mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-26 16:38:06 +03:00
We only support a fixed set of modules, so dynamic linking isn't really necessary. This paves the way for running System3.9 games on more platforms. NIGHTDLL is temporarily disabled, because many symbols conflict with the SACT module.
662 lines
16 KiB
C
662 lines
16 KiB
C
/*
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* ShGraph.c アニメーション関連 module
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*
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* 大悪司
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*
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* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
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* 1998- <masaki-c@is.aist-nara.ac.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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/* $Id: ShGraph.c,v 1.7 2002/09/01 11:54:51 chikama Exp $ */
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#include "config.h"
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include "portab.h"
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#include "system.h"
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#include "xsystem35.h"
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#include "modules.h"
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#include "nact.h"
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#include "ags.h"
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#include "counter.h"
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#include "music.h"
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#include "graphicsdevice.h"
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#define SLOT 40
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static void copy_sprite(int sx, int sy, int width, int height, int dx, int dy, int r, int g, int b);
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static MyRectangle maprect; /* アニメーション表示領域 */
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static MyRectangle mapback; /* 背景セーブ領域 */
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static int mapback_p5; /* 背景転送先 X */
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static int mapback_p6; /* 背景転送先 Y */
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struct animsrc {
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int x;
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int y;
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int w;
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int h;
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int uw;
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int uh;
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int r;
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int g;
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int b;
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};
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static struct animsrc src[SLOT]; /* アニメーション各コマ転送元 */
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struct _s0 {
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int *dst_p1;
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int *dst_p2;
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int dw_1000A188;
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};
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static struct _s0 s0[SLOT];
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struct _s1 {
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int add_p2;
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int add_p3;
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int w_1000A378;
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int add_p4;
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int add_p6; // wavfile;
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};
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static struct _s1 s1[SLOT];
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struct _s2 {
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int dst_p3;
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int dst_p4;
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int dst_p5;
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int dst_p6;
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int w_1000A8A0;
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int w_1000A8A2;
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};
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static struct _s2 s2[SLOT];
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static int* add_p5[SLOT]; /* どこまでアニメーションのコマが進んだか */
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static void Init() {
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/*
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モジュール初期化
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*/
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int p1 = getCaliValue(); /* ISurface */
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DEBUG_COMMAND("ShGraph.Init %d:\n", p1);
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}
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static void GetSurfaceData() {
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int p1 = getCaliValue(); /* ISurface */
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DEBUG_COMMAND_YET("ShGraph.GetSurfaceData %d:\n", p1);
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}
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static void ChangeEquColor() {
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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int p4 = getCaliValue();
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int *p5 = getCaliVariable();
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int *p6 = getCaliVariable();
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int p7 = getCaliValue(); /* ISurface */
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DEBUG_COMMAND_YET("ShGraph.ChangeEquColor %d,%d,%d,%d,%p,%p,%d:\n", p1, p2, p3, p4, p5, p6, p7);
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}
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static void ChangeNotColor() {
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/*
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指定の領域が src と等しくなければ dst に塗りつぶす
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x0: source x0
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y0: source y0
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width: source width
