mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-10-04 04:38:03 +03:00
239 lines
5.7 KiB
C
239 lines
5.7 KiB
C
/*
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* Copyright (C) 2025 <KichikuouChrome@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "config.h"
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#include "modules.h"
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#include "nact.h"
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#include "bgm.h"
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#include "music.h"
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#include "music_pcm.h"
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#define SLOT 128
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static int current_no = 0;
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static void Init(void) {
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int isys3x = getCaliValue();
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TRACE("S3xMusic.Init %d:", isys3x);
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}
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static void CreateChannel(void) {
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int nr_channels = getCaliValue();
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if (nr_channels != 2)
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SYSERROR("Unsupported number of channels: %d", nr_channels);
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TRACE("S3xMusic.CreateChannel %d:", nr_channels);
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}
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static void Prepare(void) {
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int ch = getCaliValue();
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int no = getCaliValue();
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int *result = getCaliVariable();
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if (ch == 0) {
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current_no = no;
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*result = 1;
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} else {
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*result = muspcm_load_bgm(SLOT, no) ? 1 : 0;
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}
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TRACE("S3xMusic.Prepare %d, %d => %d:", ch, no, *result);
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}
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static void Unprepare(void) {
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int ch = getCaliValue();
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if (ch == 0) {
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if (current_no) {
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musbgm_stop(current_no, 0);
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current_no = 0;
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}
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} else {
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muspcm_unload(SLOT);
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}
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TRACE("S3xMusic.Unprepare %d:", ch);
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}
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static void Play(void) {
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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TRACE_UNIMPLEMENTED("S3xMusic.Play %d, %d:", p1, p2);
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}
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static void FadePlay(void) {
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int ch = getCaliValue();
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int fadein_time = getCaliValue();
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int volume = getCaliValue();
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int loop_count = getCaliValue(); // 0 = infinite
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if (ch == 0) {
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musbgm_play(current_no, fadein_time, volume, loop_count);
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} else {
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muspcm_start(SLOT, loop_count == 0 ? -1 : loop_count);
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}
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TRACE("S3xMusic.FadePlay %d, %d, %d, %d:", ch, fadein_time, volume, loop_count);
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}
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static void PlayPosSample(void) {
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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int p4 = getCaliValue();
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TRACE_UNIMPLEMENTED("S3xMusic.PlayPosSample %d, %d, %d, %d:", p1, p2, p3, p4);
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}
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static void IsPlay(void) {
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int ch = getCaliValue();
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int *result = getCaliVariable();
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if (ch == 0) {
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*result = current_no && musbgm_isplaying(current_no);
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} else {
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*result = muspcm_isplaying(SLOT);
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}
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TRACE("S3xMusic.IsPlay %d => %d:", ch, *result);
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}
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static void Stop(void) {
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int ch = getCaliValue();
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if (ch == 0) {
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if (current_no)
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musbgm_stop(current_no, 0);
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current_no = 0;
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} else {
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muspcm_stop(SLOT);
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}
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TRACE("S3xMusic.Stop %d:", ch);
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}
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static void Restart(void) {
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int p1 = getCaliValue();
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TRACE_UNIMPLEMENTED("S3xMusic.Restart %d:", p1);
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}
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static void GetPlayPos(void) {
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int ch = getCaliValue();
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int *hour = getCaliVariable();
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int *min = getCaliVariable();
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int *sec = getCaliVariable();
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int *msec = getCaliVariable();
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if (ch == 0) {
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int time = musbgm_getpos(current_no);
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*hour = time / 360000;
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*min = (time / 6000) % 60;
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*sec = (time / 100) % 60;
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*msec = (time % 100) * 10;
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} else {
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// not implemented
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*hour = 0;
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*min = 0;
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*sec = 0;
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*msec = 0;
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}
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TRACE("S3xMusic.GetPlayPos %d => %d, %d, %d, %d:", ch, *hour, *min, *sec, *msec);
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}
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static void GetPlayPosSample(void) {
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int p1 = getCaliValue();
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int *var1 = getCaliVariable();
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int *var2 = getCaliVariable();
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TRACE_UNIMPLEMENTED("S3xMusic.GetPlayPosSample %d, %p, %p:", p1, var1, var2);
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}
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static void SetRepeatStart(void) {
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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TRACE_UNIMPLEMENTED("S3xMusic.SetRepeatStart %d, %d, %d:", p1, p2, p3);
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}
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static void SetRepeatEnd(void) {
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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TRACE_UNIMPLEMENTED("S3xMusic.SetRepeatEnd %d, %d, %d:", p1, p2, p3);
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}
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static void FadeVolume(void) {
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int ch = getCaliValue();
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int time = getCaliValue();
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int volume = getCaliValue();
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int stop_after_fade = getCaliValue();
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if (ch == 0) {
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if (stop_after_fade) {
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musbgm_stop(current_no, time / 10);
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} else {
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musbgm_fade(current_no, time / 10, volume);
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}
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} else {
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if (stop_after_fade) {
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muspcm_fadeout(SLOT, time);
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} else {
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muspcm_setvol(SLOT, volume);
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}
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}
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TRACE("S3xMusic.FadeVolume %d, %d, %d, %d:", ch, time, volume, stop_after_fade);
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}
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static void IsFade(void) {
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int ch = getCaliValue();
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int *result = getCaliVariable();
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*result = 0;
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TRACE_UNIMPLEMENTED("S3xMusic.IsFade %d => %d:", ch, *result);
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}
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static void StopFade(void) {
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int ch = getCaliValue();
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TRACE_UNIMPLEMENTED("S3xMusic.StopFade %d:", ch);
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}
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static void WaitEnd(void) {
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int p1 = getCaliValue();
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int p2 = getCaliValue(); // IWinMsg
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TRACE_UNIMPLEMENTED("S3xMusic.WaitEnd %d, %d:", p1, p2);
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}
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static void sleep(void) {
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int p1 = getCaliValue(); // IWinMsg
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TRACE_UNIMPLEMENTED("S3xMusic.sleep %d:", p1);
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}
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static const ModuleFunc functions[] = {
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{"CreateChannel", CreateChannel},
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{"FadePlay", FadePlay},
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{"FadeVolume", FadeVolume},
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{"GetPlayPos", GetPlayPos},
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{"GetPlayPosSample", GetPlayPosSample},
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{"Init", Init},
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{"IsFade", IsFade},
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{"IsPlay", IsPlay},
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{"Play", Play},
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{"PlayPosSample", PlayPosSample},
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{"Prepare", Prepare},
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{"Restart", Restart},
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{"SetRepeatEnd", SetRepeatEnd},
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{"SetRepeatStart", SetRepeatStart},
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{"Stop", Stop},
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{"StopFade", StopFade},
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{"Unprepare", Unprepare},
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{"WaitEnd", WaitEnd},
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{"sleep", sleep},
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};
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const Module module_S3xMusic = {"S3xMusic", functions, sizeof(functions) / sizeof(ModuleFunc)};
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