mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-27 01:00:24 +03:00
667 lines
16 KiB
C
667 lines
16 KiB
C
#include "config.h"
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#include <stdio.h>
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#include "portab.h"
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#include "system.h"
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#include "xsystem35.h"
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#include "modules.h"
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#include "nact.h"
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#include "night.h"
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#include "nt_sound.h"
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#include "nt_graph.h"
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#include "nt_scenario.h"
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#include "nt_msg.h"
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#include "nt_event.h"
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#include "sactcg.h"
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#include "sactstring.h"
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// NIGHTDLL用データ
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night_t nightprv;
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static void Init(void) { /* 0 */
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int *var = getCaliVariable();
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int p1 = getCaliValue(); /* ISys3xCG */
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int p2 = getCaliValue(); /* ISys3xDIB */
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int p3 = getCaliValue(); /* ISys3xMsgString */
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int p4 = getCaliValue(); /* ISys3xStringTable */
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int p5 = getCaliValue(); /* ISys3xSystem */
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int p6 = getCaliValue(); /* ITimer */
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int p7 = getCaliValue(); /* IUI */
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int p8 = getCaliValue(); /* IWinMsg */
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int p9 = getCaliValue(); /* ISys3x */
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int p10 = getCaliValue(); /* ISys3xInputDevice */
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*var = 1;
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TRACE_UNIMPLEMENTED("NIGHTDLL.Init %p:", var);
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}
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static void NIGHTDLL_reset(void) {
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nt_sstr_reset();
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nt_sp_clear_updatelist();
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for (int i = 0; i < SPRITEMAX; i++) {
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if (night.sp[i])
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nt_sp_free(night.sp[i]);
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}
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scg_freeall();
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memset(&night, 0, sizeof(night));
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}
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static void InitGame() { /* 1 */
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ags_setAntialiasedStringMode(true);
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sys_setHankakuMode(2);
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nact->msgout = ntmsg_add;
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nact->ags.eventcb = ntev_callback;
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nact->callback = ntev_main;
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nt_gr_init();
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ntmsg_init();
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nt_sstr_init();
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TRACE_UNIMPLEMENTED("NIGHTDLL.InitGame:");
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}
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// メッセージの枠の表示
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static void SetMsgFrame() { /* 2 */
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int p1 = getCaliValue(); // 0=枠消去, 1=枠あり, 2=中央
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ntmsg_set_frame(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetMsgFram %d:", p1);
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}
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// メッセージの表示位置の設定
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static void SetMsgPlaceMethod(void) { /* 3 */
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int p1 = getCaliValue(); // 0=メッセージ枠内, 1=中央,
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// 2=メッセージ枠+顔つき
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ntmsg_set_place(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetMsgPlaceMethod %d:", p1);
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}
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// 未実装?
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static void SetMsgDrawEffect(void) { /* 4 */
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int p1 = getCaliValue(); // 0, 1, 2, 3 (実際にはどれも機能しない?)
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetMsgDrawEffect %d:", p1);
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}
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// 未実装?
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static void SetMsgClearEffect(void) { /* 5 */
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int p1 = getCaliValue(); // 0, 1, 2, 4 (実際にはどれも機能しない?)
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetMsgClearEffect %d:", p1);
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}
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// 壁紙CGの設定
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static void SetWallPaper(void) { /* 6 */
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int p1 = getCaliValue(); // 壁紙CG番号
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nt_gr_set_wallpaper(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetWallPaper %d:", p1);
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}
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// 背景CGの設定
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static void SetScenery(void) { /* 7 */
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int p1 = getCaliValue(); // 背景GC番号
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nt_gr_set_scenery(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetScenery %d:", p1);
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}
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// 顔CGの設定
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static void SetFace(void) { /* 8 */
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int p1 = getCaliValue(); // 顔CG番号
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nt_gr_set_face(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetFace %d:", p1);
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}
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// 立ち絵左の設定
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static void SetSpriteL(void) { /* 9 */
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int p1 = getCaliValue(); // 左人物スプライト番号
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nt_gr_set_spL(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetSpriteL %d:", p1);
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}
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// 立ち絵中央の設定
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static void SetSpriteM(void) { /* 10 */
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int p1 = getCaliValue(); // 中央人物スプライト番号
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nt_gr_set_spM(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetSpriteM %d:", p1);
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}
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// 立ち絵右の設定
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static void SetSpriteR(void) { /* 11 */
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int p1 = getCaliValue(); // 右人物スプライト番号
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nt_gr_set_spR(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetSpriteR %d:", p1);
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}
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// 立ち絵左の設定(季節違い?)
