/* * sdl_image.c image操作 for SDL * * Copyright (C) 2000- Fumihiko Murata * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* $Id: sdl_image.c,v 1.23 2003/07/20 19:30:16 chikama Exp $ */ #include "config.h" #include #include #include #include "portab.h" #include "system.h" #include "sdl_private.h" #include "cg.h" #include "nact.h" #include "alpha_plane.h" #include "image.h" /* * dib内での拡大・縮小コピー */ void sdl_scaledCopyArea(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, int mirror) { float a1, a2, xd, yd; int *row, *col; int x, y; SDL_Surface *ss; SDL_Surface *src = sdl_dib; SDL_Surface *dst = sdl_dib; ss = SDL_CreateRGBSurfaceWithFormat(0, dw, dh, dst->format->BitsPerPixel, dst->format->format); if (dst->format->BitsPerPixel == 8) { memcpy(ss->format->palette->colors, dst->format->palette->colors, sizeof(SDL_Color) * 256); } a1 = (float)sw / (float)dw; a2 = (float)sh / (float)dh; // src width と dst width が同じときに問題があるので+1 row = calloc(dw+1, sizeof(int)); // 1おおきくして初期化しないと col[dw-1]とcol[dw]が同じになる // 可能性がある。 col = calloc(dh+1, sizeof(int)); if(mirror & 1){ /*上下反転 added by tajiri@wizard*/ for (yd = sh-a2, y = 0; ypixels + sx * src->format->BytesPerPixel + sy * src->pitch;\ type *p_dd = ss->pixels, *p_src, *p_dst;\ int l=src->pitch/src->format->BytesPerPixel; \ int m=ss->pitch/ss->format->BytesPerPixel; \ for (y = 0; y < dh; y++) { \ p_src = p_ss + col[y] * l; \ p_dst = p_dd + y * m; \ for (x = 0; x < dw ; x++) { \ *(p_dst++) = *(p_src + *(row + x)); \ } \ } \ } switch(dst->format->BytesPerPixel) { case 1: sccp(uint8_t); break; case 2: sccp(uint16_t); break; case 3: { uint8_t *p_ss=(uint8_t *)(src->pixels+sx*src->format->BytesPerPixel+sy*src->pitch); uint8_t *p_src=p_ss,*p_dd=ss->pixels, *p_dst; for (y = 0; y < dh; y++) { p_src = p_ss + col[y] * src->pitch; p_dst = p_dd + y * ss->pitch; for (x = 0; x < dw ; x++) { *(p_dst) = *(p_src + (*(row + x))*3 ); *(p_dst+1) = *(p_src + (*(row + x))*3 + 1); *(p_dst+2) = *(p_src + (*(row + x))*3 + 2); p_dst+=3; } } break; } case 4: sccp(Uint32); break; } SDL_Rect r_src = { 0, 0, dw, dh}; SDL_Rect r_dst = {dx, dy, dw, dh}; SDL_BlitSurface(ss, &r_src, dst, &r_dst); SDL_FreeSurface(ss); free(row); free(col); } /* * dibに16bitCGの描画 */ void sdl_drawImage16_fromData(cgdata *cg, int dx, int dy, int brightness, bool alpha_blend) { int w = cg->width; int h = cg->height; if (cg->alpha) { uint8_t *a_src = cg->alpha; uint8_t *adata = GETOFFSET_ALPHA(sdl_dibinfo, dx, dy); for (int i = 0; i < h; i++) { memcpy(adata, a_src, w); adata += sdl_dibinfo->width; a_src += cg->width; } } SDL_Surface *s; if (cg->alpha && alpha_blend) { uint16_t *p_src = (uint16_t *)cg->pic; uint8_t *a_src = cg->alpha; s = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32, SDL_PIXELFORMAT_ARGB8888); for (int y = 0; y < h; y++) { uint32_t *dst = (uint32_t *)(((uint8_t *)s->pixels) + y * s->pitch); for (int x = 0; x < w; x++) { *dst++ = rgb565_to_rgb888(*p_src++) | *a_src++ << 24; } } } else if (sdl_dibinfo->depth > 16) { // Convert to RGB888 by ourselves. SDL blit functions use a slightly // different mapping, so the color expanded by SDL may not match the // color key specified in the CX command. uint16_t *src = (uint16_t *)cg->pic; s = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32, SDL_PIXELFORMAT_RGB888); for (int y = 0; y < h; y++) { uint32_t *dst = (uint32_t *)(((uint8_t *)s->pixels) + y * s->pitch); for (int x = 0; x < w; x++) { *dst++ = rgb565_to_rgb888(*src++); } } } else { s = SDL_CreateRGBSurfaceWithFormatFrom( cg->pic, cg->width, cg->height, 16, cg->width * 2, SDL_PIXELFORMAT_RGB565); } if (brightness != 255) SDL_SetSurfaceColorMod(s, brightness, brightness, brightness); SDL_Rect r_dst = {dx, dy, w, h}; SDL_BlitSurface(s, NULL, sdl_dib, &r_dst); SDL_FreeSurface(s); } void sdl_drawImage24_fromData(cgdata *cg, int x, int y, int brightness) { if (cg->alpha) { // This function is called only for JPEG images, so this shouldn't happen. WARNING("sdl_drawImage24_fromData: