Commit Graph
19 Commits
Author SHA1 Message Date
kichikuou 33e1ff3b4a Increase system variable page size to 65537
To match System3.x.
2023-02-20 17:05:54 +09:00
kichikuou 2d2c6aa373 Remove strvar_len
The length limit of string variables was removed a long time ago, but it
was recorded in save files.

Now the first argument of MZ0 is completely ignored (as in System3.9).
The maxlen field in the save file is set to a constant so that older
versions of xsystem35 can load it.
2023-02-18 14:55:02 +09:00
kichikuou c8f9880efb Fix buffer overrun in LE/QE command 2022-08-28 08:43:18 +09:00
kichikuou d508676c70 Refactoring: Introduce getCaliArray()
This replaces global preVar{No,Page,Index} variables.
2022-08-27 16:11:36 +09:00
kichikuou 92506d6a94 Refactor variable page management code
Now system variables can be accessed via varPage[0].
2022-08-27 13:22:27 +09:00
kichikuou 652d284628 Debugger: Check out-of-bounds array access
This prevents the debugger from SEGVing when trying to access a
variable.
2022-07-30 18:14:35 +09:00
kichikuou b15690d9b7 Windows: Add "Restart" menu command
It resets all VM states and restart the game.
2022-06-26 17:25:39 +09:00
kichikuou 91fa4284c4 Use zero-based indexing for string variables
Surprisingly, 0 is a valid index of the string variables (used only in
Ouji-sama Lv1 as far as I know).

The original System 3.x saves str[0] in save files, but we continue to
save from str[1] for save data compatibility.
2021-12-03 10:57:09 +09:00
kichikuou 8e4070e91e Make sysVarAttribute local in variable.c 2021-10-24 16:28:02 +09:00
kichikuou 78cc181271 Refactor variable access code 2021-10-24 14:55:09 +09:00
kichikuou 40a4d8b2f6 debugger_dap: Support variables and setVariable requests 2021-10-23 08:12:13 +09:00
kichikuou 316a06a168 Refactor string variable functions
This replaces v_str* functions with new svar_* functions.
The new svar_* functions use 1-based string variable index, so that
callers don't have to decrement string numbers from SCO.
2020-09-21 16:17:23 +09:00
kichikuou 616534621e Fix ShString.ExchangeString
And add a test.
2020-07-23 18:08:58 +09:00
kichikuou d15c770b4b Fix strGetCharType and strGetLengthASCII 2020-07-23 16:55:49 +09:00
kichikuou 426cdaa836 Fix compatibility issues around maximum index of array variables
The second argument of DC command specifies the maximum index of the new
array. That means, `DC _,n,_:` allocates an array of size n+1 (a[0] to
a[n]).

This patch makes sure various D commands work with a[n], and a[n] is
correctly saved and loaded.

Now loadSysVar() does not shrink array variables using the data count in
the save file, so that files saved by old xsystem35 binary can be safely
loaded. This also matches the behavior of System3.9.
2020-06-27 13:16:22 +09:00
kichikuou 86470e543a Rework string variables
- strVar is now allocated as a vector of indefinite length buffers
  rather than a single contiguous buffer.
- Strings can be any length, but truncated to (strvar_len * 2) bytes
  when saved to a file, for backward compatibility.
- Now string commands treat 1-byte characters in the same way as System
  3.9. This potentially fixes bugs in English translated games.
2020-06-20 22:29:22 +09:00
kichikuou e17b447e73 Cleanup variable lookup code
No behavior changes.
2020-06-14 21:54:11 +09:00
kichikuou f1b0b399fa Convert EUC to utf-8 2017-02-11 19:03:05 +09:00
kichikuou e607c9c2ee Import xsystem35-1.7.3-pre5 2014-04-26 18:40:24 +09:00