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static void SetSpriteSeasonL(void) { /* 12 */
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int p1 = getCaliValue(); // 左人物スプライト番号
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nt_gr_set_spsL(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetSpriteSeasonL %d:", p1);
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}
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// 立ち絵中央の設定(季節違い?)
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static void SetSpriteSeasonM(void) { /* 13 */
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int p1 = getCaliValue(); // 中央人物スプライト番号
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nt_gr_set_spM(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetSpriteSeasonM %d:", p1);
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}
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// 立ち絵右の設定(季節違い?)
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static void SetSpriteSeasonR(void) { /* 14 */
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int p1 = getCaliValue(); // 右人物スプライト番号
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nt_gr_set_spsR(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetSpriteSeasonR %d:", p1);
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}
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// 改行
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static void StartNewLine(void) { /* 15 */
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ntmsg_newline();
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TRACE_UNIMPLEMENTED("NIGHTDLL.StartNewLine:");
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}
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// メッセージフォントサイズの設定
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static void SetFontSize(void) { /* 16 */
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int p1 = getCaliValue(); // メッセージフォントサイズ
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night.fontsize = p1;
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetFontSize %d:", p1);
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}
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// フォントの種類の設定
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static void SetFont(void) { /* 17 */
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int p1 = getCaliValue(); // 0: ゴシック, 1: 明朝
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night.fonttype = p1;
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetFont %d:", p1);
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}
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// 選択肢モード ON
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static void SetSelMode(void) { /* 18 */
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int p1 = getCaliValue(); // 0, 1(ほとんど0)
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night.selmode = p1;
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetSelMode %d:", p1);
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}
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// キー入力待ち後、改ページ
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static void AnalyzeMessage(void) { /* 19 */
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int *var = getCaliVariable(); // 入力されたキー
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*var = ntmsg_ana();
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TRACE_UNIMPLEMENTED("NIGHTDLL.AnalyzeMessage %p:", var);
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}
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// ~DRAWの効果時間
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static void SetDrawTime(void) { /* 20 */
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int p1 = getCaliValue(); // 効果時間 (未使用?)
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nt_gr_set_drawtime(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetDrawTime %d:", p1);
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}
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// 効果つき画面更新
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static void Draw(void) { /* 21 */
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int p1 = getCaliValue(); // 効果番号
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nt_gr_draw(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.Draw %d:", p1);
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}
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// 音声データを再生
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static void SetVoice(void) { /* 22 */
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int p1 = getCaliValue(); // ファイル番号
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nt_voice_set(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetVoice %d:", p1);
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}
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// 未使用
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static void WaitKey(void) { /* 23 */
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int p1 = getCaliValue(); //
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TRACE_UNIMPLEMENTED("NIGHTDLL.WaitKey %d:", p1);
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}
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static void AddFeeling(void) { /* 24 */
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int p1 = getCaliValue(); // person(1:新開,2:星川,3:百瀬,4:いずみ,5:鏡花,6:真言美,7:マコト
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int p2 = getCaliValue(); // val
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TRACE_UNIMPLEMENTED("NIGHTDLL.AddFeeling %d:", p1);
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}
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static void SubFeeling(void) { /* 25 */
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int p1 = getCaliValue(); // person
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int p2 = getCaliValue(); // val
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TRACE_UNIMPLEMENTED("NIGHTDLL.SubFeeling %d:", p1);
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}
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static void CallEvent(void) { /* 26 */
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int p1 = getCaliValue(); // 1, 2 (Event Number)
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nt_sco_callevent(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.CallEvent %d:", p1);
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}
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static void ScreenCG(void) { /* 27 */
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/*
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CG を読み込んで、surface0 と BlendScreen で重ね合わせ
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x : 表示位置 X
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y : 表示位置 Y
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no: 読み込むCG番号
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*/
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int p1 = getCaliValue(); /* ISys3xDIB */
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int p2 = getCaliValue(); /* ISys3xCG */
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int x = getCaliValue();
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int y = getCaliValue();
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int no = getCaliValue();
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nt_gr_screencg(no, x, y);
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TRACE_UNIMPLEMENTED("NIGHTDLL.ScreenCG %d,%d,%d:", x, y, no);
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}
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static void RunGameMain(void) { /* 28 */
