From dbc15ca3b4b53e373fcc125962354faaa667caa8 Mon Sep 17 00:00:00 2001 From: kichikuou Date: Thu, 4 Jun 2020 22:50:46 +0900 Subject: [PATCH] Re-enable NIGHTDLL module To avoid symbol conflicts, this adds "nt_" prefix to sprite, sactcg, and sactstring functions. --- modules/CMakeLists.txt | 27 ++-- modules/NIGHTDLL/NIGHTDLL.c | 211 ++++++++++++++++++++---------- modules/NIGHTDLL/nt_graph.c | 68 +++++----- modules/NIGHTDLL/nt_msg.c | 70 +++++----- modules/NIGHTDLL/sactcg.c | 70 +++++----- modules/NIGHTDLL/sactcg.h | 36 ++--- modules/NIGHTDLL/sactstring.c | 12 +- modules/NIGHTDLL/sactstring.h | 12 +- modules/NIGHTDLL/sprite.c | 30 ++--- modules/NIGHTDLL/sprite.h | 38 +++--- modules/NIGHTDLL/sprite_draw.c | 8 +- modules/NIGHTDLL/sprite_eupdate.c | 6 +- modules/NIGHTDLL/sprite_update.c | 14 +- modules/modules.c | 2 +- 14 files changed, 338 insertions(+), 266 deletions(-) diff --git a/modules/CMakeLists.txt b/modules/CMakeLists.txt index 28880e6..3d54a10 100644 --- a/modules/CMakeLists.txt +++ b/modules/CMakeLists.txt @@ -10,20 +10,19 @@ add_library(modules STATIC Gpx/effectcopy.c Math/Math.c MsgSkip/MsgSkip.c -# Tentatively disabled because many symbols in NIGHTDLL conflict with SACT. -# NIGHTDLL/NIGHTDLL.c -# NIGHTDLL/nt_scenario.c -# NIGHTDLL/sactcg.c -# NIGHTDLL/sactstring.c -# NIGHTDLL/sprite.c -# NIGHTDLL/sprite_draw.c -# NIGHTDLL/sprite_update.c -# NIGHTDLL/sprite_eupdate.c -# NIGHTDLL/nt_event.c -# NIGHTDLL/nt_msg.c -# NIGHTDLL/nt_sel.c -# NIGHTDLL/nt_graph.c -# NIGHTDLL/nt_sound.c + NIGHTDLL/NIGHTDLL.c + NIGHTDLL/nt_scenario.c + NIGHTDLL/sactcg.c + NIGHTDLL/sactstring.c + NIGHTDLL/sprite.c + NIGHTDLL/sprite_draw.c + NIGHTDLL/sprite_update.c + NIGHTDLL/sprite_eupdate.c + NIGHTDLL/nt_event.c + NIGHTDLL/nt_msg.c + NIGHTDLL/nt_sel.c + NIGHTDLL/nt_graph.c + NIGHTDLL/nt_sound.c NightDemonDemo/NightDemonDemo.c RandMT/RandMT.c SACT/SACT.c diff --git a/modules/NIGHTDLL/NIGHTDLL.c b/modules/NIGHTDLL/NIGHTDLL.c index a0ed580..dc8726f 100644 --- a/modules/NIGHTDLL/NIGHTDLL.c +++ b/modules/NIGHTDLL/NIGHTDLL.c @@ -5,6 +5,7 @@ #include "portab.h" #include "system.h" #include "xsystem35.h" +#include "modules.h" #include "nact.h" #include "night.h" #include "nt_sound.h" @@ -19,7 +20,7 @@ night_t nightprv; -void Init(void) { /* 0 */ +static void Init(void) { /* 0 */ int *var = getCaliVariable(); int p1 = getCaliValue(); /* ISys3xCG */ int p2 = getCaliValue(); /* ISys3xDIB */ @@ -37,7 +38,7 @@ void Init(void) { /* 0 */ DEBUG_COMMAND_YET("NIGHTDLL.Init %p:\n", var); } -void InitGame() { /* 1 */ +static void InitGame() { /* 1 */ nact->ags.font->antialiase_on = TRUE; sys_setHankakuMode(2); @@ -47,13 +48,13 @@ void InitGame() { /* 1 */ nt_gr_init(); ntmsg_init(); - sstr_init(); + nt_sstr_init(); DEBUG_COMMAND_YET("NIGHTDLL.InitGame:\n"); } // メッセージの枠の表示 -void SetMsgFrame() { /* 2 */ +static void SetMsgFrame() { /* 2 */ int p1 = getCaliValue(); // 0=枠消去, 1=枠あり, 2=中央 ntmsg_set_frame(p1); @@ -62,7 +63,7 @@ void SetMsgFrame() { /* 2 */ } // メッセージの表示位置の設定 -void SetMsgPlaceMethod(void) { /* 3 */ +static void SetMsgPlaceMethod(void) { /* 3 */ int p1 = getCaliValue(); // 0=メッセージ枠内, 1=中央, // 2=メッセージ枠+顔つき ntmsg_set_place(p1); @@ -71,21 +72,21 @@ void SetMsgPlaceMethod(void) { /* 3 */ } // 未実装? -void SetMsgDrawEffect(void) { /* 4 */ +static void SetMsgDrawEffect(void) { /* 4 */ int p1 = getCaliValue(); // 0, 1, 2, 3 (実際にはどれも機能しない?) DEBUG_COMMAND_YET("NIGHTDLL.SetMsgDrawEffect %d:\n", p1); } // 未実装? -void SetMsgClearEffect(void) { /* 5 */ +static void SetMsgClearEffect(void) { /* 5 */ int p1 = getCaliValue(); // 0, 1, 2, 4 (実際にはどれも機能しない?) DEBUG_COMMAND_YET("NIGHTDLL.SetMsgClearEffect %d:\n", p1); } // 壁紙CGの設定 -void SetWallPaper(void) { /* 6 */ +static void SetWallPaper(void) { /* 6 */ int p1 = getCaliValue(); // 壁紙CG番号 nt_gr_set_wallpaper(p1); @@ -94,7 +95,7 @@ void SetWallPaper(void) { /* 6 */ } // 背景CGの設定 -void SetScenery(void) { /* 7 */ +static void SetScenery(void) { /* 7 */ int p1 = getCaliValue(); // 背景GC番号 nt_gr_set_scenery(p1); @@ -103,7 +104,7 @@ void SetScenery(void) { /* 7 */ } // 顔CGの設定 -void SetFace(void) { /* 8 */ +static void SetFace(void) { /* 8 */ int p1 = getCaliValue(); // 顔CG番号 nt_gr_set_face(p1); @@ -112,7 +113,7 @@ void SetFace(void) { /* 8 */ } // 立ち絵左の設定 -void SetSpriteL(void) { /* 9 */ +static void SetSpriteL(void) { /* 9 */ int p1 = getCaliValue(); // 左人物スプライト番号 nt_gr_set_spL(p1); @@ -121,7 +122,7 @@ void SetSpriteL(void) { /* 9 */ } // 立ち絵中央の設定 -void SetSpriteM(void) { /* 10 */ +static void SetSpriteM(void) { /* 10 */ int p1 = getCaliValue(); // 中央人物スプライト番号 nt_gr_set_spM(p1); @@ -130,7 +131,7 @@ void SetSpriteM(void) { /* 10 */ } // 立ち絵右の設定 -void SetSpriteR(void) { /* 11 */ +static void SetSpriteR(void) { /* 11 */ int p1 = getCaliValue(); // 右人物スプライト番号 nt_gr_set_spR(p1); @@ -139,7 +140,7 @@ void SetSpriteR(void) { /* 11 */ } // 立ち絵左の設定(季節違い?) -void SetSpriteSeasonL(void) { /* 12 */ +static void SetSpriteSeasonL(void) { /* 12 */ int p1 = getCaliValue(); // 左人物スプライト番号 nt_gr_set_spsL(p1); @@ -148,7 +149,7 @@ void SetSpriteSeasonL(void) { /* 12 */ } // 立ち絵中央の設定(季節違い?) -void SetSpriteSeasonM(void) { /* 13 */ +static void SetSpriteSeasonM(void) { /* 13 */ int p1 = getCaliValue(); // 中央人物スプライト番号 nt_gr_set_spM(p1); @@ -157,7 +158,7 @@ void SetSpriteSeasonM(void) { /* 13 */ } // 立ち絵右の設定(季節違い?) -void SetSpriteSeasonR(void) { /* 14 */ +static void SetSpriteSeasonR(void) { /* 14 */ int p1 = getCaliValue(); // 右人物スプライト番号 nt_gr_set_spsR(p1); @@ -166,14 +167,14 @@ void SetSpriteSeasonR(void) { /* 14 */ } // 改行 -void StartNewLine(void) { /* 15 */ +static void StartNewLine(void) { /* 15 */ ntmsg_newline(); DEBUG_COMMAND_YET("NIGHTDLL.StartNewLine:\n"); } // メッセージフォントサイズの設定 -void SetFontSize(void) { /* 16 */ +static void SetFontSize(void) { /* 16 */ int p1 = getCaliValue(); // メッセージフォントサイズ night.fontsize = p1; @@ -182,7 +183,7 @@ void SetFontSize(void) { /* 16 */ } // フォントの種類の設定 -void SetFont(void) { /* 17 */ +static void SetFont(void) { /* 17 */ int p1 = getCaliValue(); // 0: ゴシック, 1: 明朝 night.fonttype = p1; @@ -191,7 +192,7 @@ void SetFont(void) { /* 17 */ } // 選択肢モード ON -void SetSelMode(void) { /* 18 */ +static void SetSelMode(void) { /* 18 */ int p1 = getCaliValue(); // 0, 1(ほとんど0) night.selmode = p1; @@ -200,7 +201,7 @@ void SetSelMode(void) { /* 18 */ } // キー入力待ち後、改ページ -void AnalyzeMessage(void) { /* 19 */ +static void AnalyzeMessage(void) { /* 19 */ int *var = getCaliVariable(); // 入力されたキー *var = ntmsg_ana(); @@ -209,7 +210,7 @@ void AnalyzeMessage(void) { /* 19 */ } // ~DRAWの効果時間 -void SetDrawTime(void) { /* 20 */ +static void SetDrawTime(void) { /* 20 */ int p1 = getCaliValue(); // 効果時間 (未使用?) nt_gr_set_drawtime(p1); @@ -218,7 +219,7 @@ void SetDrawTime(void) { /* 20 */ } // 効果つき画面更新 -void Draw(void) { /* 21 */ +static void Draw(void) { /* 21 */ int p1 = getCaliValue(); // 効果番号 nt_gr_draw(p1); @@ -227,7 +228,7 @@ void Draw(void) { /* 21 */ } // 音声データを再生 -void SetVoice(void) { /* 22 */ +static void SetVoice(void) { /* 22 */ int p1 = getCaliValue(); // ファイル番号 nt_voice_set(p1); @@ -236,13 +237,13 @@ void SetVoice(void) { /* 22 */ } // 未使用 -void WaitKey(void) { /* 23 */ +static void WaitKey(void) { /* 23 */ int p1 = getCaliValue(); // DEBUG_COMMAND_YET("NIGHTDLL.WaitKey %d:\n", p1); } -void AddFeeling(void) { /* 24 */ +static void AddFeeling(void) { /* 24 */ int p1 = getCaliValue(); // person(1:新開,2:星川,3:百瀬,4:いずみ,5:鏡花,6:真言美,7:マコト int p2 = getCaliValue(); // val @@ -250,14 +251,14 @@ void AddFeeling(void) { /* 24 */ } -void SubFeeling(void) { /* 25 */ +static void SubFeeling(void) { /* 25 */ int p1 = getCaliValue(); // person int p2 = getCaliValue(); // val DEBUG_COMMAND_YET("NIGHTDLL.SubFeeling %d:\n", p1); } -void CallEvent(void) { /* 26 */ +static void CallEvent(void) { /* 26 */ int p1 = getCaliValue(); // 1, 2 (Event Number) nt_sco_callevent(p1); @@ -265,7 +266,7 @@ void CallEvent(void) { /* 26 */ DEBUG_COMMAND_YET("NIGHTDLL.CallEvent %d:\n", p1); } -void ScreenCG(void) { /* 27 */ +static void ScreenCG(void) { /* 27 */ /* CG を読み込んで、surface0 と BlendScreen で重ね合わせ @@ -284,7 +285,7 @@ void ScreenCG(void) { /* 27 */ DEBUG_COMMAND_YET("NIGHTDLL.ScreenCG %d,%d,%d:\n", x, y, no); } -void RunGameMain(void) { /* 28 */ +static void RunGameMain(void) { /* 28 */ int *p1 = getCaliVariable(); // result int p2 = getCaliValue(); // month int p3 = getCaliValue(); // day @@ -300,7 +301,7 @@ void RunGameMain(void) { /* 28 */ DEBUG_COMMAND_YET("NIGHTDLL.RunGameMain %p,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5); } -void CheckNewGame(void) { /* 29 */ +static void CheckNewGame(void) { /* 29 */ int *p1 = getCaliVariable(); *p1 = 0; @@ -308,21 +309,21 @@ void CheckNewGame(void) { /* 29 */ DEBUG_COMMAND_YET("NIGHTDLL.CheckNewGame %p:\n", p1); } -void SaveStartData(void) { /* 30 */ +static void SaveStartData(void) { /* 30 */ DEBUG_COMMAND_YET("NIGHTDLL.SaveStartData:\n"); } -void PrintExitSystem(void) { /* 31 */ +static void PrintExitSystem(void) { /* 31 */ DEBUG_COMMAND_YET("NIGHTDLL.PrintExitSystem:\n"); } -void SetCalendar(void) { /* 32 */ +static void SetCalendar(void) { /* 32 */ int p1 = getCaliValue(); // 0, 1, 2 DEBUG_COMMAND_YET("NIGHTDLL.SetCalendar %d:\n", p1); } -void SetDate(void) { /* 33 */ +static void SetDate(void) { /* 33 */ int p1 = getCaliValue(); // month int p2 = getCaliValue(); // day int p3 = getCaliValue(); // day of week @@ -334,7 +335,7 @@ void SetDate(void) { /* 33 */ DEBUG_COMMAND_YET("NIGHTDLL.SetDate %d,%d,%d:\n", p1, p2, p3); } -void GetDate(void) { /* 34 */ +static void GetDate(void) { /* 34 */ int *p1 = getCaliVariable(); // month int *p2 = getCaliVariable(); // day int *p3 = getCaliVariable(); // day of weeek @@ -346,11 +347,11 @@ void GetDate(void) { /* 34 */ DEBUG_COMMAND_YET("NIGHTDLL.GetDate %p,%p,%p:\n", p1, p2, p3); } -void SelectGameLevel(void) { /* 35 */ +static void SelectGameLevel(void) { /* 35 */ DEBUG_COMMAND_YET("NIGHTDLL.SelectGameLevel:\n"); } -void RunEventDungeon(void) { /* 36 */ +static void RunEventDungeon(void) { /* 36 */ int *p1 = getCaliVariable(); int p2 = getCaliValue(); @@ -359,14 +360,14 @@ void RunEventDungeon(void) { /* 36 */ DEBUG_COMMAND_YET("NIGHTDLL.RunEventDungeon %p,%d:\n", p1, p2); } -void RunEventBattle(void) { /* 37 */ +static void RunEventBattle(void) { /* 37 */ int p1 = getCaliValue(); // 実際には機能しない? DEBUG_COMMAND_YET("NIGHTDLL.RunEventBattle %d:\n", p1); } // CD再生開始 -void CDPlay(void) { /* 38 */ +static void CDPlay(void) { /* 38 */ int p1 = getCaliValue(); // no nt_cd_play(p1); @@ -375,7 +376,7 @@ void CDPlay(void) { /* 38 */ } // CD再生停止 -void CDStop(void) { /* 39 */ +static void CDStop(void) { /* 39 */ int p1 = getCaliValue(); // time(msec) nt_cd_stop(p1); @@ -384,7 +385,7 @@ void CDStop(void) { /* 39 */ } // CDのmute -void CDMute(void) { /* 40 */ +static void CDMute(void) { /* 40 */ int p1 = getCaliValue(); // 0: mute off, 1: mute on nt_cd_mute(p1 == 0 ? FALSE : TRUE); @@ -393,7 +394,7 @@ void CDMute(void) { /* 40 */ } // ch に効果音番号をセット -void SoundEffectSetWave(void) { /* 41 */ +static void SoundEffectSetWave(void) { /* 41 */ int p1 = getCaliValue(); // ch int p2 = getCaliValue(); // linkno @@ -403,7 +404,7 @@ void SoundEffectSetWave(void) { /* 41 */ } // ch にくり返し数をセット -void SoundEffectSetLoop(void) { /* 42 */ +static void SoundEffectSetLoop(void) { /* 42 */ int p1 = getCaliValue(); // ch int p2 = getCaliValue(); // numloop @@ -413,7 +414,7 @@ void SoundEffectSetLoop(void) { /* 42 */ } // ch に音量をセット -void SoundEffectSetVolume(void) { /* 43 */ +static void SoundEffectSetVolume(void) { /* 43 */ int p1 = getCaliValue(); // ch int p2 = getCaliValue(); // vol @@ -423,7 +424,7 @@ void SoundEffectSetVolume(void) { /* 43 */ } // 効果音の再生を終るまで待つか待たないか? -void SoundEffectSetSyncFlag(void) { /* 44 */ +static void SoundEffectSetSyncFlag(void) { /* 44 */ int p1 = getCaliValue(); // ch int p2 = getCaliValue(); // 0: 終るまで待たない, 1: 待つ @@ -433,7 +434,7 @@ void SoundEffectSetSyncFlag(void) { /* 44 */ } // ch の効果音を再生 -void SoundEffectPlay(void) { /* 45 */ +static void SoundEffectPlay(void) { /* 45 */ int p1 = getCaliValue(); // ch nt_snd_play(p1); @@ -442,7 +443,7 @@ void SoundEffectPlay(void) { /* 45 */ } // ch の効果音を停止 -void SoundEffectStop(void) { /* 46 */ +static void SoundEffectStop(void) { /* 46 */ int p1 = getCaliValue(); // ch int p2 = getCaliValue(); // time (止まるまでの時間) @@ -452,7 +453,7 @@ void SoundEffectStop(void) { /* 46 */ } // 全てのチャンネルの再生を停止 -void SoundEffectStopAll(void) { /* 47 */ +static void SoundEffectStopAll(void) { /* 47 */ int p1 = getCaliValue(); // time (止まるまでの時間) nt_snd_stopall(p1); @@ -460,86 +461,86 @@ void SoundEffectStopAll(void) { /* 47 */ DEBUG_COMMAND_YET("NIGHTDLL.SoundEffectStopAll %d:\n", p1); } -void RunSoundMode(void) { /* 48 */ +static void RunSoundMode(void) { /* 48 */ DEBUG_COMMAND_YET("NIGHTDLL.RunSoundMode:\n"); } -void