#include "config.h" #include #include #include #include #include "portab.h" #include "system.h" #include "surface.h" #include "graph.h" #include "ngraph.h" #include "ags.h" #include "gfx.h" /** * surface から surface にコピーなどをする際に、転送元と転送先のsurface * の大きさや、転送元・転送先座標、転送する領域の大きさなどから、実際に * コピーする領域をクリッピングする * * @param ss: 転送元surface * @param sx: 転送元X座標 * @param sy: 転送元Y座標 * @param sw: 転送幅 * @param sh: 転送高さ * @param ds: 転送先surface * @param dx: 転送先X座標 * @param dy: 転送先Y座標 * @return true -> 描画領域がある * false-> 転送領域の高さや幅が0以下になったり、転送元、転送先の座標が * surfaceの範囲外になり、描画領域がなくなった。 * それぞれの引数は適宜変更されている */ bool gr_clip(surface_t *ss, int *sx, int *sy, int *sw, int *sh, surface_t *ds, int *dx, int *dy) { if (!ss || !ds) return false; SDL_Rect src_window = { 0, 0, ss->width, ss->height }; SDL_Rect dst_window = { 0, 0, ds->width, ds->height }; return ags_clipCopyRect(&src_window, &dst_window, sx, sy, dx, dy, sw, sh); } /** * surface 内に描画を行う際に、surface の大きさで描画領域をクリッピングする * * @param ss: 描画surface * @param sx: 描画開始X座標 * @param sy: 描画開始Y座標 * @param sw: 描画幅 * @param sh: 描画高さ * @return true -> 描画領域がある * false-> 描画領域の高さや幅が0以下になったり、描画開始座標が * surfaceの範囲外になり、描画領域がなくなった。 * それぞれの引数は適宜変更されている */ bool gr_clip_xywh(surface_t *ss, int *sx, int *sy, int *sw, int *sh) { if (!ss) return false; SDL_Rect rect = {*sx, *sy, *sw, *sh}; if (!SDL_IntersectRect(&rect, &(SDL_Rect){ 0, 0, ss->width, ss->height }, &rect)) return false; *sx = rect.x; *sy = rect.y; *sw = rect.w; *sh = rect.h; return true; } void gr_init() { } void gr_copy(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh) { if (!dst->sdl_surface || !src->sdl_surface) return; if (!gr_clip(src, &sx, &sy, &sw, &sh, dst, &dx, &dy)) return; SDL_Rect src_rect = {sx, sy, sw, sh}; SDL_Rect dst_rect = {dx, dy, sw, sh}; if (dst == src) { SDL_Rect r; if (SDL_IntersectRect(&src_rect, &dst_rect, &r)) { SDL_Surface *view = gfx_createSurfaceView(src->sdl_surface, sx, sy, sw, sh); SDL_Surface *tmp = SDL_ConvertSurface(view, dst->sdl_surface->format, 0); src_rect.x = 0; src_rect.y = 0; SDL_LowerBlit(tmp, &src_rect, dst->sdl_surface, &dst_rect); SDL_FreeSurface(tmp); SDL_FreeSurface(view); return; } } SDL_LowerBlit(src->sdl_surface, &src_rect, dst->sdl_surface, &dst_rect); } // Copy the specified surface area with brightness lv/255 times void gr_copy_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv) { SDL_Rect src_rect = {sx, sy, width, height}; SDL_Rect dst_rect = {dx, dy, width, height}; SDL_SetSurfaceColorMod(src->sdl_surface, lv, lv, lv); SDL_BlitSurface(src->sdl_surface, &src_rect, dst->sdl_surface, &dst_rect); SDL_SetSurfaceColorMod(src->sdl_surface, 255, 255, 255); } void gr_fill(surface_t *dst, int dx, int dy, int dw, int dh, int r, int g, int b) { SDL_Rect rect = {dx, dy, dw, dh}; uint32_t color = SDL_MapRGB(dst->sdl_surface->format, r, g, b); SDL_FillRect(dst->sdl_surface, &rect, color); } void gr_copy_stretch(surface_t *dst, int dx, int dy, int dw, int dh, surface_t *src, int sx, int sy, int sw, int sh) { SDL_Rect srcrect = {sx, sy, sw, sh}; SDL_Rect dstrect = {dx, dy, dw, dh}; SDL_BlitScaled(src->sdl_surface, &srcrect, dst->sdl_surface, &dstrect); } void gr_blend(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv) { SDL_SetSurfaceBlendMode(src->sdl_surface, SDL_BLENDMODE_BLEND); SDL_SetSurfaceAlphaMod(src->sdl_surface, lv); SDL_BlitSurface(src->sdl_surface, &(SDL_Rect){sx, sy, width, height}, dst->sdl_surface, &(SDL_Rect){dx, dy, width, height}); SDL_SetSurfaceAlphaMod(src->sdl_surface, 255); SDL_SetSurfaceBlendMode(src->sdl_surface, SDL_BLENDMODE_NONE); } void gr_blend_src_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int alpha, int