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int *p1 = getCaliVariable(); // result
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int p2 = getCaliValue(); // month
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int p3 = getCaliValue(); // day
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int p4 = getCaliValue(); // day of week
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int p5 = getCaliValue(); // 0=はじめから,1=途中から
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night.Month = p2;
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night.Day = p3;
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night.DayOfWeek = p4;
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*p1 = nt_sco_main(p5);
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TRACE_UNIMPLEMENTED("NIGHTDLL.RunGameMain %p,%d,%d,%d,%d:", p1, p2, p3, p4, p5);
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}
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static void CheckNewGame(void) { /* 29 */
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int *p1 = getCaliVariable();
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*p1 = 0;
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TRACE_UNIMPLEMENTED("NIGHTDLL.CheckNewGame %p:", p1);
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}
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static void SaveStartData(void) { /* 30 */
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TRACE_UNIMPLEMENTED("NIGHTDLL.SaveStartData:");
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}
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static void PrintExitSystem(void) { /* 31 */
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TRACE_UNIMPLEMENTED("NIGHTDLL.PrintExitSystem:");
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}
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static void SetCalendar(void) { /* 32 */
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int p1 = getCaliValue(); // 0, 1, 2
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetCalendar %d:", p1);
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}
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static void SetDate(void) { /* 33 */
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int p1 = getCaliValue(); // month
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int p2 = getCaliValue(); // day
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int p3 = getCaliValue(); // day of week
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night.Month = p1;
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night.Day = p2;
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night.DayOfWeek = p3;
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TRACE_UNIMPLEMENTED("NIGHTDLL.SetDate %d,%d,%d:", p1, p2, p3);
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}
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static void GetDate(void) { /* 34 */
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int *p1 = getCaliVariable(); // month
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int *p2 = getCaliVariable(); // day
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int *p3 = getCaliVariable(); // day of weeek
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*p1 = night.Month;
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*p2 = night.Day;
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*p3 = night.DayOfWeek;
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TRACE_UNIMPLEMENTED("NIGHTDLL.GetDate %p,%p,%p:", p1, p2, p3);
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}
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static void SelectGameLevel(void) { /* 35 */
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TRACE_UNIMPLEMENTED("NIGHTDLL.SelectGameLevel:");
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}
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static void RunEventDungeon(void) { /* 36 */
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int *p1 = getCaliVariable();
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int p2 = getCaliValue();
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*p1 = 1;
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TRACE_UNIMPLEMENTED("NIGHTDLL.RunEventDungeon %p,%d:", p1, p2);
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}
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static void RunEventBattle(void) { /* 37 */
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int p1 = getCaliValue(); // 実際には機能しない?
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TRACE_UNIMPLEMENTED("NIGHTDLL.RunEventBattle %d:", p1);
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}
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// CD再生開始
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static void CDPlay(void) { /* 38 */
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int p1 = getCaliValue(); // no
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nt_cd_play(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.CDPlay %d:", p1);
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}
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// CD再生停止
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static void CDStop(void) { /* 39 */
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int p1 = getCaliValue(); // time(msec)
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nt_cd_stop(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.CDStop %d:", p1);
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}
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// CDのmute
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static void CDMute(void) { /* 40 */
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int p1 = getCaliValue(); // 0: mute off, 1: mute on
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nt_cd_mute(p1 != 0);
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TRACE_UNIMPLEMENTED("NIGHTDLL.CDMute %d:", p1);
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}
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// ch に効果音番号をセット
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static void SoundEffectSetWave(void) { /* 41 */
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int p1 = getCaliValue(); // ch
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int p2 = getCaliValue(); // linkno
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nt_snd_setwave(p1, p2);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SoundEffectSetWave %d,%d:", p1, p2);
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}
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// ch にくり返し数をセット
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static void SoundEffectSetLoop(void) { /* 42 */
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int p1 = getCaliValue(); // ch
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int p2 = getCaliValue(); // numloop
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nt_snd_setloop(p1, p2);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SoundEffectSetLoop %d,%d:", p1, p2);
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}
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// ch に音量をセット
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static void SoundEffectSetVolume(void) { /* 43 */
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int p1 = getCaliValue(); // ch
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int p2 = getCaliValue(); // vol
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nt_snd_setvol(p1, p2);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SoundEffectSetVolue %d,%d:", p1, p2);
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}
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// 効果音の再生を終るまで待つか待たないか?