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height: source height
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*src: 塗りつぶし候補の色が入っている変数 src, src+1, src+2
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*dst: 塗りつぶしの色が入っている変数 dst, dst+1, dst+2
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*/
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int x0 = getCaliValue();
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int y0 = getCaliValue();
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int width = getCaliValue();
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int height = getCaliValue();
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int *src = getCaliVariable(); /* r, g, b */
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int *dst = getCaliVariable(); /* r, g, b */
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int p7 = getCaliValue(); /* ISurface */
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agsurface_t *dib;
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int x, y;
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BYTE *dp;
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DEBUG_COMMAND("ShGraph.ChangeNotColor %d,%d,%d,%d,%p,%p,%d:\n", x0, y0, width, height, src, dst, p7);
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ags_check_param(&x0, &y0, &width, &height);
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ags_sync();
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dib = nact->ags.dib;
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dp = GETOFFSET_PIXEL(dib, x0, y0);
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switch(dib->depth) {
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case 15:
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{
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WORD pic15s = PIX15(*src, *(src+1), *(src+2));
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WORD pic15d = PIX15(*dst, *(dst+1), *(dst+2));
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WORD *yl;
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for (y = 0; y < height; y++) {
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yl = (WORD *)(dp + y * dib->bytes_per_line);
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for (x = 0; x < width; x++) {
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if (*yl != pic15s) {
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*yl = pic15d;
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}
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yl++;
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}
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}
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break;
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}
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case 16:
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{
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WORD pic16s = PIX16(*src, *(src+1), *(src+2));
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WORD pic16d = PIX16(*dst, *(dst+1), *(dst+2));
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WORD *yl;
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for (y = 0; y < height; y++) {
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yl = (WORD *)(dp + y * dib->bytes_per_line);
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for (x = 0; x < width; x++) {
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if (*yl != pic16s) {
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*yl = pic16d;
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}
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yl++;
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}
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}
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break;
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}
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case 24:
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case 32:
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{
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DWORD pic24s = PIX24(*src, *(src+1), *(src+2)) & 0xf0f0f0;
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DWORD pic24d = PIX24(*dst, *(dst+1), *(dst+2)) & 0xf0f0f0;
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DWORD *yl;
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for (y = 0; y < height; y++) {
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yl = (DWORD *)(dp + y * dib->bytes_per_line);
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for (x = 0; x < width; x++) {
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if ((*yl & 0xf0f0f0) != pic24s) {
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*yl = pic24d;
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}
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yl++;
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}
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}
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break;
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}
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}
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}
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/*
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アニメーション使用手順
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1: まず、リセット (ResetAnimData 0:)
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2: アニメーションを表示する領域の設定 (SetAnimeRect x,y,w,h:)
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3: アニメーションの背景が書かれている領域の設定
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(SetAnimeBack sx,sy,w,h,dx,dy:) dx, dy は転送先
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4: 各アニメーションのパターンの領域の設定
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(SetAnimeSrc slot,sx,sy,w,h,uw,uh,pal)
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5: 各アニメーションの表示座標の設定
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(SetAnimeDst slot,varx,vary,offx,offy,offw,offh:)
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6: アニメーションパターンの設定
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何番のスロットをどの順番で再生するかを指定
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(SetAnimeData pat,src,dst,num,varpat,waveno:)
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例
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ShGraph.AddAnimeData 1,11,11,5,var1,81:
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ShGraph.AddAnimeData 1,13,12,8,var2,84:
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ShGraph.AddAnimeData 1,14,12,2,var3,20736:
