mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-10-02 03:38:08 +03:00
If -debug_dap flag is given, xsystem35 speaks the Debug Adapter Protocol (https://microsoft.github.io/debug-adapter-protocol/) via stdin/stdout. This enables xsystem35 to work as a backend of VS Code's Debugger (and possibly other debuggers that support DAP).
486 lines
12 KiB
C
486 lines
12 KiB
C
/*
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* sdl_darw.c SDL draw to surface
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*
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* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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/* $Id: sdl_draw.c,v 1.13 2003/01/25 01:34:50 chikama Exp $ */
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#include "config.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include <SDL.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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#include "portab.h"
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#include "system.h"
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#include "sdl_core.h"
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#include "sdl_private.h"
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#include "font.h"
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#include "ags.h"
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#include "image.h"
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#include "nact.h"
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#include "debugger.h"
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static int fadestep[256] =
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{0,1,3,4,6,7,9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,32,34,36,37,39,40,
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42,43,45,46,48,49,51,53,54,56,57,59,60,62,63,65,66,68,69,71,72,74,75,77,78,
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80,81,83,84,86,87,89,90,92,93,95,96,97,99,100,102,103,105,106,108,109,110,
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112,113,115,116,117,119,120,122,123,124,126,127,128,130,131,132,134,135,136,
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138,139,140,142,143,144,146,147,148,149,151,152,153,155,156,157,158,159,161,
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162,163,164,166,167,168,169,170,171,173,174,175,176,177,178,179,181,182,183,
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184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,
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203,204,205,206,207,208,209,210,211,211,212,213,214,215,216,217,217,218,219,
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220,221,221,222,223,224,225,225,226,227,227,228,229,230,230,231,232,232,233,
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234,234,235,235,236,237,237,238,238,239,239,240,241,241,242,242,243,243,244,
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244,244,245,245,246,246,247,247,247,248,248,249,249,249,250,250,250,251,251,
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251,251,252,252,252,252,253,253,253,253,254,254,254,254,254,254,255,255,255,
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255,255,255,255,255,255,255,255,255,255,255};
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static void sdl_pal_check(void) {
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if (nact->sys_pal_changed) {
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nact->sys_pal_changed = FALSE;
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sdl_setPalette(nact->sys_pal, 0, 256);
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}
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}
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void sdl_updateScreen(void) {
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if (!sdl_dirty)
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return;
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SDL_UpdateTexture(sdl_texture, NULL, sdl_display->pixels, sdl_display->pitch);
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SDL_RenderClear(sdl_renderer);
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SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
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SDL_RenderPresent(sdl_renderer);
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sdl_dirty = false;
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}
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void sdl_sleep(int msec) {
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sdl_updateScreen();
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dbg_onsleep();
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(msec);
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#else
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SDL_Delay(msec);
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#endif
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}
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#ifdef __EMSCRIPTEN__
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EM_JS(void, wait_vsync, (void), {
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Asyncify.handleSleep(function(wakeUp) {
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window.requestAnimationFrame(function() {
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wakeUp();
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});
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});
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});
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#endif
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void sdl_wait_vsync() {
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sdl_updateScreen();
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dbg_onsleep();
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#ifdef __EMSCRIPTEN__
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wait_vsync();
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#else
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SDL_Delay(16);
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#endif
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}
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/* off-screen の指定領域を Main Window へ転送 */
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void sdl_updateArea(MyRectangle *src, MyPoint *dst) {
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SDL_Rect rect_d = {winoffset_x + dst->x, winoffset_y + dst->y, src->w, src->h};
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SDL_BlitSurface(sdl_dib, src, sdl_display, &rect_d);
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sdl_dirty = TRUE;
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}
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/* 全画面更新 */
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static void sdl_updateAll() {
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SDL_Rect rect = {winoffset_x, winoffset_y, view_w, view_h};
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SDL_BlitSurface(sdl_dib, &sdl_view, sdl_display, &rect);
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sdl_dirty = TRUE;
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}
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/* Color の複数個指定 */
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void sdl_setPalette(Palette256 *pal, int src, int cnt) {
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int i;
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for (i = 0; i < cnt; i++) {
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sdl_col[src + i].r = pal->red [src + i];