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static void SoundEffectSetSyncFlag(void) { /* 44 */
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int p1 = getCaliValue(); // ch
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int p2 = getCaliValue(); // 0: 終るまで待たない, 1: 待つ
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nt_snd_waitend(p1, p2 != 0);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SoundEffectSetSyncFlag %d,%d:", p1, p2);
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}
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// ch の効果音を再生
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static void SoundEffectPlay(void) { /* 45 */
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int p1 = getCaliValue(); // ch
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nt_snd_play(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SoundEffectPlay %d:", p1);
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}
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// ch の効果音を停止
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static void SoundEffectStop(void) { /* 46 */
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int p1 = getCaliValue(); // ch
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int p2 = getCaliValue(); // time (止まるまでの時間)
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nt_snd_stop(p1, p2);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SoundEffectStop %d,%d:", p1,p2);
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}
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// 全てのチャンネルの再生を停止
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static void SoundEffectStopAll(void) { /* 47 */
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int p1 = getCaliValue(); // time (止まるまでの時間)
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nt_snd_stopall(p1);
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TRACE_UNIMPLEMENTED("NIGHTDLL.SoundEffectStopAll %d:", p1);
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}
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static void RunSoundMode(void) { /* 48 */
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TRACE_UNIMPLEMENTED("NIGHTDLL.RunSoundMode:");
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}
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static void RunMapEditor(void) { /* 49 */
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int *p1 = getCaliVariable();
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TRACE_UNIMPLEMENTED("NIGHTDLL.RunMapEditor %p:", p1);
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}
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static void VisualListClear(void) { /* 50 */
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TRACE_UNIMPLEMENTED("NIGHTDLL.VisualListClear:");
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}
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static void VisualListAdd(void) { /* 51 */
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int p1 = getCaliValue();
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TRACE_UNIMPLEMENTED("NIGHTDLL.VisualListAdd %d:", p1);
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}
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static void GetLocalCountCG(void) { /* 52 */
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int *p1 = getCaliVariable();
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int p2 = getCaliValue();
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TRACE_UNIMPLEMENTED("NIGHTDLL.GetLocalCountCG %p,%d:", p1, p2);
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}
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static void PlayMemory(void) { /* 53 */
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int *p1 = getCaliVariable(); // 回想ページ
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int *p2 = getCaliVariable(); // 回想RESULT
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|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.PlayMemory %p,%p:", p1, p2);
|
|
}
|
|
|
|
static void GetEventFlagTotal(void) { /* 54 */
|
|
int *p1 = getCaliVariable();
|
|
int p2 = getCaliValue();
|
|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.GetEventFlagTotal %p,%d:", p1, p2);
|
|
}
|
|
|
|
static void SetPlayerName(void) { /* 55 */
|
|
int p1 = getCaliValue();
|
|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.SetPlayerName %d:", p1);
|
|
}
|
|
|
|
static void GetPlayerName(void) { /* 56 */
|
|
int p1 = getCaliValue();
|