RunMapEditor(void) { /* 49 */ +static void RunMapEditor(void) { /* 49 */ int *p1 = getCaliVariable(); DEBUG_COMMAND_YET("NIGHTDLL.RunMapEditor %p:\n", p1); } -void VisualListClear(void) { /* 50 */ +static void VisualListClear(void) { /* 50 */ DEBUG_COMMAND_YET("NIGHTDLL.VisualListClear:\n"); } -void VisualListAdd(void) { /* 51 */ +static void VisualListAdd(void) { /* 51 */ int p1 = getCaliValue(); DEBUG_COMMAND_YET("NIGHTDLL.VisualListAdd %d:\n", p1); } -void GetLocalCountCG(void) { /* 52 */ +static void GetLocalCountCG(void) { /* 52 */ int *p1 = getCaliVariable(); int p2 = getCaliValue(); DEBUG_COMMAND_YET("NIGHTDLL.GetLocalCountCG %p,%d:\n", p1, p2); } -void PlayMemory(void) { /* 53 */ +static void PlayMemory(void) { /* 53 */ int *p1 = getCaliVariable(); // 回想ページ int *p2 = getCaliVariable(); // 回想RESULT DEBUG_COMMAND_YET("NIGHTDLL.PlayMemory %p,%p:\n", p1, p2); } -void GetEventFlagTotal(void) { /* 54 */ +static void GetEventFlagTotal(void) { /* 54 */ int *p1 = getCaliVariable(); int p2 = getCaliValue(); DEBUG_COMMAND_YET("NIGHTDLL.GetEventFlagTotal %p,%d:\n", p1, p2); } -void SetPlayerName(void) { /* 55 */ +static void SetPlayerName(void) { /* 55 */ int p1 = getCaliValue(); DEBUG_COMMAND_YET("NIGHTDLL.SetPlayerName %d:\n", p1); } -void GetPlayerName(void) { /* 56 */ +static void GetPlayerName(void) { /* 56 */ int p1 = getCaliValue(); DEBUG_COMMAND_YET("NIGHTDLL.GetPlayerName %d:\n", p1); } -void SaveGame(void) { /* 57 */ +static void SaveGame(void) { /* 57 */ int *p1 = getCaliVariable(); DEBUG_COMMAND_YET("NIGHTDLL.SaveGame %p:\n", p1); } -void LoadGame(void) { /* 58 */ +static void LoadGame(void) { /* 58 */ int *p1 = getCaliVariable(); DEBUG_COMMAND_YET("NIGHTDLL.LoadGame %p:\n", p1); } -void ExistSaveData(void) { /* 59 */ +static void ExistSaveData(void) { /* 59 */ int *p1 = getCaliVariable(); DEBUG_COMMAND_YET("NIGHTDLL.ExistSaveData %p:\n", p1); } -void ExistStartData(void) { /* 60 */ +static void ExistStartData(void) { /* 60 */ int *p1 = getCaliVariable(); DEBUG_COMMAND_YET("NIGHTDLL.ExistStartData %p:\n", p1); } -void SetAreaData(void) { /* 61 */ +static void SetAreaData(void) { /* 61 */ int p1 = getCaliValue(); int p2 = getCaliValue(); int p3 = getCaliValue(); @@ -547,27 +548,27 @@ void SetAreaData(void) { /* 61 */ DEBUG_COMMAND_YET("NIGHTDLL.SetAreaData %d,%d,%d:\n", p1, p2, p3); } -void RunBattleTest(void) { /* 62 */ +static void RunBattleTest(void) { /* 62 */ DEBUG_COMMAND_YET("NIGHTDLL.RunBattleTest:\n"); } -void RunTrainingTest(void) { /* 63 */ +static void RunTrainingTest(void) { /* 63 */ DEBUG_COMMAND_YET("NIGHTDLL.RunTrainingTest:\n"); } -void TestEventCall(void) { /* 64 */ +static void TestEventCall(void) { /* 64 */ DEBUG_COMMAND_YET("NIGHTDLL.TestEventCall:\n"); } -void Test(void) { /* 65 */ +static void Test(void) { /* 65 */ DEBUG_COMMAND_YET("NIGHTDLL.Test:\n"); } -void DebugScenario(void) { /* 66 */ +static void DebugScenario(void) { /* 66 */ DEBUG_COMMAND_YET("NIGHTDLL.DebugScenario:\n"); } -void GetDLLTime(void) { /* 67 */ +static void GetDLLTime(void) { /* 67 */ int *p1 = getCaliVariable(); int *p2 = getCaliVariable(); int *p3 = getCaliVariable(); @@ -579,3 +580,75 @@ void GetDLLTime(void) { /* 67 */ DEBUG_COMMAND_YET("NIGHTDLL.GetDLLTime %p,%p,%p,%p,%p,%p,%p:\n", p1, p2, p3, p4, p5, p6, p7); } +static const ModuleFunc functions[] = { + {"AddFeeling", AddFeeling}, + {"AnalyzeMessage", AnalyzeMessage}, + {"CDMute", CDMute}, + {"CDPlay", CDPlay}, + {"CDStop", CDStop}, + {"CallEvent", CallEvent}, + {"CheckNewGame", CheckNewGame}, + {"DebugScenario", DebugScenario}, + {"Draw", Draw}, + {"ExistSaveData", ExistSaveData}, + {"ExistStartData", ExistStartData}, + {"GetDLLTime", GetDLLTime}, + {"GetDate", GetDate}, + {"GetEventFlagTotal", GetEventFlagTotal}, + {"GetLocalCountCG", GetLocalCountCG}, + {"GetPlayerName", GetPlayerName}, + {"Init", Init}, + {"InitGame", InitGame}, + {"LoadGame", LoadGame}, + {"PlayMemory", PlayMemory}, + {"PrintExitSystem", PrintExitSystem}, + {"RunBattleTest", RunBattleTest}, + {"RunEventBattle", RunEventBattle}, + {"RunEventDungeon", RunEventDungeon}, + {"RunGameMain", RunGameMain}, + {"RunMapEditor", RunMapEditor}, + {"RunSoundMode", RunSoundMode}, + {"RunTrainingTest", RunTrainingTest}, + {"SaveGame", SaveGame}, + {"SaveStartData", SaveStartData}, + {"ScreenCG", ScreenCG}, + {"SelectGameLevel", SelectGameLevel}, + {"SetAreaData", SetAreaData}, + {"SetCalendar", SetCalendar}, + {"SetDate", SetDate}, + {"SetDrawTime", SetDrawTime}, + {"SetFace", SetFace}, + {"SetFont", SetFont}, + {"SetFontSize", SetFontSize}, + {"SetMsgClearEffect", SetMsgClearEffect}, + {"SetMsgDrawEffect", SetMsgDrawEffect}, + {"SetMsgFrame", SetMsgFrame}, + {"SetMsgPlaceMethod", SetMsgPlaceMethod}, + {"SetPlayerName", SetPlayerName}, + {"SetScenery", SetScenery}, + {"SetSelMode", SetSelMode}, + {"SetSpriteL", SetSpriteL}, + {"SetSpriteM", SetSpriteM}, + {"SetSpriteR", SetSpriteR}, + {"SetSpriteSeasonL", SetSpriteSeasonL}, + {"SetSpriteSeasonM", SetSpriteSeasonM}, + {"SetSpriteSeasonR", SetSpriteSeasonR}, + {"SetVoice", SetVoice}, + {"SetWallPaper", SetWallPaper}, + {"SoundEffectPlay", SoundEffectPlay}, + {"SoundEffectSetLoop", SoundEffectSetLoop}, + {"SoundEffectSetSyncFlag", SoundEffectSetSyncFlag}, + {"SoundEffectSetVolume", SoundEffectSetVolume}, + {"SoundEffectSetWave", SoundEffectSetWave}, + {"SoundEffectStop", SoundEffectStop}, + {"SoundEffectStopAll", SoundEffectStopAll}, + {"StartNewLine", StartNewLine}, + {"SubFeeling", SubFeeling}, + {"Test", Test}, + {"TestEventCall", TestEventCall}, + {"VisualListAdd", VisualListAdd}, + {"VisualListClear", VisualListClear}, + {"WaitKey", WaitKey}, +}; + +const Module module_NIGHTDLL = {"NIGHTDLL", functions, sizeof(functions) / sizeof(ModuleFunc)}; diff --git a/modules/NIGHTDLL/nt_graph.c b/modules/NIGHTDLL/nt_graph.c index ff601a3..ac441f7 100644 --- a/modules/NIGHTDLL/nt_graph.c +++ b/modules/NIGHTDLL/nt_graph.c @@ -39,8 +39,8 @@ void nt_gr_set_wallpaper(int no) { sprite_t *sp = night.sp[SPNO_WALL]; if (sp) { - sp_remove_updatelist(sp); - sp_free(sp); + nt_sp_remove_updatelist(sp); + nt_sp_free(sp); } if (no == 1013 && nt_sco_is_natsu()) { @@ -51,12 +51,12 @@ void nt_gr_set_wallpaper(int no) { no = 1012; } - sp = sp_new(SPNO_WALL, no, 0, 0, SPRITE_WP); - sp_add_updatelist(sp); + sp = nt_sp_new(SPNO_WALL, no, 0, 0, SPRITE_WP); + nt_sp_add_updatelist(sp); if (no == 0) { sp->cursize.width = sf0->width; sp->cursize.height = sf0->height; - sp->update = sp_draw_wall; + sp->update = nt_sp_draw_wall; } night.sp[SPNO_WALL] = sp; @@ -66,15 +66,15 @@ void nt_gr_set_scenery(int no) { sprite_t *sp = night.sp[SPNO_SCENERY]; if (sp) { - sp_remove_updatelist(sp); - sp_free(sp); + nt_sp_remove_updatelist(sp); + nt_sp_free(sp); sp = NULL; } if (no) { - sp = sp_new(SPNO_SCENERY, no, 0, 0, SPRITE_NORMAL); - sp_add_updatelist(sp); - sp_set_loc(sp, SCENERY_LOC_X, SCENERY_LOC_Y); + sp = nt_sp_new(SPNO_SCENERY, no, 0, 0, SPRITE_NORMAL); + nt_sp_add_updatelist(sp); + nt_sp_set_loc(sp, SCENERY_LOC_X, SCENERY_LOC_Y); } night.sp[SPNO_SCENERY] = sp; @@ -84,14 +84,14 @@ void nt_gr_set_face(int no) { sprite_t *sp = night.sp[SPNO_FACE]; if (sp) { - sp_remove_updatelist(sp); - sp_free(sp); + nt_sp_remove_updatelist(sp); + nt_sp_free(sp); sp = NULL; } if (no) { - sp = sp_new(SPNO_FACE, no, 0, 0, SPRITE_NORMAL); - sp_add_updatelist(sp); - sp_set_loc(sp, FACE_LOC_X, FACE_LOC_Y); + sp = nt_sp_new(SPNO_FACE, no, 0, 0, SPRITE_NORMAL); + nt_sp_add_updatelist(sp); + nt_sp_set_loc(sp, FACE_LOC_X, FACE_LOC_Y); night.msgplace = 2; } else { night.msgplace = 0; @@ -103,14 +103,14 @@ void nt_gr_set_spL(int no) { sprite_t *sp = night.sp[SPNO_TACHI_L]; if (sp) { - sp_remove_updatelist(sp); - sp_free(sp); + nt_sp_remove_updatelist(sp); + nt_sp_free(sp); sp = NULL; } if (no) { - sp = sp_new(SPNO_TACHI_L, no, 0, 0, SPRITE_NORMAL); - sp_add_updatelist(sp); - sp_set_loc(sp, TACHI_L_LOC_X, TACHI_L_LOC_Y); + sp = nt_sp_new(SPNO_TACHI_L, no, 0, 0, SPRITE_NORMAL); + nt_sp_add_updatelist(sp); + nt_sp_set_loc(sp, TACHI_L_LOC_X, TACHI_L_LOC_Y); } night.sp[SPNO_TACHI_L] = sp; } @@ -119,14 +119,14 @@ void nt_gr_set_spM(int no) { sprite_t *sp = night.sp[SPNO_TACHI_M]; if (sp) { - sp_remove_updatelist(sp); - sp_free(sp); + nt_sp_remove_updatelist(sp); + nt_sp_free(sp); sp = NULL; } if (no) { - sp = sp_new(SPNO_TACHI_M, no, 0, 0, SPRITE_NORMAL); - sp_add_updatelist(sp); - sp_set_loc(sp, TACHI_M_LOC_X, TACHI_M_LOC_Y); + sp = nt_sp_new(SPNO_TACHI_M, no, 0, 0, SPRITE_NORMAL); + nt_sp_add_updatelist(sp); + nt_sp_set_loc(sp, TACHI_M_LOC_X, TACHI_M_LOC_Y); } night.sp[SPNO_TACHI_M] = sp; } @@ -135,14 +135,14 @@ void nt_gr_set_spR(int no) { sprite_t *sp = night.sp[SPNO_TACHI_R]; if (sp) { - sp_remove_updatelist(sp); - sp_free(sp); + nt_sp_remove_updatelist(sp); + nt_sp_free(sp); sp = NULL; } if (no) { - sp = sp_new(SPNO_TACHI_R, no, 0, 0, SPRITE_NORMAL); - sp_add_updatelist(sp); - sp_set_loc(sp, TACHI_R_LOC_X, TACHI_R_LOC_Y); + sp = nt_sp_new(SPNO_TACHI_R, no, 0, 0, SPRITE_NORMAL); + nt_sp_add_updatelist(sp); + nt_sp_set_loc(sp, TACHI_R_LOC_X, TACHI_R_LOC_Y); } night.sp[SPNO_TACHI_R] = sp; } @@ -178,15 +178,15 @@ void nt_gr_draw(int effectno) { // 全消し break; case 1: - sp_update_all(TRUE); + nt_sp_update_all(TRUE); break; default: if (night.waitskiplv > 1) { - sp_update_all(TRUE); + nt_sp_update_all(TRUE); break; } - //sp_eupdate(effectno, effecttime, TRUE); - sp_eupdate(effectno, 1000, TRUE); + //nt_sp_eupdate(effectno, effecttime, TRUE); + nt_sp_eupdate(effectno, 1000, TRUE); } } diff --git a/modules/NIGHTDLL/nt_msg.c b/modules/NIGHTDLL/nt_msg.c index 6b6e29b..669f4c6 100644 --- a/modules/NIGHTDLL/nt_msg.c +++ b/modules/NIGHTDLL/nt_msg.c @@ -67,34 +67,34 @@ void ntmsg_init() { sprite_t *sp; // メッセージスプライト - sp = night.sp[SPNO_MSGFRAME_FG] = sp_msg_new(SPNO_MSGFRAME_FG, 0, 0, sf0->width, sf0->height); - sp_add_updatelist(sp); + sp = night.sp[SPNO_MSGFRAME_FG] = nt_sp_msg_new(SPNO_MSGFRAME_FG, 0, 0, sf0->width, sf0->height); + nt_sp_add_updatelist(sp); // メッセージ背景用CG - sp = night.sp[SPNO_MSGFRAME_BG] = sp_new(SPNO_MSGFRAME_BG, CGNO_MSGFRAME_LCG, 0, 0, SPRITE_NORMAL); - sp_add_updatelist(sp); + sp = night.sp[SPNO_MSGFRAME_BG] = nt_sp_new(SPNO_MSGFRAME_BG, CGNO_MSGFRAME_LCG, 0, 0, SPRITE_NORMAL); + nt_sp_add_updatelist(sp); // 文字背景CG作成 - scg_create(CGNO_MSGFR_BG, + nt_scg_create(CGNO_MSGFR_BG, sf0->width, sf0->height, 0, 0, 0, 255); // night.cg[CGNO_MSGFR_BG]->refcnt++; // 文字背景CGのためのsprite - sp = night.sp[SPNO_MSGBG] = sp_new(SPNO_MSGBG, CGNO_MSGFR_BG, 0, 0, SPRITE_NORMAL); - sp_add_updatelist(sp); + sp = night.sp[SPNO_MSGBG] = nt_sp_new(SPNO_MSGBG, CGNO_MSGFR_BG, 0, 0, SPRITE_NORMAL); + nt_sp_add_updatelist(sp); // キー入力アニメーションCG作成 - scg_cut(CGNO_MSGHAK_1, CGNO_MSGHAK_LCG, 0, 0, 9, 9); + nt_scg_cut(CGNO_MSGHAK_1, CGNO_MSGHAK_LCG, 0, 0, 9, 9); //night.cg[CGNO_MSGHAK_1]->refcnt++; - scg_cut(CGNO_MSGHAK_2, CGNO_MSGHAK_LCG, 0, 9, 9, 9); + nt_scg_cut(CGNO_MSGHAK_2, CGNO_MSGHAK_LCG, 0, 9, 9, 9); //night.cg[CGNO_MSGHAK_2]->refcnt++; - sp = night.sp[SPNO_MSG_KEYANIM] = sp_new(SPNO_MSG_KEYANIM, CGNO_MSGHAK_1, CGNO_MSGHAK_2, 0, SPRITE_ANIME); + sp = night.sp[SPNO_MSG_KEYANIM] = nt_sp_new(SPNO_MSG_KEYANIM, CGNO_MSGHAK_1, CGNO_MSGHAK_2, 0, SPRITE_ANIME); sp->u.anime.interval = HAKANIM_INTERVAL; - sp_add_updatelist(sp); - sp_set_loc(sp, HAKANIM_LOC_X, HAKANIM_LOC_Y); - sp_set_show(sp, FALSE); - sp->update = sp_draw_scg; + nt_sp_add_updatelist(sp); + nt_sp_set_loc(sp, HAKANIM_LOC_X, HAKANIM_LOC_Y); + nt_sp_set_show(sp, FALSE); + sp->update = nt_sp_draw_scg; @@ -102,7 +102,7 @@ void ntmsg_init() { // 主人公名前 - sstr_regist_replace(SNAME_RYO, SNAME_RYO_DEF); + nt_sstr_regist_replace(SNAME_RYO, SNAME_RYO_DEF); night.msg.cbmove = cb_mousemove; night.msg.cbrelease = cb_keyrelease; @@ -129,14 +129,14 @@ void ntmsg_set_frame(int type) { switch(type) { case 0: - sp_set_show(night.sp[SPNO_MSGBG], FALSE); - sp_set_show(night.sp[SPNO_MSGFRAME_BG], FALSE); - sp_set_show(night.sp[SPNO_MSGFRAME_FG], FALSE); + nt_sp_set_show(night.sp[SPNO_MSGBG], FALSE); + nt_sp_set_show(night.sp[SPNO_MSGFRAME_BG], FALSE); + nt_sp_set_show(night.sp[SPNO_MSGFRAME_FG], FALSE); break; case 1: - sp_set_show(night.sp[SPNO_MSGBG], TRUE); - sp_set_show(night.sp[SPNO_MSGFRAME_BG], TRUE); - sp_set_show(night.sp[SPNO_MSGFRAME_FG], TRUE); + nt_sp_set_show(night.sp[SPNO_MSGBG], TRUE); + nt_sp_set_show(night.sp[SPNO_MSGFRAME_BG], TRUE); + nt_sp_set_show(night.sp[SPNO_MSGFRAME_FG], TRUE); gr_fill(sf, MSGFRAME_0_X, MSGFRAME_0_Y, MSGFRAME_0_WIDTH, MSGFRAME_0_HEIGHT, @@ -144,12 +144,12 @@ void ntmsg_set_frame(int type) { gr_fill_alpha_map(sf, MSGFRAME_0_X, MSGFRAME_0_Y, MSGFRAME_0_WIDTH, MSGFRAME_0_HEIGHT, 192); ntmsg_clear(SPNO_MSGFRAME_FG); - sp_update_all(TRUE); + nt_sp_update_all(TRUE); break; case 2: - sp_set_show(night.sp[SPNO_MSGBG], TRUE); - sp_set_show(night.sp[SPNO_MSGFRAME_BG], FALSE); - sp_set_show(night.sp[SPNO_MSGFRAME_FG], TRUE); + nt_sp_set_show(night.sp[SPNO_MSGBG], TRUE); + nt_sp_set_show(night.sp[SPNO_MSGFRAME_BG], FALSE); + nt_sp_set_show(night.sp[SPNO_MSGFRAME_FG], TRUE); gr_fill(sf, MSGFRAME_1_X, MSGFRAME_1_Y, MSGFRAME_1_WIDTH, MSGFRAME_1_HEIGHT, @@ -157,7 +157,7 @@ void ntmsg_set_frame(int type) { gr_fill_alpha_map(sf, MSGFRAME_1_X, MSGFRAME_1_Y, MSGFRAME_1_WIDTH, MSGFRAME_1_HEIGHT, 128); ntmsg_clear(SPNO_MSGFRAME_FG); - sp_update_all(TRUE); + nt_sp_update_all(TRUE); break; } @@ -210,12 +210,12 @@ int ntmsg_ana(void) { } else { // msg newpage ntmsg_out(SPNO_MSGFRAME_FG, night.fontsize, 255, 255, 255, night.fonttype, 0, 2); - sp_update_clipped(); + nt_sp_update_clipped(); ret = ntmsg_keywait(); // clear msgsprite ntmsg_clear(SPNO_MSGFRAME_FG); - //sp_update_clipped(); + //nt_sp_update_clipped(); } night.selmode = -1; @@ -234,7 +234,7 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB // shortcut sp = night.sp[wNum]; - msg = sstr_replacestr(night.msgbuf); + msg = nt_sstr_replacestr(night.msgbuf); // 文字アラインメントの調整 set_align(msg, sp, wSize); @@ -273,12 +273,12 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB needupdate = TRUE; if (wSpeed > 0) { - sp_updateme_part(sp, + nt_sp_updateme_part(sp, sp->u.msg.dspcur.x, sp->u.msg.dspcur.y, cw, wSize); - sp_update_clipped(); + nt_sp_update_clipped(); needupdate = FALSE; // keywait @@ -301,7 +301,7 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB if (needupdate) { uparea.width = sp->cursize.width; uparea.height = min(sp->cursize.height, uparea.y - sp->u.msg.dspcur.y + wLineSpace + wLineSpace); - sp_updateme_part(sp, uparea.x, uparea.y, uparea.width, uparea.height); + nt_sp_updateme_part(sp, uparea.x, uparea.y, uparea.width, uparea.height); } } @@ -455,8 +455,8 @@ static void hakanim(int i) { sp->curcg = sp->cg2; } sp->show = TRUE; - sp_updateme(sp); - sp_update_clipped(); + nt_sp_updateme(sp); + nt_sp_update_clipped(); sp->show = show; } @@ -509,5 +509,5 @@ static void ntmsg_clear(int wNum) { memset(sf->pixel, 0, sf->bytes_per_line * sf->height); memset(sf->alpha, 0, sf->width * sf->height); - sp_updateme(sp); + nt_sp_updateme(sp); } diff --git a/modules/NIGHTDLL/sactcg.c b/modules/NIGHTDLL/sactcg.c index 4686ebb..b2142ea 100644 --- a/modules/NIGHTDLL/sactcg.c +++ b/modules/NIGHTDLL/sactcg.c @@ -61,7 +61,7 @@ static cginfo_t *cgs[CGMAX]; spriteから参照されるときは増やし、CG_xxxを作る時に 参照されるときは増やさない。 */ -cginfo_t *scg_loadcg_no(int no, boolean refinc) { +cginfo_t *nt_scg_loadcg_no(int no, boolean refinc) { cginfo_t *i; if (no >= (CGMAX -1)) { @@ -95,7 +95,7 @@ cginfo_t *scg_loadcg_no(int no, boolean refinc) { } // 指定の大きさ、色の矩形の CG を作成 -int scg_create(int wNumCG, int wWidth, int wHeight, int wR, int wG, int wB, int wBlendRate) { +int nt_scg_create(int wNumCG, int wWidth, int wHeight, int wR, int wG, int wB, int wBlendRate) { cginfo_t *i; spcg_assert_no(wNumCG); @@ -109,7 +109,7 @@ int scg_create(int wNumCG, int wWidth, int wHeight, int wR, int wG, int wB, int gr_fill_alpha_map(i->sf, 0, 0, wWidth, wHeight, wBlendRate); // もし前に作成したものがあり、未開放の場合は開放 - scg_free(wNumCG); + nt_scg_free(wNumCG); cgs[wNumCG] = i; @@ -117,7 +117,7 @@ int scg_create(int wNumCG, int wWidth, int wHeight, int wR, int wG, int wB, int } // 指定のCGを反転させたCGを作成 -int scg_create_reverse(int wNumCG, int wNumSrcCG, int wReverseX, int wReverseY) { +int nt_scg_create_reverse(int wNumCG, int wNumSrcCG, int wReverseX, int wReverseY) { cginfo_t *i, *srccg; surface_t *src; @@ -125,7 +125,7 @@ int scg_create_reverse(int wNumCG, int wNumSrcCG, int wReverseX, int wReverseY) spcg_assert_no(wNumSrcCG); // 元にするCGを参照 (LINKCGなら読み込み) - if (NULL == (srccg = scg_loadcg_no(wNumSrcCG, FALSE))) { + if (NULL == (srccg = nt_scg_loadcg_no(wNumSrcCG, FALSE))) { return NG; } @@ -137,7 +137,7 @@ int scg_create_reverse(int wNumCG, int wNumSrcCG, int wReverseX, int wReverseY) src = srccg->sf; i->sf = stretch(src, src->width, src->height, (wReverseX << 1) | wReverseY); // もし前に作成したものがあり、未開放の場合は開放 - scg_free(wNumCG); + nt_scg_free(wNumCG); cgs[wNumCG] = i; @@ -145,7 +145,7 @@ int scg_create_reverse(int wNumCG, int wNumSrcCG, int wReverseX, int wReverseY) } // 指定のCGを拡大/縮小したCGを作成 -int scg_create_stretch(int wNumCG, int wWidth, int wHeight, int wNumSrcCG) { +int nt_scg_create_stretch(int wNumCG, int wWidth, int wHeight, int wNumSrcCG) { cginfo_t *i, *srccg; surface_t *src; @@ -153,7 +153,7 @@ int scg_create_stretch(int wNumCG, int wWidth, int wHeight, int wNumSrcCG) { spcg_assert_no(wNumSrcCG); // 元にするCGを参照 (LINKCGなら読み込み) - if (NULL == (srccg = scg_loadcg_no(wNumSrcCG, FALSE))) { + if (NULL == (srccg = nt_scg_loadcg_no(wNumSrcCG, FALSE))) { return NG; } @@ -166,7 +166,7 @@ int scg_create_stretch(int wNumCG, int wWidth, int wHeight, int wNumSrcCG) { i->sf = stretch(src, wWidth, wHeight, 0); // もし前に作成したものがあり、未開放の場合は開放 - scg_free(wNumCG); + nt_scg_free(wNumCG); cgs[wNumCG] = i; @@ -174,7 +174,7 @@ int scg_create_stretch(int wNumCG, int wWidth, int wHeight, int wNumSrcCG) { } // ベースCGの上にブレンドCGを重ねた CG を作成 -int scg_create_blend(int wNumDstCG, int wNumBaseCG, int wX, int wY, int wNumBlendCG, int wAlphaMapMode) { +int nt_scg_create_blend(int wNumDstCG, int wNumBaseCG, int wX, int wY, int wNumBlendCG, int wAlphaMapMode) { cginfo_t *i, *basecg, *blendcg; spcg_assert_no(wNumDstCG); @@ -182,8 +182,8 @@ int scg_create_blend(int wNumDstCG, int wNumBaseCG, int wX, int wY, int wNumBlen spcg_assert_no(wNumBlendCG); // 元にするCGを参照 (LINKCGなら読み込み) - basecg = scg_loadcg_no(wNumBaseCG, FALSE); - blendcg = scg_loadcg_no(wNumBlendCG, FALSE); + basecg = nt_scg_loadcg_no(wNumBaseCG, FALSE); + blendcg = nt_scg_loadcg_no(wNumBlendCG, FALSE); if (basecg == NULL || blendcg == NULL) return NG; i = malloc(sizeof(cginfo_t)); @@ -194,7 +194,7 @@ int scg_create_blend(int wNumDstCG, int wNumBaseCG, int wX, int wY, int wNumBlen i->sf = blend(basecg->sf, wX , wY, blendcg->sf, wAlphaMapMode); // もし前に作成したものがあり、未開放の場合は開放 - scg_free(wNumDstCG); + nt_scg_free(wNumDstCG); cgs[wNumDstCG] = i; @@ -202,7 +202,7 @@ int scg_create_blend(int wNumDstCG, int wNumBaseCG, int wX, int wY, int wNumBlen } // 指定の文字列のCGを作成 -int scg_create_text(int wNumCG, int wSize, int wR, int wG, int wB, char *cText) { +int nt_scg_create_text(int wNumCG, int wSize, int wR, int wG, int wB, char *cText) { cginfo_t *i; agsurface_t *glyph; FONT *font; @@ -232,7 +232,7 @@ int scg_create_text(int wNumCG, int wSize, int