/* * sdl_private.h SDL only private data * * Copyright (C) 2000- Fumihiko Murata * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* $Id: sdl_private.h,v 1.4 2002/04/29 05:48:21 chikama Exp $ */ #ifndef __SDL_PRIVATE_H__ #define __SDL_PRIVATE_H__ #include "config.h" #include #include "portab.h" #include "ags.h" struct sdl_private_data { SDL_Window *window; SDL_Renderer *renderer; SDL_Texture *texture; SDL_Surface *dsp; /* toplevel surface */ SDL_Surface *dib; /* offscreen surface */ SDL_Color col[256]; /* color palette */ unsigned long white; /* white pixel */ agsurface_t *cimg; SDL_Rect view; boolean dirty; boolean ms_active; /* mouse is active */ boolean fs_on; int winoffset_x; /* draw offset in Window x */ int winoffset_y; /* y */ boolean (*custom_event_handler)(const SDL_Event *); }; extern void sdl_cursor_init(void); extern void sdl_shadow_init(void); extern int sdl_nearest_color(int r, int g, int b); #define SDL_AllocSurface(flags,w,h,d,r,g,b,a) SDL_CreateRGBSurface(0,w,h,d,r,g,b,a) extern struct sdl_private_data *sdl_videodev; #define sdl_window (sdl_videodev->window) #define sdl_renderer (sdl_videodev->renderer) #define sdl_texture (sdl_videodev->texture) #define sdl_display (sdl_videodev->dsp) #define sdl_dib (sdl_videodev->dib) #define sdl_col (sdl_videodev->col) #define sdl_white (sdl_videodev->white) #define sdl_dibinfo (sdl_videodev->cimg) #define sdl_view (sdl_videodev->view) #define view_x (sdl_videodev->view.x) #define view_y (sdl_videodev->view.y) #define view_w (sdl_videodev->view.w) #define view_h (sdl_videodev->view.h) #define sdl_dirty (sdl_videodev->dirty) #define ms_active (sdl_videodev->ms_active) #define sdl_fs_on (sdl_videodev->fs_on) #define winoffset_x (sdl_videodev->winoffset_x) #define winoffset_y (sdl_videodev->winoffset_y) #define sdl_custom_event_handler (sdl_videodev->custom_event_handler) #define setRect(r,xx,yy,ww,hh) (r).x=(xx),(r).y=(yy),(r).w=(ww),(r).h=(hh) #define setOffset(s,x,y) (s->pixels) + (x) * (s->format->BytesPerPixel) + (y) * s->pitch #endif /* __SDL_PRIVATE_H__ */