|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.GetPlayerName %d:", p1);
|
|
}
|
|
|
|
static void SaveGame(void) { /* 57 */
|
|
int *p1 = getCaliVariable();
|
|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.SaveGame %p:", p1);
|
|
}
|
|
|
|
static void LoadGame(void) { /* 58 */
|
|
int *p1 = getCaliVariable();
|
|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.LoadGame %p:", p1);
|
|
}
|
|
|
|
static void ExistSaveData(void) { /* 59 */
|
|
int *p1 = getCaliVariable();
|
|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.ExistSaveData %p:", p1);
|
|
}
|
|
|
|
static void ExistStartData(void) { /* 60 */
|
|
int *p1 = getCaliVariable();
|
|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.ExistStartData %p:", p1);
|
|
}
|
|
|
|
static void SetAreaData(void) { /* 61 */
|
|
int p1 = getCaliValue();
|
|
int p2 = getCaliValue();
|
|
int p3 = getCaliValue();
|
|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.SetAreaData %d,%d,%d:", p1, p2, p3);
|
|
}
|
|
|
|
static void RunBattleTest(void) { /* 62 */
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.RunBattleTest:");
|
|
}
|
|
|
|
static void RunTrainingTest(void) { /* 63 */
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.RunTrainingTest:");
|
|
}
|
|
|
|
static void TestEventCall(void) { /* 64 */
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.TestEventCall:");
|
|
}
|
|
|
|
static void Test(void) { /* 65 */
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.Test:");
|
|
}
|
|
|
|
static void DebugScenario(void) { /* 66 */
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.DebugScenario:");
|
|
}
|
|
|
|
static void GetDLLTime(void) { /* 67 */
|
|
int *p1 = getCaliVariable();
|
|
int *p2 = getCaliVariable();
|
|
int *p3 = getCaliVariable();
|
|
int *p4 = getCaliVariable();
|
|
int *p5 = getCaliVariable();
|
|
int *p6 = getCaliVariable();
|
|
int *p7 = getCaliVariable();
|
|
|
|
TRACE_UNIMPLEMENTED("NIGHTDLL.GetDLLTime %p,%p,%p,%p,%p,%p,%p:", p1, p2, p3, p4, p5, p6, p7);
|
|
}
|
|
|
|
static const ModuleFunc functions[] = {
|
|
{"AddFeeling", AddFeeling},
|
|
{"AnalyzeMessage", AnalyzeMessage},
|
|
{"CDMute", CDMute},
|
|
{"CDPlay", CDPlay},
|
|
{"CDStop", CDStop},
|
|
{"CallEvent", CallEvent},
|
|
{"CheckNewGame", CheckNewGame},
|
|
{"DebugScenario", DebugScenario},
|
|
{"Draw", Draw},
|
|
{"ExistSaveData", ExistSaveData},
|
|
{"ExistStartData", ExistStartData},
|
|
{"GetDLLTime", GetDLLTime},
|
|
{"GetDate", GetDate},
|
|
{"GetEventFlagTotal", GetEventFlagTotal},
|
|
{"GetLocalCountCG", GetLocalCountCG},
|
|
{"GetPlayerName", GetPlayerName},
|
|
{"Init", Init},
|
|
{"InitGame", InitGame},
|
|
{"LoadGame", LoadGame},
|
|
{"PlayMemory", PlayMemory},
|
|
{"PrintExitSystem", PrintExitSystem},
|
|
{"RunBattleTest", RunBattleTest},
|
|
{"RunEventBattle", RunEventBattle},
|
|
{"RunEventDungeon", RunEventDungeon},
|
|
{"RunGameMain", RunGameMain},
|
|
{"RunMapEditor", RunMapEditor},
|
|
{"RunSoundMode", RunSoundMode},
|
|
{"RunTrainingTest", RunTrainingTest},
|
|
{"SaveGame", SaveGame},
|
|
{"SaveStartData", SaveStartData},
|
|
{"ScreenCG", ScreenCG},
|
|
{"SelectGameLevel", SelectGameLevel},
|
|
{"SetAreaData", SetAreaData},
|
|
{"SetCalendar", SetCalendar},
|
|
{"SetDate", SetDate},
|
|
{"SetDrawTime", SetDrawTime},
|
|
{"SetFace", SetFace},
|
|
{"SetFont", SetFont},
|
|
{"SetFontSize", SetFontSize},
|
|
{"SetMsgClearEffect", SetMsgClearEffect},
|
|
{"SetMsgDrawEffect", SetMsgDrawEffect},
|
|
{"SetMsgFrame", SetMsgFrame},
|
|
{"SetMsgPlaceMethod", SetMsgPlaceMethod},
|
|
{"SetPlayerName", SetPlayerName},
|
|
{"SetScenery", SetScenery},
|
|
{"SetSelMode", SetSelMode},
|
|
{"SetSpriteL", SetSpriteL},
|
|
{"SetSpriteM", SetSpriteM},
|
|
{"SetSpriteR", SetSpriteR},
|
|
{"SetSpriteSeasonL", SetSpriteSeasonL},
|
|
{"SetSpriteSeasonM", SetSpriteSeasonM},
|
|
{"SetSpriteSeasonR", SetSpriteSeasonR},
|
|
{"SetVoice", SetVoice},
|
|
{"SetWallPaper", SetWallPaper},
|
|
{"SoundEffectPlay", SoundEffectPlay},
|
|
{"SoundEffectSetLoop", SoundEffectSetLoop},
|
|
{"SoundEffectSetSyncFlag", SoundEffectSetSyncFlag},
|
|
{"SoundEffectSetVolume", SoundEffectSetVolume},
|
|
{"SoundEffectSetWave", SoundEffectSetWave},
|
|
{"SoundEffectStop", SoundEffectStop},
|
|
{"SoundEffectStopAll", SoundEffectStopAll},
|
|
{"StartNewLine", StartNewLine},
|
|
{"SubFeeling", SubFeeling},
|
|
{"Test", Test},
|
|
{"TestEventCall", TestEventCall},
|
|
{"VisualListAdd", VisualListAdd},
|
|
{"VisualListClear", VisualListClear},
|
|
{"WaitKey", WaitKey},
|
|
};
|
|
|
|
const Module module_NIGHTDLL = {"NIGHTDLL", functions, sizeof(functions) / sizeof(ModuleFunc), NIGHTDLL_reset};
|