/* * Copyright (C) 2021 kichikuou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include #include "msgqueue.h" struct msgq_elem { void *msg; struct msgq_elem *next; }; struct msgq *msgq_new(void) { struct msgq *q = calloc(1, sizeof(struct msgq)); q->mutex = SDL_CreateMutex(); q->cond_nonempty = SDL_CreateCond(); return q; } void msgq_free(struct msgq *q) { SDL_DestroyMutex(q->mutex); SDL_DestroyCond(q->cond_nonempty); free(q); } void msgq_enqueue(struct msgq *q, void *msg) { struct msgq_elem *e = malloc(sizeof(struct msgq_elem)); e->msg = msg; e->next = NULL; SDL_LockMutex(q->mutex); if (!q->head) { q->head = q->last = e; } else { q->last->next = e; q->last = e; } SDL_UnlockMutex(q->mutex); SDL_CondSignal(q->cond_nonempty); } void *msgq_dequeue(struct msgq *q) { SDL_LockMutex(q->mutex); while (!q->head) SDL_CondWait(q->cond_nonempty, q->mutex); struct msgq_elem *e = q->head; q->head = e->next; if (!e->next) q->last = NULL; SDL_UnlockMutex(q->mutex); void *msg = e->msg; free(e); return msg; } void *msgq_dequeue_timeout(struct msgq *q, uint32_t timeout_ms) { SDL_LockMutex(q->mutex); while (!q->head && SDL_CondWaitTimeout(q->cond_nonempty, q->mutex, timeout_ms) == 0) ; if (!q->head) { // timed out SDL_UnlockMutex(q->mutex); return NULL; } struct msgq_elem *e = q->head; q->head = e->next; if (!e->next) q->last = NULL; SDL_UnlockMutex(q->mutex); void *msg = e->msg; free(e); return msg; }