mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-22 22:48:08 +03:00
71 lines
1.3 KiB
C
71 lines
1.3 KiB
C
// #define DDEMODEV
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#include "config.h"
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#include <stdio.h>
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#include "portab.h"
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#include "system.h"
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#include "xsystem35.h"
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#include "modules.h"
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#include "nact.h"
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#include "input.h"
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#include "music.h"
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#ifdef DDEMODEV
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#include "dDemo.h"
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static struct ddemo dd;
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#include "scene.c"
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#endif
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static void Init() {
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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int *var = getCaliVariable();
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*var = 1;
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#ifdef DDEMODEV
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dd.alk = alk_new("/home/masaki-c/game/daiakuji/dDemo.alk");
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#endif
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DEBUG_COMMAND_YET("dDemo.Init %d,%d,%d,%p:", p1, p2, p3, var);
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}
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static void SetKeyCancelFlag() {
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int cancelflag = getCaliValue();
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DEBUG_COMMAND_YET("dDemo.SetKeyCancelFlag %d:", cancelflag);
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}
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static void SetLoopFlag() {
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/* Loop Flag */
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int loopflag = getCaliValue(); /* 0 なら無限繰り返し */
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DEBUG_COMMAND_YET("dDemo.SetLoopFlag %d:", loopflag);
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}
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static void Run() {
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DEBUG_COMMAND_YET("dDemo.Run:");
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#ifdef DDEMODEV
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muscd_start(13, 1);
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// ddemo_scene();
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while(0 == sys_getInputInfo()) {
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usleep(1000 * 100);
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}
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muscd_stop();
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#endif
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}
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static const ModuleFunc functions[] = {
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{"Init", Init},
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{"Run", Run},
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{"SetKeyCancelFlag", SetKeyCancelFlag},
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{"SetLoopFlag", SetLoopFlag},
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};
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const Module module_dDemo = {"dDemo", functions, sizeof(functions) / sizeof(ModuleFunc)};
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