mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-22 22:48:08 +03:00
133 lines
4.2 KiB
TypeScript
133 lines
4.2 KiB
TypeScript
class ImageLoader {
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private worker: Worker;
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private cddaCallback: (wab:Blob)=>void;
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constructor(private shell:System35Shell) {
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this.initWorker();
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$('#fileselect').addEventListener('change', this.handleFileSelect.bind(this), false);
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document.body.ondragover = this.handleDragOver.bind(this);
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document.body.ondrop = this.handleDrop.bind(this);
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}
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getCDDA(track:number, callback:(wav:Blob)=>void) {
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this.send({command:'getTrack', track:track});
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this.cddaCallback = callback;
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}
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private initWorker() {
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this.worker = new Worker('imagereader-worker.js');
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this.worker.addEventListener('message', this.onMessage.bind(this));
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this.worker.addEventListener('error', this.onWorkerError.bind(this));
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}
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private setReadyState(imgName:string, cueName:string) {
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if (imgName) {
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$('#imgReady').classList.remove('notready');
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$('#imgReady').textContent = imgName;
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}
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if (cueName) {
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$('#cueReady').classList.remove('notready');
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$('#cueReady').textContent = cueName;
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}
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}
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private populateFiles(files:any, volumeLabel:string) {
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var grGenerator = new GameResourceGenerator();
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for (var name in files) {
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var data: ArrayBuffer = files[name];
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// Store contents in the emscripten heap, so that it can be mmap-ed without copying
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var ptr = Module.getMemory(data.byteLength);
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Module.HEAPU8.set(new Uint8Array(data), ptr);
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FS.writeFile(name, Module.HEAPU8.subarray(ptr, ptr + data.byteLength), { encoding: 'binary', canOwn: true });
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grGenerator.addFile(name);
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}
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FS.writeFile('xsystem35.gr', grGenerator.generate());
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FS.writeFile('.xsys35rc', xsystem35.xsys35rc);
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this.shell.run();
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}
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private handleFileSelect(evt:Event) {
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var input = <HTMLInputElement>evt.target;
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var files = input.files;
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for (var i = 0; i < files.length; i++)
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this.setFile(files[i]);
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input.value = '';
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}
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private handleDragOver(evt:DragEvent) {
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evt.stopPropagation();
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evt.preventDefault();
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evt.dataTransfer.dropEffect = 'copy';
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}
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private handleDrop(evt:DragEvent) {
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evt.stopPropagation();
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evt.preventDefault();
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var files = evt.dataTransfer.files;
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for (var i = 0; i < files.length; i++)
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this.setFile(files[i]);
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}
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private setFile(file:File) {
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this.send({command:'setFile', file:file});
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}
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private startInstall() {
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this.send({command:'extractFiles'});
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}
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private send(msg:any) {
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this.worker.postMessage(msg);
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}
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private onMessage(evt: MessageEvent) {
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switch (evt.data.command) {
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case 'readyState':
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this.setReadyState(evt.data.img, evt.data.cue);
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if (evt.data.img && evt.data.cue)
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this.startInstall();
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break;
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case 'extractFiles':
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this.populateFiles(evt.data.files, evt.data.volumeLabel);
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break;
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case 'complete':
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this.cddaCallback(evt.data.wav);
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this.cddaCallback = null;
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break;
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case 'error':
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console.log(evt.data.message);
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break;
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}
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}
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private onWorkerError(evt: Event) {
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console.log('worker error', evt);
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}
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}
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class GameResourceGenerator {
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static resourceType: {[ch:string]:string} = {s:'Scenario', g:'Graphics', w:'Wave', d:'Data', r:'Resource', m:'Midi'};
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private basename:string;
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private lines:string[] = [];
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addFile(name:string) {
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var type = name.charAt(name.length - 6).toLowerCase();
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var id = name.charAt(name.length - 5);
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this.basename = name.slice(0, -6);
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this.lines.push(GameResourceGenerator.resourceType[type] + id.toUpperCase() + ' ' + name);
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}
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generate(): string {
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for (var i = 0; i < 26; i++) {
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var id = String.fromCharCode(65 + i);
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this.lines.push('Save' + id + ' save/' + this.basename + 's' + id.toLowerCase() + '.asd');
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}
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return this.lines.join('\n') + '\n';
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}
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isEmpty(): boolean {
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return this.lines.length == 0;
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}
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}
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