// #define DDEMODEV #include "config.h" #include #include "portab.h" #include "system.h" #include "xsystem35.h" #include "modules.h" #include "nact.h" #include "input.h" #include "music.h" #ifdef DDEMODEV #include "dDemo.h" static struct ddemo dd; #include "scene.c" #endif static void Init() { int p1 = getCaliValue(); int p2 = getCaliValue(); int p3 = getCaliValue(); int *var = getCaliVariable(); *var = 1; #ifdef DDEMODEV dd.alk = alk_new("/home/masaki-c/game/daiakuji/dDemo.alk"); #endif DEBUG_COMMAND_YET("dDemo.Init %d,%d,%d,%p:", p1, p2, p3, var); } static void SetKeyCancelFlag() { int cancelflag = getCaliValue(); DEBUG_COMMAND_YET("dDemo.SetKeyCancelFlag %d:", cancelflag); } static void SetLoopFlag() { /* Loop Flag */ int loopflag = getCaliValue(); /* 0 なら無限繰り返し */ DEBUG_COMMAND_YET("dDemo.SetLoopFlag %d:", loopflag); } static void Run() { DEBUG_COMMAND_YET("dDemo.Run:"); #ifdef DDEMODEV mus_cdrom_start(13, 1); // ddemo_scene(); while(0 == sys_getInputInfo()) { usleep(1000 * 100); } mus_cdrom_stop(); #endif } static const ModuleFunc functions[] = { {"Init", Init}, {"Run", Run}, {"SetKeyCancelFlag", SetKeyCancelFlag}, {"SetLoopFlag", SetLoopFlag}, }; const Module module_dDemo = {"dDemo", functions, sizeof(functions) / sizeof(ModuleFunc)};