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アニメその1は パターン 11->13->14 のスロットを再生。それぞれ、5コマ,
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8コマ,2コマづつ使用する。表示位置は 11->12->12 のスロットを使用。
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7: 実際に再生するアニメを決定。(AddAnimeRemain slot:)
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8: 指定するスロットまでアニメ再生 (PlayAnimeData lastslot,wait:)
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lastslotが0の場合は 7 で指定したところまで。
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*/
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static void ResetAnimeData() {
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/*
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アニメーション用の各種データをクリア
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no: クリア対象スロット(0なら全スロットクリア)
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*/
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int no = getCaliValue();
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DEBUG_COMMAND("ShGraph.ResetAnimeData %d:\n", no);
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if (no > 0 && no <= SLOT) {
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memset(&src[no-1], 0, sizeof(struct animsrc));
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memset(&s0[no-1], 0, sizeof(struct _s2));
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memset(&s2[no-1], 0, sizeof(struct _s0));
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} else {
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memset(src, 0, sizeof(struct animsrc) * SLOT);
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memset(s0, 0, sizeof(struct _s0) * SLOT);
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memset(s2, 0, sizeof(struct _s2) * SLOT);
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}
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memset(s1, 0, sizeof(struct _s1) * SLOT);
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memset(add_p5, 0, sizeof(int *) * SLOT);
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}
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static void SetAnimeSrc() {
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/*
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アニメーションの各パターンのソース領域の設定
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no: スロット番号
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x0: src x0
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y0: src y0
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w : src width
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h : src height
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uw: パターンの横の並びの数
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uh: パターンの縦の並びの数
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*pal: 抜き色を格納してある変数の先頭 (pal, pal+1, pal+2)
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*/
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int no = getCaliValue();
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int x0 = getCaliValue();
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int y0 = getCaliValue();
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int w = getCaliValue();
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int h = getCaliValue();
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int uw = getCaliValue();
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int uh = getCaliValue();
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int *pal = getCaliVariable();
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int r, g, b;
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DEBUG_COMMAND("ShGraph.SetAnimeSrc %d,%d,%d,%d,%d,%d,%d,%p:\n", no, x0, y0, w, h, uw, uh, pal);
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if (no <= 0 || no > SLOT) return;
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r = *pal;
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g = *(pal + 1);
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b = *(pal + 2);
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no--;
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src[no].x = x0;
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src[no].y = y0;
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src[no].w = w;
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src[no].h = h;
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src[no].uw = uw;
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src[no].uh = uh;
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src[no].r = r;
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src[no].g = g;
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src[no].b = b;
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}
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static void SetAnimeDst() {
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/*
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アニメーションの描画先設定
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no: スロット番号
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p1: 現在の描画先(x)を格納する変数
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p2: 現在の描画先(y)を格納する変数
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p3: 描画先オフセット (x) 10000が中央(0)
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p4: 描画先オフセット (y) 10000が中央
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p5: 描画先オフセット追加分 (w) 10000が中央
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p6: 描画先オフセット追加分 (h) 10000が中央
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*/
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int no = getCaliValue();
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int *p1 = getCaliVariable();
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int *p2 = getCaliVariable();
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int p3 = getCaliValue();
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int p4 = getCaliValue();
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int p5 = getCaliValue();
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int p6 = getCaliValue();
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DEBUG_COMMAND("ShGraph.SetAnimeDst %d,%p,%p,%d,%d,%d,%d:\n", no, p1, p2, p3, p4, p5, p6);
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if (no <= 0 || no > SLOT) return;
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no--;
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s0[no].dst_p1 = p1;
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s0[no].dst_p2 = p2;
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s2[no].dst_p3 = p3;
