/* * sprite.h: スプライト基本各種処理 * * Copyright (C) 1997-1998 Masaki Chikama (Wren) * 1998- * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* $Id: sprite.h,v 1.3 2003/07/14 16:22:51 chikama Exp $ */ #ifndef __SPRITE_H__ #define __SPRITE_H__ #include "sact.h" #define DEFAULT_UPDATE sp_draw // in sprite.c extern int sp_init(); extern int sp_reset(void); extern int sp_new(int no, int cg1, int cg2, int cg3, int type); extern int sp_new_msg(int no, int x, int y, int width, int height); extern int sp_set_wall_paper(int no); extern int sp_free_all(); extern int sp_free(int no); extern int sp_set_show(int no, int cnt, int flag); extern int sp_set_pos(int wNum, int wX, int wY); extern int sp_set_move(int wNum, int wX, int wY); extern int sp_set_movetime(int wNum, int wTime); extern int sp_set_movespeed(int wNum, int wTime); extern int sp_add_zkey_hidesprite(int wNum); extern int sp_clear_zkey_hidesprite_all(); extern int sp_freeze_sprite(int wNum, int wIndex); extern int sp_thaw_sprite(int wNum); extern int sp_add_quakesprite(int wNum); extern int sp_clear_quakesprite_all(); extern int sp_set_animeinterval(int wNum, int wTime); extern boolean sp_is_insprite(sprite_t *sp, int x, int y); extern int sp_set_blendrate(int wNum, int wCount, int rate); extern int sp_query_isexist(int wNum, int *ret); extern int sp_query_info(int wNum, int *vtype, int *vcg1, int *vcg2, int *vcg3); extern int sp_query_show(int wNum, int *vShow); extern int sp_query_pos(int wNum, int *vx, int *vy); extern int sp_query_size(int wNum, int *vw, int *vh); extern int sp_query_textpos(int wNum, int *vx, int *vy); extern int sp_num_setcg(int nNum, int nIndex, int nCG); extern int sp_num_getcg(int nNum, int nIndex, int *vCG); extern int sp_num_setpos(int nNum, int nX, int nY); extern int sp_num_getpos(int nNum, int *vX, int *vY); extern int sp_num_setspan(int nNum, int nSpan); extern int sp_num_getspan(int nNUm, int *vSpan); extern int sp_exp_clear(); extern int sp_exp_add(int nNumSP1, int nNumSP2); extern int sp_exp_del(int wNum); extern int sp_sound_set(int wNumSP, int wNumWave1, int wNumWave2, int wNumWave3); extern int sp_sound_wait(); extern int sp_sound_ob(int wNumWave); // in sprite_update.c extern int sp_update_all(boolean syncscreen); extern int sp_update_clipped(); extern int sp_updateme(sprite_t *sp); extern int sp_updateme_part(sprite_t *sp, int x, int y, int w, int h); // in sprite_draw.c extern int sp_draw(sprite_t *sf); extern int sp_draw2(sprite_t *sf, cginfo_t *cg); extern void sp_draw_dmap(void* data, void* userdata); // in sprite_msg.c extern void smsg_add(const char *msg); extern void smsg_newline(int wNum, int size); extern void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wFont, int wSpeed, int wLineSpace, int wAlign, int wRSize, int wRFont, int wRLineSpace, int *wLength); extern void smsg_clear(int wNum); extern int smsg_is_empty(); extern int smsg_keywait(int sp1, int sp2, int timeout); extern int smsg_update(sprite_t *sp); // in sprite_sel.c extern void ssel_init(); extern void ssel_reset(void); extern void ssel_clear(); extern void ssel_add(int nString, int wI); extern int ssel_select(int wNum, int wChoiceSize, int wMenuOutSpc, int wChoiceLineSpace, int wChoiceAutoMoveCursor, int nAlign); // in sprite_event.c extern void spev_callback(agsevent_t *e); extern void spev_add_eventlistener(sprite_t *sp, int (*cb)(sprite_t *, agsevent_t *)); extern void spev_remove_eventlistener(sprite_t *sp); // in sprite_tevent.c extern void spev_add_teventlistener(sprite_t *sp, int (*cb)(sprite_t *, agsevent_t *)); extern void spev_remove_teventlistener(sprite_t *sp); extern void spev_main(); // in sprite_move.c extern void spev_move_setup(void* data, void* userdata); extern void spev_move_waitend(sprite_t *sp, int dx, int dy, int time); extern void spev_wait4moving_sp(); // in sprite_switch.c extern int sp_sw_setup(sprite_t *sp); // in sprite_get.c extern int sp_get_setup(sprite_t *sp); // in sprite_put.c extern int sp_put_setup(sprite_t *sp); // in sprite_anime.c extern int sp_anime_setup(sprite_t *sp); // in sprite_eupdate.c extern int sp_eupdate(int type, int time, int key); // in sprite_quake.c extern int sp_quake_sprite(int wType, int wAmplitudeX, int wAmplitude, int wCount, int cancel); // in sprite_keywait.c extern int sp_keywait(int *vOK, int *vRND, int *vRsv1, int *vRsv2, int *vRsv3, int timeout); // in screen_quake.c extern int sp_quake_screen(int type, int p1, int p2, int time, int cancel); // in sactamask.c extern int sp_eupdate_amap(int type, int time, int key); // in sprite_xmenu.c extern int spxm_clear(void); extern int spxm_register(int reginum, int menuid); extern int spxm_getnum(int reginum); extern int spxm_gettext(int regnum, int strno); extern int spxm_titlereg(void); extern int spxm_titleget(int strno); #endif /* __SPRITE_H__ */