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sdl_col[src + i].g = pal->green[src + i];
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sdl_col[src + i].b = pal->blue [src + i];
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}
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if (sdl_dib->format->BitsPerPixel == 8) {
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SDL_SetPaletteColors(sdl_dib->format->palette, sdl_col, src, cnt);
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}
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}
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/* 矩形の描画 */
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void sdl_drawRectangle(int x, int y, int w, int h, BYTE c) {
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sdl_pal_check();
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Uint32 col = (sdl_dib->format->BitsPerPixel == 8) ? c
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: SDL_MapRGB(sdl_dib->format, sdl_col[c].r, sdl_col[c].g, sdl_col[c].b);
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SDL_Rect rect = {x, y, w, 1};
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SDL_FillRect(sdl_dib, &rect, col);
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rect = (SDL_Rect){x, y, 1, h};
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SDL_FillRect(sdl_dib, &rect, col);
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rect = (SDL_Rect){x, y + h - 1, w, 1};
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SDL_FillRect(sdl_dib, &rect, col);
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rect = (SDL_Rect){x + w - 1, y, 1, h};
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SDL_FillRect(sdl_dib, &rect, col);
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}
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/* 矩形塗りつぶし */
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void sdl_fillRectangle(int x, int y, int w, int h, BYTE c) {
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sdl_pal_check();
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SDL_Rect rect = {x, y, w, h};
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Uint32 col = (sdl_dib->format->BitsPerPixel == 8) ? c
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: SDL_MapRGB(sdl_dib->format, sdl_col[c].r, sdl_col[c].g, sdl_col[c].b);
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SDL_FillRect(sdl_dib, &rect, col);
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}
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/* 領域コピー */
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void sdl_copyArea(int sx, int sy, int w, int h, int dx, int dy) {
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if (sx == dx && sy == dy)
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return;
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SDL_Rect r_src = {sx, sy, w, h};
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SDL_Rect r_dst = {dx, dy, w, h};
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SDL_Rect intersect;
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if (SDL_IntersectRect(&r_src, &r_dst, &intersect)) {
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void* region = sdl_saveRegion(sx, sy, w, h);
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sdl_restoreRegion(region, dx, dy);
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} else {
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SDL_BlitSurface(sdl_dib, &r_src, sdl_dib, &r_dst);
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}
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}
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/*
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* dib に指定のパレット sp を抜いてコピー
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*/
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void sdl_copyAreaSP(int sx, int sy, int w, int h, int dx, int dy, BYTE sp) {
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sdl_pal_check();
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Uint32 col = sp;
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if (sdl_dib->format->BitsPerPixel > 8) {
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col = SDL_MapRGB(sdl_dib->format,
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sdl_col[sp].r & 0xf8,
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sdl_col[sp].g & 0xfc,
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sdl_col[sp].b & 0xf8);
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}
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SDL_SetColorKey(sdl_dib, SDL_TRUE, col);
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SDL_Rect r_src = {sx, sy, w, h};
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SDL_Rect r_dst = {dx, dy, w, h};
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SDL_BlitSurface(sdl_dib, &r_src, sdl_dib, &r_dst);
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SDL_SetColorKey(sdl_dib, SDL_FALSE, 0);
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}
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void sdl_drawImage8_fromData(cgdata *cg, int dx, int dy, int w, int h) {
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SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
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SDL_LockSurface(s);
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#if 0 /* for broken cg */
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if (s->pitch == s->w) {
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memcpy(s->pixels, cg->pic, w * h);
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} else
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#endif
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{
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int i = h;
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BYTE *p_src = (cg->pic + cg->data_offset), *p_dst = s->pixels;
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while (i--) {
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memcpy(p_dst, p_src, w);
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p_dst += s->pitch;
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p_src += cg->width;
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}
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}
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SDL_UnlockSurface(s);
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sdl_pal_check();
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if (sdl_dib->format->BitsPerPixel > 8 && cg->pal) {
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int i, i_st = 0, i_end = 256;
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SDL_Color *c = s->format->palette->colors;
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BYTE *r = cg->pal->red, *g = cg->pal->green, *b = cg->pal->blue;
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if (cg->type == ALCG_VSP) {
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i_st = (cg->vsp_bank << 4);
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i_end = i_st + 16;
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c += i_st;
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}
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for (i = i_st; i < i_end; i++) {
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c->r = *(r++);
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c->g = *(g++);
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c->b = *(b++);
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c++;
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}
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} else {