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s2[no].dst_p4 = p4;
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s2[no].dst_p5 = p5;
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s2[no].dst_p6 = p6;
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s2[no].w_1000A8A0 = 0;
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s2[no].w_1000A8A2 = 0;
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}
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static void AddAnimeData() {
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/*
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アニメーション各種設定
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no: スロット番号
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p2: アニメーションパターン格納先頭スロット
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p3: アニメーションパターン表示先頭スロット
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p4: アニメーションパターン個数
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p5: 現在どの何番目のパターンを書いているかを保存しておく変数
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p6: 効果音 WAV ファイル番号
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*/
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int no = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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int p4 = getCaliValue();
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int *p5 = getCaliVariable();
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int p6 = getCaliValue();
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int i;
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DEBUG_COMMAND("ShGraph.AddAnimeData %d,%d,%d,%d,%p,%d:\n", no, p2, p3, p4, p5, p6);
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if (no <= 0 || no > SLOT) return;
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no--;
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for (i = 0; i < SLOT; i++) {
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if (s1[i].add_p4 == 0 && s1[i].add_p6 == 0) break;
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}
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if (i == SLOT) return;
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s1[i].w_1000A378 = s2[no].w_1000A8A0;
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s2[no].w_1000A8A0 += p4;
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if (p4 != 0) {
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s2[no].w_1000A8A2 = i;
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}
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s1[i].add_p2 = p2 -1;
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s1[i].add_p3 = p3 -1;
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s1[i].add_p4 = p4;
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s1[i].add_p6 = p6;
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add_p5[i] = p5;
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}
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static void AddAnimeRemain() {
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/*
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アニメーション各種設定
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no: スロット番号
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*/
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int no = getCaliValue();
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int i, _max = 0;
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DEBUG_COMMAND("ShGraph.AddAnimeRemain %d:\n", no);
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if (no <= 0 || no > SLOT) return;
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for (i = 0; i < SLOT; i++) {
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_max = max(s2[i].w_1000A8A0, _max);
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}
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no--;
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if (s2[no].w_1000A8A0 < _max) {
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i = s2[no].w_1000A8A2;
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s1[i].add_p4 += (_max - s2[no].w_1000A8A0);
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s2[no].w_1000A8A0 = _max;
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}
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}
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static void SetAnimeRect() {
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/*
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アニメーション描画領域設定
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x: region x
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y: region y
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w: region width
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h: region height
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*/
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int x = getCaliValue();
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int y = getCaliValue();
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int w = getCaliValue();
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int h = getCaliValue();
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DEBUG_COMMAND("ShGraph.SetAnimeRect %d,%d,%d,%d:\n", x, y, w, h);
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maprect.x = x;
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maprect.y = y;
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maprect.width = w;
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maprect.height = h;
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}
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static void SetAnimeBack() {
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/*
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アニメーション背景領域設定
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sx: 背景領域 x
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sy: 背景領域 y
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w: 背景領域 width
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h: 背景領域 height
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p5: 背景領域 転送先 x オフセット
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p6: 背景領域 転送先 y オフセット
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*/
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int sx = getCaliValue();
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int sy = getCaliValue();
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int w = getCaliValue();
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int h = getCaliValue();
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int p5 = getCaliValue();
