Files
2023-01-28 12:51:34 +09:00

71 lines
1.3 KiB
C

// #define DDEMODEV
#include "config.h"
#include <stdio.h>
#include "portab.h"
#include "system.h"
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
#include "input.h"
#include "music.h"
#ifdef DDEMODEV
#include "dDemo.h"
static struct ddemo dd;
#include "scene.c"
#endif
static void Init() {
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
int *var = getCaliVariable();
*var = 1;
#ifdef DDEMODEV
dd.alk = alk_new("/home/masaki-c/game/daiakuji/dDemo.alk");
#endif
DEBUG_COMMAND_YET("dDemo.Init %d,%d,%d,%p:", p1, p2, p3, var);
}
static void SetKeyCancelFlag() {
int cancelflag = getCaliValue();
DEBUG_COMMAND_YET("dDemo.SetKeyCancelFlag %d:", cancelflag);
}
static void SetLoopFlag() {
/* Loop Flag */
int loopflag = getCaliValue(); /* 0 なら無限繰り返し */
DEBUG_COMMAND_YET("dDemo.SetLoopFlag %d:", loopflag);
}
static void Run() {
DEBUG_COMMAND_YET("dDemo.Run:");
#ifdef DDEMODEV
muscd_start(13, 1);
// ddemo_scene();
while(0 == sys_getInputInfo()) {
usleep(1000 * 100);
}
muscd_stop();
#endif
}
static const ModuleFunc functions[] = {
{"Init", Init},
{"Run", Run},
{"SetKeyCancelFlag", SetKeyCancelFlag},
{"SetLoopFlag", SetLoopFlag},
};
const Module module_dDemo = {"dDemo", functions, sizeof(functions) / sizeof(ModuleFunc)};