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Implement S3xMusic HLL
Used in Ore no Shita de Agake. Since the musbgm_* interface does not allow multiple channels, this implementation uses musbgm_* for channel 0 and muspcm_* for channel 1.
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@@ -1838,7 +1838,7 @@ static void MusicPlay() {
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int wFadeTime = getCaliValue();
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int wVolume = getCaliValue();
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musbgm_play(wNum, wFadeTime, wVolume);
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musbgm_play(wNum, wFadeTime, wVolume, 0);
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TRACE("SACT.MusicPlay %d,%d,%d:", wNum, wFadeTime, wVolume);
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}
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