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int p6 = getCaliValue();
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DEBUG_COMMAND("ShGraph.SetAnimeBack %d,%d,%d,%d,%d,%d:\n", sx, sy, w, h, p5, p6);
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mapback.x = sx;
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mapback.y = sy;
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mapback.width = w;
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mapback.height = h;
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mapback_p5 = p5;
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mapback_p6 = p6;
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}
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static void PlayAnimeData() {
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/*
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実際にアニメーションを実行
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p1: 最大再生スロット(0の場合は全部)
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p2: アニメーションインターバル(10msec単位)
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*/
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue(); /* ISurface */
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int p4 = getCaliValue(); /* ISys3xDIB */
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int p5 = getCaliValue(); /* ITimer */
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int p6 = getCaliValue(); /* IWinMsg */
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int interval, loop;
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int i;
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boolean is_backcopied;
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agsurface_t *dib;
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DEBUG_COMMAND("ShGraph.PlayAnimeData %d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6);
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interval = p2 * 10;
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if (p1 == 0) {
|
|
for (i = 0; i < SLOT; i++) {
|
|
p1 = max(s2[i].w_1000A8A0, p1);
|
|
}
|
|
}
|
|
if (p1 == 0) return;
|
|
|
|
dib = ags_getDIB();
|
|
|
|
for (loop = 0; loop < p1; loop++) {
|
|
int cnt = get_high_counter(SYSTEMCOUNTER_MSEC);
|
|
is_backcopied = FALSE;
|
|
|
|
for (i = 0; i < SLOT; i++) {
|
|
int srcno = s1[i].add_p2;
|
|
int dstno = s1[i].add_p3;
|
|
int wavno = s1[i].add_p6;
|
|
|
|
#if 0
|
|
printf("loop=%d,i=%d,w_1000A378=%d,add_p4=%d,srcno=%d, dstno=%d,dst_p1=%d,dst_p2=%d\n",
|
|
loop, i, s1[i].w_1000A378, s1[i].add_p4,
|
|
srcno, dstno,
|
|
*s0[dstno].dst_p1, *s0[dstno].dst_p2);
|
|
#endif
|
|
if (loop < s1[i].w_1000A378) continue;
|
|
|
|
if (s1[i].add_p4 != 0) {
|
|
int sx, sy, dx, dy;
|
|
|
|
if (!is_backcopied) {
|
|
is_backcopied = TRUE;
|
|
ags_copyArea(mapback.x, mapback.y,
|
|
mapback.width, mapback.height,
|
|
mapback_p5, mapback_p6);
|
|
ags_sync();
|
|
}
|
|
|
|
if (wavno != 0) {
|
|
if (wavno > 255) {
|
|
mus_pcm_stop(wavno % 255);
|
|
}
|
|
// printf("wavPlay %d\n", wavno % 256);
|
|
mus_wav_play(wavno % 256, 1);
|
|
s1[i].add_p6 = 0;
|
|
}
|
|
|
|
sx = src[srcno].x + (*add_p5[i] % src[srcno].uw) * src[srcno].w;
|
|
sy = src[srcno].y + (*add_p5[i] / src[srcno].uw) * src[srcno].h;
|
|
|
|
dx = *(s0[dstno].dst_p1) + s2[dstno].dst_p3 -10000;
|
|
dy = *(s0[dstno].dst_p2) + s2[dstno].dst_p4 -10000;
|
|
if (dx > 10000) dx = 0;
|
|
if (dy > 10000) dy = 0;
|
|
|
|
copy_sprite(sx, sy,
|
|
src[srcno].w, src[srcno].h,
|
|
maprect.x + dx, maprect.y + dy,
|
|
src[srcno].r, src[srcno].g, src[srcno].b);
|
|
|
|
*(s0[dstno].dst_p1) += (s2[dstno].dst_p5 - 10000);
|
|
*(s0[dstno].dst_p2) += (s2[dstno].dst_p6 - 10000);
|
|
if (*(s0[dstno].dst_p1) >= 10000) {
|
|
*(s0[dstno].dst_p1) = 0;
|
|
}
|
|
if (*(s0[dstno].dst_p2) >= 10000) {
|
|
*(s0[dstno].dst_p2) = 0;
|
|
}
|
|
|
|
(*(add_p5[i]))++;
|
|
s1[i].add_p4--;
|
|
|
|
if (*add_p5[i] >= (src[srcno].uw * src[srcno].uh)) {
|
|
*add_p5[i] = 0;
|
|
}
|
|
} else {
|
|
if (wavno == 0) continue;
|
|
|
|
s1[i].add_p6 = 0;
|
|
|
|
if (wavno > 255) {
|
|
mus_wav_stop(wavno % 256);
|
|
}
|
|
mus_wav_play(wavno % 256, 1);
|
|
// printf("wavPlay %d\n", wavno % 256);
|
|
}
|
|
}
|
|
if (is_backcopied && maprect.width != 0 && maprect.height != 0) {
|
|
ags_updateArea(maprect.x, maprect.y, maprect.width, maprect.height);
|
|
}
|
|
{
|
|
int now = get_high_counter(SYSTEMCOUNTER_MSEC);
|
|
if (now - cnt < interval) {
|
|
Sleep(interval - (now-cnt));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void copy_sprite(int sx, int sy, int width, int height, int dx, int dy, int r, int g, int b) {
|
|
int x, y;
|
|
BYTE *sp, *dp;
|
|
agsurface_t *dib;
|
|
|
|
if (dx < 0 || dy < 0) return;
|
|
|
|
ags_check_param(&sx, &sy, &width, &height);
|
|
ags_check_param(&dx, &dy, &width, &height);
|
|
|
|
dib = nact->ags.dib;
|
|
|
|
sp = GETOFFSET_PIXEL(dib, sx, sy);
|
|
dp = GETOFFSET_PIXEL(dib, dx, dy);
|
|
|
|
switch(dib->depth) {
|
|
case 15:
|
|
{
|
|
WORD pic15 = PIX15(r, g, b);
|
|
WORD *yls, *yld;
|
|
|
|
for (y = 0; y < height; y++) {
|
|
yls = (WORD *)(sp + y * dib->bytes_per_line);
|
|
yld = (WORD *)(dp + y * dib->bytes_per_line);
|
|
for (x = 0; x < width; x++) {
|
|
if (*yls != pic15) {
|
|
*yld = *yls;
|
|
}
|
|
yls++; yld++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 16:
|
|
{
|
|
WORD pic16 = PIX16(r, g, b);
|
|
WORD *yls, *yld;
|
|
|
|
for (y = 0; y < height; y++) {
|
|
yls = (WORD *)(sp + y * dib->bytes_per_line);
|
|
yld = (WORD *)(dp + y * dib->bytes_per_line);
|
|
for (x = 0; x < width; x++) {
|
|
if (*yls != pic16) {
|
|
*yld = *yls;
|
|
}
|
|
yls++; yld++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 24:
|
|
case 32:
|
|
{
|
|
DWORD pic24 = PIX24(r, g, b) & 0xf0f0f0;
|
|
DWORD *yls, *yld;
|
|
|
|
for (y = 0; y < height; y++) {
|
|
yls = (DWORD *)(sp + y * dib->bytes_per_line);
|
|
yld = (DWORD *)(dp + y * dib->bytes_per_line);
|
|
for (x = 0; x < width; x++) {
|
|
if ((*yls & 0xf0f0f0) != pic24) {
|
|
*yld = *yls;
|
|
}
|
|
yls++; yld++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static const ModuleFunc functions[] = {
|
|
{"AddAnimeData", AddAnimeData},
|
|
{"AddAnimeRemain", AddAnimeRemain},
|
|
{"ChangeEquColor", ChangeEquColor},
|
|
{"ChangeNotColor", ChangeNotColor},
|
|
{"GetSurfaceData", GetSurfaceData},
|
|
{"Init", Init},
|
|
{"PlayAnimeData", PlayAnimeData},
|
|
{"ResetAnimeData", ResetAnimeData},
|
|
{"SetAnimeBack", SetAnimeBack},
|
|
{"SetAnimeDst", SetAnimeDst},
|
|
{"SetAnimeRect", SetAnimeRect},
|
|
{"SetAnimeSrc", SetAnimeSrc},
|
|
};
|
|
|
|
const Module module_ShGraph = {"ShGraph", functions, sizeof(functions) / sizeof(ModuleFunc)};
|