wR, int wG, int wB, char *cText) gr_draw_amap(i->sf, 0, 0, glyph->pixel, glyph->width, wSize, glyph->bytes_per_line); // もし前に作成したものがあり、未開放の場合は開放 - scg_free(wNumCG); + nt_scg_free(wNumCG); cgs[wNumCG] = i; @@ -240,7 +240,7 @@ int scg_create_text(int wNumCG, int wSize, int wR, int wG, int wB, char *cText) } // 数字文字列のCGを作成 -int scg_create_textnum(int wNumCG, int wSize, int wR, int wG, int wB, int wFigs, int wZeroPadding, int wValue) { +int nt_scg_create_textnum(int wNumCG, int wSize, int wR, int wG, int wB, int wFigs, int wZeroPadding, int wValue) { cginfo_t *i; agsurface_t *glyph; FONT *font; @@ -270,7 +270,7 @@ int scg_create_textnum(int wNumCG, int wSize, int wR, int wG, int wB, int wFigs, gr_draw_amap(i->sf, 0, 0, glyph->pixel, glyph->width, wSize, glyph->bytes_per_line); // もし前に作成したものがあり、未開放の場合は開放 - scg_free(wNumCG); + nt_scg_free(wNumCG); cgs[wNumCG] = i; @@ -278,14 +278,14 @@ int scg_create_textnum(int wNumCG, int wSize, int wR, int wG, int wB, int wFigs, } // CGを複製 -int scg_copy(int wNumDstCG, int wNumSrcCG) { +int nt_scg_copy(int wNumDstCG, int wNumSrcCG) { cginfo_t *i, *srccg; spcg_assert_no(wNumDstCG); spcg_assert_no(wNumSrcCG); // 元にするCGを参照 (LINKCGなら読み込み) - if (NULL == (srccg = scg_loadcg_no(wNumSrcCG, FALSE))) { + if (NULL == (srccg = nt_scg_loadcg_no(wNumSrcCG, FALSE))) { return NG; } @@ -296,7 +296,7 @@ int scg_copy(int wNumDstCG, int wNumSrcCG) { i->sf = sf_dup(srccg->sf); // もし前に作成したものがあり、未開放の場合は開放 - scg_free(wNumDstCG); + nt_scg_free(wNumDstCG); cgs[wNumDstCG] = i; @@ -304,7 +304,7 @@ int scg_copy(int wNumDstCG, int wNumSrcCG) { } // CGの一部を切りぬいたCGを作成 -int scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight) { +int nt_scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight) { cginfo_t *i, *srccg; surface_t *dst, *src; @@ -312,7 +312,7 @@ int scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeigh spcg_assert_no(wNumSrcCG); // 元にするCGを参照 (LINKCGなら読み込み) - if (NULL == (srccg = scg_loadcg_no(wNumSrcCG, FALSE))) { + if (NULL == (srccg = nt_scg_loadcg_no(wNumSrcCG, FALSE))) { return NG; } @@ -337,7 +337,7 @@ int scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeigh i->sf = dst; // もし前に作成したものがあり、未開放の場合は開放 - scg_free(wNumDstCG); + nt_scg_free(wNumDstCG); cgs[wNumDstCG] = i; @@ -345,7 +345,7 @@ int scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeigh } // 元のCGの一部を切りぬいたCGを作成 -int scg_partcopy(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight) { +int nt_scg_partcopy(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight) { cginfo_t *i, *srccg; surface_t *dst, *src; @@ -353,7 +353,7 @@ int scg_partcopy(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int w spcg_assert_no(wNumSrcCG); // 元にするCGを参照 (LINKCGなら読み込み) - if (NULL == (srccg = scg_loadcg_no(wNumSrcCG, FALSE))) { + if (NULL == (srccg = nt_scg_loadcg_no(wNumSrcCG, FALSE))) { return NG; } @@ -380,7 +380,7 @@ int scg_partcopy(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int w i->sf = dst; // もし前に作成したものがあり、未開放の場合は開放 - scg_free(wNumDstCG); + nt_scg_free(wNumDstCG); cgs[wNumDstCG] = i; @@ -388,11 +388,11 @@ int scg_partcopy(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int w } // 全てのCGの開放 -int scg_freeall() { +int nt_scg_freeall() { int i; for (i = 1; i < CGMAX; i++) { - scg_free(i); + nt_scg_free(i); } return OK; } @@ -401,7 +401,7 @@ int scg_freeall() { * 指定の番号の CG をオブジェクトリストから消し、オブジェクトがどこからも参照 * されていない(参照数が0の)場合のみ、オブジェクトを削除 */ -int scg_free(int no) { +int nt_scg_free(int no) { cginfo_t *cg; spcg_assert_no(no); @@ -410,7 +410,7 @@ int scg_free(int no) { // 参照数が0の時のみオブジェクトを開放 if (cg->refcnt == 0) { - scg_free_cgobj(cg); + nt_scg_free_cgobj(cg); } // 番号で消したときはオブジェクトが開放されなくても @@ -423,7 +423,7 @@ int scg_free(int no) { /** * CG オブジェクトの開放 */ -int scg_free_cgobj(cginfo_t *cg) { +int nt_scg_free_cgobj(cginfo_t *cg) { if (cg == NULL) return NG; (cg->refcnt)--; @@ -448,7 +448,7 @@ int scg_free_cgobj(cginfo_t *cg) { } // CGの種類を取得 -int scg_querytype(int wNumCG, int *ret) { +int nt_scg_querytype(int wNumCG, int *ret) { if (wNumCG >= (CGMAX -1)) goto errexit; if (cgs[wNumCG] == NULL) goto errexit; @@ -462,7 +462,7 @@ int scg_querytype(int wNumCG, int *ret) { } // CGの大きさを取得 -int scg_querysize(int wNumCG, int *w, int *h) { +int nt_scg_querysize(int wNumCG, int *w, int *h) { if (wNumCG >= (CGMAX -1)) goto errexit; if (cgs[wNumCG] == NULL) goto errexit; if (cgs[wNumCG]->sf == NULL) goto errexit; @@ -478,7 +478,7 @@ int scg_querysize(int wNumCG, int *w, int *h) { } // CGのBPPを取得 -int scg_querybpp(int wNumCG, int *ret) { +int nt_scg_querybpp(int wNumCG, int *ret) { if (wNumCG >= (CGMAX -1)) goto errexit; if (cgs[wNumCG] == NULL) goto errexit; if (cgs[wNumCG]->sf == NULL) goto errexit; @@ -493,7 +493,7 @@ int scg_querybpp(int wNumCG, int *ret) { } // CGの alphamap が存在するかを取得 -int scg_existalphamap(int wNumCG, int *ret) { +int nt_scg_existalphamap(int wNumCG, int *ret) { if (wNumCG >= (CGMAX -1)) goto errexit; if (cgs[wNumCG] == NULL) goto errexit; if (cgs[wNumCG]->sf == NULL) goto errexit; diff --git a/modules/NIGHTDLL/sactcg.h b/modules/NIGHTDLL/sactcg.h index 5d9a7c9..f1dc84f 100644 --- a/modules/NIGHTDLL/sactcg.h +++ b/modules/NIGHTDLL/sactcg.h @@ -27,23 +27,23 @@ #include "portab.h" #include "night.h" -extern cginfo_t *scg_loadcg_no(int no, boolean refinc); -extern int scg_create(int wNumCG, int wWidth, int wHeight, int wR, int wG, int wB, int wBlendRate); -extern int scg_create_reverse(int NumCG, int wNumSrcCG, int wReverseX, int wReverseY); -extern int scg_create_stretch(int wNumCG, int wWidth, int wHeight, int wNumSrcCG); -extern int scg_create_blend(int wNumDstCG, int wNumBaseCG, int wX, int wY, int wNumBlendCG, int wAlphaMapMode); -extern int scg_create_text(int wNumCG, int wSize, int wR, int wG, int wB, char *cText); -extern int scg_create_textnum(int wNumCG, int wSize, int wR, int wG, int wB, int wFigs, int wZeroPadding, int wValue); -extern int scg_copy(int wNumDstCG, int wNumSrcCG); -extern int scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight); -extern int scg_partcopy(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight); -extern int scg_freeall(); -extern int scg_free(int cg); -extern int scg_free_cgobj(cginfo_t *cg); -extern int scg_querytype(int wNumCG, int *ret); -extern int scg_querysize(int wNumCG, int *w, int *h); -extern int scg_querybpp(int wNumCG, int *ret); -extern int scg_existalphamap(int wNumCG, int *ret); -extern