rate) { } void gr_blend_add_satur(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) { } void gr_blend_alpha_map_src_only(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) { // Dest Pixel = Blend(DestPixel, SrcPixel, SrcAlphaMap); } void gr_blend_alpha_map_color(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int r, int g, int b) { // Dest Pixel = Blend(DestPixel, Color, SrcAlphaMap); } void gr_blend_alpha_map_color_alpha(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int r, int g, int b, int rate) { // Dest Pixel = Blend(DestPixel, Color, SrcAlphaMap x rate); } void gr_blend_alpha_map_alpha(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int rate) { // Dest Pixel = Blend(DestPixel, SrcPixel, SrcAlphaMap x rate); } void gr_blend_alpha_map_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv) { // Dest Pixel = Blend(DestPixel, SrcPixel x lv, SrcAlphaMap); } void gr_blend_alpha_map_alpha_src_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int rate, int lv) { // Dest Pixel = Blend(DestPixel, SrcPixel x lv, SrcAlphaMap x rate); } void gr_blend_use_amap_color(surface_t *dst, int dx, int dy, int width, int height, surface_t *alpha, int ax, int ay, int r, int g, int b, int rate) { } void gr_blend_multiply(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int w, int h) { } void gr_blend_screen_alpha(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int w, int h, int rate) { // Screen x rate } void gr_screen_DA_DAxSA(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) { // DestAlpha = Screen(DestAlpha, SrcAlpha); } void gr_add_DA_DAxSA(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) { // Dest Alpha = Satur(DestAlpha + SrcAlpha); } void gr_copy_texture_wrap() { } void gr_copy_texture_wrap_alpha() { } void gr_copy_stretch_blend() { } void gr_copy_stretch_blend_alpha_map(surface_t *dst, int dx, int dy, int dw, int dh, surface_t *src, int sx, int sy, int sw, int sh) { float a1, a2, xd, yd; int *row, *col; int x, y; uint8_t *sp, *dp, *sa; if (!gr_clip_xywh(dst, &dx, &dy, &dw, &dh)) return; if (!gr_clip_xywh(src, &sx, &sy, &sw, &sh)) return; sp = GETOFFSET_PIXEL(src, sx, sy); dp = GETOFFSET_PIXEL(dst, dx, dy); sa = GETOFFSET_ALPHA(src, sx, sy); a1 = (float)sw / (float)dw; a2 = (float)sh / (float)dh; // src width と dst width が同じときに問題があるので+1 row = calloc(dw+1, sizeof(int)); // 1おおきくして初期化しないと col[dw-1]とcol[dw]が同じになる // 可能性がある。 col = calloc(dh+1, sizeof(int)); for (yd = 0.0, y = 0; y < dh; y++) { col[y] = yd; yd += a2; } for (xd = 0.0, x = 0; x < dw; x++) { row[x] = xd; xd += a1; } for (y = 0; y < dh; y++) { uint32_t *yls = (uint32_t *)(sp + *(y + col) * src->sdl_surface->pitch); uint32_t *yld = (uint32_t *)(dp + y * dst->sdl_surface->pitch); uint8_t *yla = (uint8_t *)(sa + *(y + col) * src->width); for (x = 0; x < dw; x++) { *(yld + x) = ALPHABLEND24(*(yls+ *(row + x)), *(yld+x), *(yla+*(row+x))); } while (y < dh - 1 && *(col + y) == *(col + y + 1)) { yld += dst->width; for (x = 0; x < dw; x++) { *(yld + x) = ALPHABLEND24(*(yls+ *(row+x)), *(yld+x), *(yla+*(row+x))); } y++; } } free(row); free(col); } // Fill the rectangle with the specified color (rgb) and blend rate (lv) void gr_fill_alpha_color(surface_t *dst, int dx, int dy, int dw, int dh, int r, int g, int b, int lv) { SDL_Surface *src = SDL_CreateRGBSurfaceWithFormat(0, dw, dh, 32, SDL_PIXELFORMAT_ARGB8888); SDL_FillRect(src, NULL, SDL_MapRGBA(src->format, r, g, b, lv)); SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND); SDL_Rect dstrect = {dx, dy, dw, dh}; SDL_BlitSurface(src, NULL, dst->sdl_surface, &dstrect); SDL_FreeSurface(src); } #include "graph2.c"