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memcpy(s->format->palette->colors, sdl_col, sizeof(SDL_Color) * 256);
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}
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if (cg->spritecolor != -1) {
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SDL_SetColorKey(s, SDL_TRUE, cg->spritecolor);
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}
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SDL_Rect r_src = { 0, 0, w, h};
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SDL_Rect r_dst = {dx, dy, w, h};
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SDL_BlitSurface(s, &r_src, sdl_dib, &r_dst);
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SDL_FreeSurface(s);
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}
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/* 直線描画 */
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void sdl_drawLine(int x1, int y1, int x2, int y2, BYTE c) {
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sdl_pal_check();
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SDL_Renderer *renderer = SDL_CreateSoftwareRenderer(sdl_dib);
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SDL_SetRenderDrawColor(renderer, sdl_col[c].r, sdl_col[c].g, sdl_col[c].b, SDL_ALPHA_OPAQUE);
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SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
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SDL_DestroyRenderer(renderer);
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}
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#define TYPE ___BYTE
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#include "flood.h"
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#undef TYPE
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#define TYPE ___WORD
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#include "flood.h"
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#undef TYPE
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#define TYPE ___DWORD
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#include "flood.h"
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#undef TYPE
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SDL_Rect sdl_floodFill(int x, int y, int c) {
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Uint32 col = (sdl_dib->format->BitsPerPixel == 8) ? c
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: SDL_MapRGB(sdl_dib->format, sdl_col[c].r, sdl_col[c].g, sdl_col[c].b);
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switch (sdl_dib->format->BytesPerPixel) {
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case 1:
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return sdl_floodFill___BYTE(x, y, col);
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case 2:
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return sdl_floodFill___WORD(x, y, col);
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case 4:
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return sdl_floodFill___DWORD(x, y, col);
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default:
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WARNING("sdl_floodFill: unsupported DIB format\n");
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return (SDL_Rect){};
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}
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}
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SDL_Surface *com2surface(agsurface_t *s) {
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return SDL_CreateRGBSurfaceFrom(
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s->pixel, s->width, s->height, s->depth, s->bytes_per_line, 0, 0, 0, 0);
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}
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int sdl_nearest_color(int r, int g, int b) {
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int i, col, mind = INT_MAX;
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for (i = 0; i < 256; i++) {
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int dr = r - sdl_col[i].r;
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int dg = g - sdl_col[i].g;
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int db = b - sdl_col[i].b;
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int d = dr*dr*30 + dg*dg*59 + db*db*11;
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if (d < mind) {
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mind = d;
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col = i;
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}
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}
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return col;
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}
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SDL_Rect sdl_drawString(int x, int y, const char *str_utf8, BYTE col) {
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sdl_pal_check();
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return font_draw_glyph(x, y, str_utf8, col);
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}
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void sdl_Mosaic(int sx, int sy, int w, int h, int dx, int dy, int slice) {
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SDL_LockSurface(sdl_dib);
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image_Mosaic(sdl_dib, sx, sy, w, h, dx, dy, slice);
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SDL_UnlockSurface(sdl_dib);
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}
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static void setBligtness(SDL_Surface *s, int val) {
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int i;
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Palette256 *pal = nact->sys_pal;
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Uint8 *r = pal->red, *g = pal->green, *b = pal->blue;
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SDL_Color *cl = sdl_col;
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for (i = 0; i < 256; i++) {
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cl->r = (val * (*(r++))) / 255;
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cl->g = (val * (*(g++))) / 255;
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cl->b = (val * (*(b++))) / 255;
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cl++;
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}
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SDL_SetPaletteColors(s->format->palette, sdl_col, 0, 256);
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}
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static void setWhiteness(SDL_Surface *s, int val) {
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int i;
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Palette256 *pal = nact->sys_pal;
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Uint8 *r = pal->red, *g = pal->green, *b = pal->blue;
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SDL_Color *cl = sdl_col;
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for (i = 0; i < 256; i++) {
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cl->r = (((255- *r) * val) / 256) + *r; r++;
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cl->g = (((255- *g) * val) / 256) + *g; g++;
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cl->b = (((255- *b) * val) / 256) + *b; b++;
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cl++;
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}
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SDL_SetPaletteColors(s->format->palette, sdl_col, 0, 256);
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}
