Implement S3xMusic HLL

Used in Ore no Shita de Agake.

Since the musbgm_* interface does not allow multiple channels, this
implementation uses musbgm_* for channel 0 and muspcm_* for channel 1.
This commit is contained in:
kichikuou
2025-01-07 15:41:43 +09:00
parent c4d4f85ae4
commit dde697d3b4
14 changed files with 273 additions and 14 deletions
+1 -1
View File
@@ -1838,7 +1838,7 @@ static void MusicPlay() {
int wFadeTime = getCaliValue();
int wVolume = getCaliValue();
musbgm_play(wNum, wFadeTime, wVolume);
musbgm_play(wNum, wFadeTime, wVolume, 0);
TRACE("SACT.MusicPlay %d,%d,%d:", wNum, wFadeTime, wVolume);
}