/* * sprite_draw.c: スプライト再描画各種 * * Copyright (C) 1997-1998 Masaki Chikama (Wren) * 1998- * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* $Id: sprite_draw.c,v 1.4 2004/10/31 04:18:02 chikama Exp $ */ #include "config.h" #include #include #include "portab.h" #include "system.h" #include "ags.h" #include "graphics.h" #include "sact.h" #include "surface.h" #include "ngraph.h" #include "sprite.h" static void fill_dmap(int dx ,int dy, int w, int h, uint16_t val); static void fill_dmap_mask(surface_t *src, int sx, int sy, int dx ,int dy, int w, int h, uint16_t val); // 矩形の depthmap を描画 static void fill_dmap(int dx ,int dy, int w, int h, uint16_t val) { uint8_t *dp, *dp_; int x, y; dp = dp_ = (GETOFFSET_PIXEL(sact.dmap, dx, dy)); for (x = 0; x < w; x++) { *((uint16_t *)dp + x) = val; } dp += sact.dmap->bytes_per_line; for (y = 1; y < h; y++) { memcpy(dp, dp_, w * 2); dp += sact.dmap->bytes_per_line; } } // alphamapにしたがって、alpha値が0より大きいところを指定のdepthとする static void fill_dmap_mask(surface_t *src, int sx, int sy, int dx ,int dy, int w, int h, uint16_t val) { uint8_t *sp, *dp; int x, y; dp = GETOFFSET_PIXEL(sact.dmap, dx, dy); sp = GETOFFSET_ALPHA(src, sx, sy); for (y = 0; y < h; y++) { uint8_t *yls = (uint8_t *)(sp + y * src->width); uint16_t *yld = (uint16_t *)(dp + y * sact.dmap->bytes_per_line); for (x = 0; x < w; x++) { if (*yls > 0) *yld = val; yls++; yld++; } } } /* 指定の sprite (の現在のCG)を surface0 に書く @param sp: 描画するスプライト */ int sp_draw(sprite_t *sp) { if (sp == NULL) return NG; return sp_draw2(sp, sp->curcg); } /* 指定の spriteの指定のCGを surface0 に書く (このインターフェイスはもう不要?) @param sp: 描画するスプライト @param cg: 描画するCG */ int sp_draw2(sprite_t *sp, cginfo_t *cg) { surface_t update; int sx, sy, w, h, dx, dy; if (cg == NULL) return NG; if (cg->sf == NULL) return NG; // 更新領域の確定 update.width = sact.updaterect.w; update.height = sact.updaterect.h; sx = 0; sy = 0; dx = sp->cur.x - sact.updaterect.x; dy = sp->cur.y - sact.updaterect.y; w = cg->sf->width; h = cg->sf->height; if (!gr_clip(cg->sf, &sx, &sy, &w, &h, &update, &dx, &dy)) { return NG; } dx += sact.updaterect.x; dy += sact.updaterect.y; if (cg->sf->alpha) { // alpha map がある場合 gre_BlendUseAMap(sf0, dx, dy, sf0, dx, dy, cg->sf, sx, sy, w, h, cg->sf, sx, sy, sp->blendrate); } else { if (sp->blendrate == 255) { // alpha値指定が無い場合 gr_copy(sf0, dx, dy, cg->sf, sx, sy, w, h); } else if (sp->blendrate > 0) { // alpha値指定がある場合 gre_Blend(sf0, dx, dy, sf0, dx, dy, cg->sf, sx, sy, w, h, sp->blendrate); } } SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d", sp->no, sx, sy, w, h, dx, dy); return OK; } /* スプライトキー待ち用のdepthmap を更新 */ void sp_draw_dmap(void* data, void* userdata) { sprite_t *sp = (sprite_t *)data; cginfo_t *cg; surface_t update; int sx, sy, w, h, dx, dy; // 非表示状態の時は無視 if (!sp->show) return; // ドラッグ中のスプライトは無視 if (sp == sact.draggedsp) return; cg = sp->curcg; if (cg == NULL) return; if (cg->sf == NULL) return; // depth map を書く領域を確定 update.width = sf0->width; update.height = sf0->height; sx = 0; sy = 0; dx = sp->cur.x; dy = sp->cur.y; w = cg->sf->width; h = cg->sf->height; if (!gr_clip(cg->sf, &sx, &sy, &w, &h, &update, &dx, &dy)) { return; } if (cg->sf->alpha) { fill_dmap_mask(cg->sf, sx, sy, dx, dy, w, h, sp->no); } else { fill_dmap(dx, dy, w, h, sp->no); } return; }