int scg_linkcgfree(int no); +extern cginfo_t *nt_scg_loadcg_no(int no, boolean refinc); +extern int nt_scg_create(int wNumCG, int wWidth, int wHeight, int wR, int wG, int wB, int wBlendRate); +extern int nt_scg_create_reverse(int NumCG, int wNumSrcCG, int wReverseX, int wReverseY); +extern int nt_scg_create_stretch(int wNumCG, int wWidth, int wHeight, int wNumSrcCG); +extern int nt_scg_create_blend(int wNumDstCG, int wNumBaseCG, int wX, int wY, int wNumBlendCG, int wAlphaMapMode); +extern int nt_scg_create_text(int wNumCG, int wSize, int wR, int wG, int wB, char *cText); +extern int nt_scg_create_textnum(int wNumCG, int wSize, int wR, int wG, int wB, int wFigs, int wZeroPadding, int wValue); +extern int nt_scg_copy(int wNumDstCG, int wNumSrcCG); +extern int nt_scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight); +extern int nt_scg_partcopy(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight); +extern int nt_scg_freeall(); +extern int nt_scg_free(int cg); +extern int nt_scg_free_cgobj(cginfo_t *cg); +extern int nt_scg_querytype(int wNumCG, int *ret); +extern int nt_scg_querysize(int wNumCG, int *w, int *h); +extern int nt_scg_querybpp(int wNumCG, int *ret); +extern int nt_scg_existalphamap(int wNumCG, int *ret); +extern int nt_scg_linkcgfree(int no); #endif diff --git a/modules/NIGHTDLL/sactstring.c b/modules/NIGHTDLL/sactstring.c index ff827a2..d8b47f1 100644 --- a/modules/NIGHTDLL/sactstring.c +++ b/modules/NIGHTDLL/sactstring.c @@ -51,7 +51,7 @@ static char *replacedst; /** * 文字列変数スタックの初期化 */ -int sstr_init() { +int nt_sstr_init() { stack = malloc(sizeof(char *) * DEFSTACKSIZE); idx = 0; idxmax = DEFSTACKSIZE; @@ -62,7 +62,7 @@ int sstr_init() { * 文字列変数スタックに文字列を積む * @param strno: シナリオ上での文字列変数番号 */ -int sstr_push(char *str) { +int nt_sstr_push(char *str) { if (idx >= idxmax) { stack = realloc(stack, sizeof(char *) * idx*2); idxmax = idx*2; @@ -77,7 +77,7 @@ int sstr_push(char *str) { * 文字列変数スタックから文字列を取り出す * @param strno: スタックから戻した文字列を格納する文字列変数番号 */ -int sstr_pop(char *str, int maxlen) { +int nt_sstr_pop(char *str, int maxlen) { if (idx == 0) return NG; strncpy(str, stack[--idx], maxlen); @@ -91,7 +91,7 @@ int sstr_pop(char *str, int maxlen) { * @param sstrno: 変換元文字列変数番号 * @param dstrno: 変換先文字列変数番号 */ -int sstr_regist_replace(char *sstr, char *dstr) { +int nt_sstr_regist_replace(char *sstr, char *dstr) { strexchange_t *ex; if (sstr == dstr) return NG; @@ -106,7 +106,7 @@ int sstr_regist_replace(char *sstr, char *dstr) { /** * 数値 -> 文字列化 */ -int sstr_num2str(int strno, int fig, int nzeropad, int num) { +int nt_sstr_num2str(int strno, int fig, int nzeropad, int num) { char s[256], ss[256]; if (nzeropad) { @@ -148,7 +148,7 @@ static void replacestr_cb(void* data, void* userdata) { } // 文字列の置き換え -char *sstr_replacestr(char *msg) { +char *nt_sstr_replacestr(char *msg) { if (strreplace == NULL) return msg; repbuf[0][0] = '\0'; diff --git a/modules/NIGHTDLL/sactstring.h b/modules/NIGHTDLL/sactstring.h index 891ce3a..6c823e7 100644 --- a/modules/NIGHTDLL/sactstring.h +++ b/modules/NIGHTDLL/sactstring.h @@ -24,12 +24,12 @@ #ifndef __SACTSTRING_H__ #define __SACTSTRING_H__ -extern int sstr_init(); -extern int sstr_push(char *str); -extern int sstr_pop(char *str, int maxlen); -extern int sstr_regist_replace(char *sstr, char *dstr); -extern int sstr_num2str(int strno, int fig, int nzeropad, int num); -extern char *sstr_replacestr(char *msg); +extern int nt_sstr_init(); +extern int nt_sstr_push(char *str); +extern int nt_sstr_pop(char *str, int maxlen); +extern int nt_sstr_regist_replace(char *sstr, char *dstr); +extern int nt_sstr_num2str(int strno, int fig, int nzeropad, int num); +extern char *nt_sstr_replacestr(char *msg); #endif /* __SACTSTRING_H__ */ diff --git a/modules/NIGHTDLL/sprite.c b/modules/NIGHTDLL/sprite.c index 0107565..843e41f 100644 --- a/modules/NIGHTDLL/sprite.c +++ b/modules/NIGHTDLL/sprite.c @@ -9,7 +9,7 @@ #include "ngraph.h" #include "nt_msg.h" -sprite_t *sp_new(int no, int cg1, int cg2, int cg3, int type) { +sprite_t *nt_sp_new(int no, int cg1, int cg2, int cg3, int type) { sprite_t *sp; sp = calloc(1, sizeof(sprite_t)); @@ -17,9 +17,9 @@ sprite_t *sp_new(int no, int cg1, int cg2, int cg3, int type) { sp->no = no; sp->type = type; - if (cg1) sp->cg1 = scg_loadcg_no(cg1, TRUE); else sp->cg1 = NULL; - if (cg2) sp->cg2 = scg_loadcg_no(cg2, TRUE); else sp->cg2 = NULL; - if (cg3) sp->cg3 = scg_loadcg_no(cg3, TRUE); else sp->cg3 = NULL; + if (cg1) sp->cg1 = nt_scg_loadcg_no(cg1, TRUE); else sp->cg1 = NULL; + if (cg2) sp->cg2 = nt_scg_loadcg_no(cg2, TRUE); else sp->cg2 = NULL; + if (cg3) sp->cg3 = nt_scg_loadcg_no(cg3, TRUE); else sp->cg3 = NULL; sp->curcg = sp->cg1; sp->show = TRUE; @@ -47,7 +47,7 @@ sprite_t *sp_new(int no, int cg1, int cg2, int cg3, int type) { return sp; } -sprite_t *sp_msg_new(int no, int x, int y, int width, int height) { +sprite_t *nt_sp_msg_new(int no, int x, int y, int width, int height) { sprite_t *sp; sp = calloc(1, sizeof(sprite_t)); @@ -69,12 +69,12 @@ sprite_t *sp_msg_new(int no, int x, int y, int width, int height) { return sp; } -void sp_free(sprite_t *sp) { +void nt_sp_free(sprite_t *sp) { if (sp == NULL) return; - if (sp->cg1) scg_free_cgobj(sp->cg1); - if (sp->cg2) scg_free_cgobj(sp->cg2); - if (sp->cg3) scg_free_cgobj(sp->cg3); + if (sp->cg1) nt_scg_free_cgobj(sp->cg1); + if (sp->cg2) nt_scg_free_cgobj(sp->cg2); + if (sp->cg3) nt_scg_free_cgobj(sp->cg3); if (sp->type == SPRITE_MSG) { sf_free(sp->u.msg.canvas); @@ -83,7 +83,7 @@ void sp_free(sprite_t *sp) { free(sp); } -void sp_set_show(sprite_t *sp, boolean show) { +void nt_sp_set_show(sprite_t *sp, boolean show) { boolean oldshow; if (sp == NULL) return; @@ -92,22 +92,22 @@ void sp_set_show(sprite_t *sp, boolean show) { sp->show = show; if (oldshow != show) { - sp_updateme(sp); + nt_sp_updateme(sp); } } #if 0 -void sp_set_cg(sprite_t *sp, int no) { +void nt_sp_set_cg(sprite_t *sp, int no) { cginfo_t *cg; if (sp == NULL) return; if (sp->curcg) { - scg_free_cgobj(sp->curcg); + nt_scg_free_cgobj(sp->curcg); } if (no) { - cg = scg_loadcg_no(no, TRUE); + cg = nt_scg_loadcg_no(no, TRUE); } else { cg = NULL; } @@ -124,7 +124,7 @@ void sp_set_cg(sprite_t *sp, int no) { } #endif -void sp_set_loc(sprite_t *sp, int x, int y) { +void nt_sp_set_loc(sprite_t *sp, int x, int y) { if (sp == NULL) return; sp->cur.x = sp->loc.x = x; sp->cur.y = sp->loc.y = y; diff --git a/modules/NIGHTDLL/sprite.h b/modules/NIGHTDLL/sprite.h index 9597872..a1d9e57 100644 --- a/modules/NIGHTDLL/sprite.h +++ b/modules/NIGHTDLL/sprite.h @@ -6,7 +6,7 @@ #include "surface.h" #include "graphics.h" -#define DEFAULT_UPDATE sp_draw +#define DEFAULT_UPDATE nt_sp_draw #define SPRITEMAX 20 @@ -107,30 +107,30 @@ typedef struct _sprite sprite_t; /* in nt_sprite.c */ -extern sprite_t *sp_new(int no, int cg1, int cg2, int cg3, int type); -extern sprite_t *sp_msg_new(int no, int x, int y, int width, int height); -extern void sp_free(sprite_t *sp); -extern void sp_set_show(sprite_t *sp, boolean show); -// extern void sp_set_cg(sprite_t *sp, int no); -extern void sp_set_loc(sprite_t *sp, int x, int y); +extern sprite_t *nt_sp_new(int no, int cg1, int cg2, int cg3, int type); +extern sprite_t *nt_sp_msg_new(int no, int x, int y, int width, int height); +extern void nt_sp_free(sprite_t *sp); +extern void nt_sp_set_show(sprite_t *sp, boolean show); +// extern void nt_sp_set_cg(sprite_t *sp, int no); +extern void nt_sp_set_loc(sprite_t *sp, int x, int y); /* in nt_sprite_update.c */ -extern int sp_update_clipped(); -extern int sp_update_all(boolean syncscreen); -extern int sp_updateme(sprite_t *sp); -extern int sp_updateme_part(sprite_t *sp, int x, int y, int w, int h); -extern void sp_add_updatelist(sprite_t *sp); -extern void sp_remove_updatelist(sprite_t *sp); -extern int sp_draw_wall(sprite_t *sp, MyRectangle *r); +extern int nt_sp_update_clipped(); +extern int nt_sp_update_all(boolean syncscreen); +extern int nt_sp_updateme(sprite_t *sp); +extern int nt_sp_updateme_part(sprite_t *sp, int x, int y, int w, int h); +extern void nt_sp_add_updatelist(sprite_t *sp); +extern void nt_sp_remove_updatelist(sprite_t *sp); +extern int nt_sp_draw_wall(sprite_t *sp, MyRectangle *r); /* in nt_sprite_draw.c */ -extern int sp_draw(sprite_t *sp, MyRectangle *r); -extern int sp_draw2(sprite_t *sp, cginfo_t *cg, MyRectangle *r); -extern void sp_draw_dmap(void* data, void* userdata); -extern int sp_draw_scg(sprite_t *sp, MyRectangle *r); +extern int nt_sp_draw(sprite_t *sp, MyRectangle *r); +extern int nt_sp_draw2(sprite_t *sp, cginfo_t *cg, MyRectangle *r); +extern void nt_sp_draw_dmap(void* data, void* userdata); +extern int nt_sp_draw_scg(sprite_t *sp, MyRectangle *r); /* in nt_sprite_eupdate.c */ -extern int sp_eupdate(int type, int time, int cancel); +extern int nt_sp_eupdate(int type, int time, int cancel); #endif /* __SPRITE_H__ */ diff --git a/modules/NIGHTDLL/sprite_draw.c b/modules/NIGHTDLL/sprite_draw.c index a5be924..ab1161c 100644 --- a/modules/NIGHTDLL/sprite_draw.c +++ b/modules/NIGHTDLL/sprite_draw.c @@ -38,10 +38,10 @@ @param sp: 描画するスプライト @param r : 再描画する領域 */ -int sp_draw(sprite_t *sp, MyRectangle *r) { +int nt_sp_draw(sprite_t *sp, MyRectangle *r) { if (sp == NULL) return NG; - return sp_draw2(sp, sp->curcg, r); + return nt_sp_draw2(sp, sp->curcg, r); } /* @@ -52,7 +52,7 @@ int sp_draw(sprite_t *sp, MyRectangle *r) { @param cg: 描画するCG @param r : 再描画する領域 */ -int sp_draw2(sprite_t *sp, cginfo_t *cg, MyRectangle *r) { +int nt_sp_draw2(sprite_t *sp, cginfo_t *cg, MyRectangle *r) { surface_t update; int sx, sy, w, h, dx, dy; @@ -103,7 +103,7 @@ int sp_draw2(sprite_t *sp, cginfo_t *cg, MyRectangle *r) { } // BlendScreenによる描画 -int sp_draw_scg(sprite_t *sp, MyRectangle *r) { +int nt_sp_draw_scg(sprite_t *sp, MyRectangle *r) { surface_t update; cginfo_t *cg; int sx, sy, w, h, dx, dy; diff --git a/modules/NIGHTDLL/sprite_eupdate.c b/modules/NIGHTDLL/sprite_eupdate.c index 099d078..52307ee 100644 --- a/modules/NIGHTDLL/sprite_eupdate.c +++ b/modules/NIGHTDLL/sprite_eupdate.c @@ -364,7 +364,7 @@ static void ec_whiteout_cb(surface_t *sfsrc, surface_t *sfdst) { @param time: 実行時間(msec) @param cancel: キー抜け(0:なし, 1:あり) */ -int sp_eupdate(int type, int time, int cancel) { +int nt_sp_eupdate(int type, int time, int cancel) { surface_t *sfsrc, *sfdst; int key; entrypoint *cb; @@ -372,7 +372,7 @@ int sp_eupdate(int type, int time, int cancel) { // 現在の sf0 をセーブ sfsrc = sf_dup(sf0); - sp_update_all(FALSE); + nt_sp_update_all(FALSE); sfdst = sf_dup(sf0); @@ -415,7 +415,7 @@ int sp_eupdate(int type, int time, int cancel) { cb = ec_dummy_cb; break; case 1013: - sp_update_all(TRUE); return OK; + nt_sp_update_all(TRUE); return OK; // cb = ec_dummy_cb; break; default: diff --git a/modules/NIGHTDLL/sprite_update.c b/modules/NIGHTDLL/sprite_update.c index 8289039..6cb708b 100644 --- a/modules/NIGHTDLL/sprite_update.c +++ b/modules/NIGHTDLL/sprite_update.c @@ -130,7 +130,7 @@ static void do_update_each(void* data, void* userdata) { 画面全体の更新 @param syncscreen: surface0 に描画したものを Screen に反映させるかどうか */ -int sp_update_all(boolean syncscreen) { +int nt_sp_update_all(boolean syncscreen) { // 画面全体を更新領域に MyRectangle r = {0, 0, sf0->width, sf0->height }; @@ -152,7 +152,7 @@ int sp_update_all(boolean syncscreen) { 画面の一部を更新 updateme(_part)で登録した更新が必要なspriteの和の領域をupdate */ -int sp_update_clipped() { +int nt_sp_update_clipped() { MyRectangle r; // 更新領域の確定 @@ -176,7 +176,7 @@ int sp_update_clipped() { sprite全体の更新を登録 @param sp: 更新するスプライト */ -int sp_updateme(sprite_t *sp) { +int nt_sp_updateme(sprite_t *sp) { MyRectangle *r; if (sp == NULL) return NG; @@ -204,7 +204,7 @@ int sp_updateme(sprite_t *sp) { @param w: 更新領域幅 @param h: 更新領域高さ */ -int sp_updateme_part(sprite_t *sp, int x, int y, int w, int h) { +int nt_sp_updateme_part(sprite_t *sp, int x, int y, int w, int h) { MyRectangle *r; if (sp == NULL) return NG; @@ -238,16 +238,16 @@ static int compare_spriteno_smallfirst(const void *a, const void *b) { return 0; } -void sp_add_updatelist(sprite_t *sp) { +void nt_sp_add_updatelist(sprite_t *sp) { updatelist = slist_insert_sorted(updatelist, sp, compare_spriteno_smallfirst); } -void sp_remove_updatelist(sprite_t *sp) { +void nt_sp_remove_updatelist(sprite_t *sp) { updatelist = slist_remove(updatelist, sp); } // デフォルトの壁紙update -int sp_draw_wall(sprite_t *sp, MyRectangle *area) { +int nt_sp_draw_wall(sprite_t *sp, MyRectangle *area) { int sx, sy, w, h; sx = area->x; diff --git a/modules/modules.c b/modules/modules.c index 547e226..3ea2401 100644 --- a/modules/modules.c +++ b/modules/modules.c @@ -32,7 +32,7 @@ static const Module *modules[] = { &module_Gpx, &module_Math, &module_MsgSkip, - // &module_NIGHTDLL, + &module_NIGHTDLL, &module_NightDemonDemo, &module_RandMT, &module_SACT,