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static void fader_in(int n) {
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static SDL_Surface *s_fader;
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if (n == 0) {
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s_fader = SDL_CreateRGBSurface(0, sdl_display->w, sdl_display->h,
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sdl_display->format->BitsPerPixel, 0, 0, 0, 0);
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if (sdl_display->format->BitsPerPixel == 8) {
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memcpy(s_fader->format->palette->colors,
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sdl_display->format->palette->colors,
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sizeof(SDL_Color) * 256);
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}
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SDL_Rect r_src = {view_x, view_y, view_w, view_h};
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SDL_Rect r_dst = {winoffset_x, winoffset_y, view_w, view_h};
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SDL_BlitSurface(sdl_dib, &r_src, s_fader, &r_dst);
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}
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if (n == 255) {
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SDL_FreeSurface(s_fader);
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sdl_updateAll();
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return;
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}
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SDL_LockSurface(s_fader);
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SDL_LockSurface(sdl_display);
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image_fadeIn(s_fader, sdl_display, n / 16);
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SDL_UnlockSurface(sdl_display);
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SDL_UnlockSurface(s_fader);
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sdl_dirty = TRUE;
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}
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static void fader_out(int n,Uint32 c) {
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if (n == 255) {
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SDL_FillRect(sdl_display, NULL, c);
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return;
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}
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SDL_LockSurface(sdl_display);
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image_fadeOut(sdl_display, (255 - n) / 16, c);
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SDL_UnlockSurface(sdl_display);
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sdl_dirty = TRUE;
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}
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static __inline void sdl_fade_blit(void) {
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SDL_Rect r_dst = {winoffset_x, winoffset_y, view_w, view_h};
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SDL_BlitSurface(sdl_dib, &sdl_view, sdl_display, &r_dst);
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sdl_dirty = TRUE;
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}
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void sdl_fadeIn(int step) {
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if (sdl_dib->format->BitsPerPixel == 8) {
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setBligtness(sdl_dib, fadestep[step]);
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sdl_fade_blit();
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} else {
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fader_in(step);
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}
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}
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void sdl_fadeOut(int step) {
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if (sdl_dib->format->BitsPerPixel == 8) {
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setBligtness(sdl_dib, fadestep[255 - step]);
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sdl_fade_blit();
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} else {
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fader_out(step, SDL_MapRGB(sdl_display->format, 0, 0, 0));
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}
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}
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void sdl_whiteIn(int step) {
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if (sdl_dib->format->BitsPerPixel == 8) {
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setWhiteness(sdl_dib, fadestep[255 - step]); /* ??? */
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sdl_fade_blit();
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} else {
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fader_in(step);
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}
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}
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void sdl_whiteOut(int step) {
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if (sdl_dib->format->BitsPerPixel == 8) {
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setWhiteness(sdl_dib, fadestep[step]); /* ??? */
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sdl_fade_blit();
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} else {
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fader_out(step, SDL_MapRGB(sdl_display->format, 255, 255, 255));
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}
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}
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/*
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* 指定範囲にパレット col を rate の割合で重ねる CK1
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*/
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void sdl_wrapColor(int sx, int sy, int w, int h, BYTE c, int rate) {
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SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, sdl_dib->format->BitsPerPixel, 0, 0, 0, 0);
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assert(s->format->BitsPerPixel > 8);
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Uint32 col = SDL_MapRGB(sdl_dib->format, sdl_col[c].r, sdl_col[c].g, sdl_col[c].b);
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SDL_Rect r_src = {0, 0, w, h};
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SDL_FillRect(s, &r_src, col);
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SDL_SetSurfaceBlendMode(s, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceAlphaMod(s, rate);
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SDL_Rect r_dst = {sx, sy, w, h};
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SDL_BlitSurface(s, &r_src, sdl_dib, &r_dst);
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SDL_FreeSurface(s);
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}
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/* mask update まだ */
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void sdl_maskupdate(int sx, int sy, int w, int h, int dx, int dy, int func, int step) {
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if (step == 256) {
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ags_copyArea(sx, sy, w, h, dx, dy);
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ags_updateArea(dx, dy, w, h);
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}
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}
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