unsupported format"); return; } SDL_Surface *s = SDL_CreateRGBSurfaceWithFormatFrom( cg->pic, cg->width, cg->height, 24, cg->width * 3, SDL_PIXELFORMAT_RGB24); if (brightness != 255) SDL_SetSurfaceColorMod(s, brightness, brightness, brightness); SDL_Rect r_dst = {x, y, cg->width, cg->height}; SDL_BlitSurface(s, NULL, sdl_dib, &r_dst); SDL_FreeSurface(s); } SDL_Surface *sdl_dib_to_surface_with_alpha(int x, int y, int w, int h) { SDL_Surface *s = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32, SDL_PIXELFORMAT_ARGB8888); SDL_Rect r_src = {x, y, w, h}; SDL_BlitSurface(sdl_dib, &r_src, s, NULL); #if SDL_BYTEORDER == SDL_LIL_ENDIAN uint8_t *p_ds = s->pixels + 3; #else uint8_t *p_ds = s->pixels; #endif uint8_t *adata = GETOFFSET_ALPHA(sdl_dibinfo, x, y); for (int y = 0; y < h; y++) { uint8_t *p_src = adata; uint8_t *p_dst = p_ds; for (int x = 0; x < w; x++) { *p_dst = *(p_src++); p_dst += 4; } adata += sdl_dibinfo->width; p_ds += s->pitch; } return s; } void sdl_copyAreaSP16_shadow(int sx, int sy, int w, int h, int dx, int dy, int lv) { SDL_Surface *s = sdl_dib_to_surface_with_alpha(sx, sy, w, h); if (lv < 255) SDL_SetSurfaceAlphaMod(s, lv); SDL_Rect r_dst = {dx, dy, w, h}; SDL_BlitSurface(s, NULL, sdl_dib, &r_dst); SDL_FreeSurface(s); } void sdl_copyAreaSP16_alphaBlend(int sx, int sy, int w, int h, int dx, int dy, int lv) { SDL_Rect r_src = {sx, sy, w, h}; SDL_Rect r_dst = {dx, dy, w, h}; SDL_SetSurfaceBlendMode(sdl_dib, SDL_BLENDMODE_BLEND); SDL_SetSurfaceAlphaMod(sdl_dib, lv); SDL_BlitSurface(sdl_dib, &r_src, sdl_dib, &r_dst); SDL_SetSurfaceAlphaMod(sdl_dib, 255); SDL_SetSurfaceBlendMode(sdl_dib, SDL_BLENDMODE_NONE); } void sdl_copyAreaSP16_alphaLevel(int sx, int sy, int w, int h, int dx, int dy, int lv) { SDL_Rect r_src = {sx, sy, w, h}; SDL_Rect r_dst = {dx, dy, w, h}; SDL_SetSurfaceBlendMode(sdl_dib, SDL_BLENDMODE_BLEND); SDL_SetSurfaceAlphaMod(sdl_dib, lv); SDL_FillRect(sdl_dib, &r_dst, 0); SDL_BlitSurface(sdl_dib, &r_src, sdl_dib, &r_dst); SDL_SetSurfaceAlphaMod(sdl_dib, 255); SDL_SetSurfaceBlendMode(sdl_dib, SDL_BLENDMODE_NONE); } void sdl_copy_from_alpha(int sx, int sy, int w, int h, int dx, int dy, ALPHA_DIB_COPY_TYPE flag) { image_copy_from_alpha(nact->ags.dib, sx, sy, w, h, dx, dy, flag); } void sdl_copy_to_alpha(int sx, int sy, int w, int h, int dx, int dy, ALPHA_DIB_COPY_TYPE flag) { image_copy_to_alpha(nact->ags.dib, sx, sy, w, h, dx, dy, flag); } /* * dib のピクセル情報を取得 */ void sdl_getPixel(int x, int y, Palette *cell) { uint8_t *p = PIXEL_AT(sdl_dib, x, y); if (sdl_dib->format->BitsPerPixel == 8) { cell->pixel = *p; } else { Uint32 cl=0; switch (sdl_dib->format->BytesPerPixel) { case 2: { unsigned short *pp = (unsigned short *)p; cl = *pp; } break; case 3: #if SDL_BYTEORDER == SDL_LIL_ENDIAN cl = (p[2]<<16)+(p[1]<<8) + p[0]; #else cl = (p[0]<<16)+(p[1]<<8) + p[2]; #endif break; case 4: { Uint32 *pp = (Uint32 *)p; cl = *pp; } break; } SDL_GetRGB(cl, sdl_dib->format, &cell->r, &cell->g, &cell->b); } } /* * dib から領域の切り出し */ void* sdl_saveRegion(int x, int y, int w, int h) { SDL_Surface *s = SDL_CreateRGBSurfaceWithFormat(0, w, h, sdl_dib->format->BitsPerPixel, sdl_dib->format->format); if (sdl_dib->format->BitsPerPixel == 8) memcpy(s->format->palette->colors, sdl_dib->format->palette->colors, sizeof(SDL_Color) * sdl_dib->format->palette->ncolors); SDL_Rect r_src = {x, y, w, h}; SDL_Rect r_dst = {0, 0, w, h}; SDL_BlitSurface(sdl_dib, &r_src, s, &r_dst); return s; } /* * セーブした領域を破棄 */ void sdl_delRegion(void *psrc) { SDL_FreeSurface((SDL_Surface *)psrc); } /* * dib にセーブした領域を回復 */ void sdl_putRegion(void *psrc, int x, int y) { SDL_Surface *src = (SDL_Surface *)psrc; SDL_Rect r_src = {0, 0, src->w, src->h}; SDL_Rect r_dst = {x, y, src->w, src->h}; SDL_BlitSurface(src, &r_src, sdl_dib, &r_dst); } /* * dib に dstを描画後、後始末 */ void sdl_restoreRegion(void *psrc, int x, int y) { SDL_Surface *src = (SDL_Surface *)psrc; sdl_putRegion(src, x ,y); SDL_FreeSurface(src); }