From 7cb88966855f6ffb38cc1704acdecd99636fda99 Mon Sep 17 00:00:00 2001 From: kichikuou Date: Wed, 3 Nov 2021 17:25:05 +0900 Subject: [PATCH] bgm.sdlmixer.c: Allow non-WAV audio formats Ogg is used in the MangaGamer version of Rance 5D. --- src/bgm.sdlmixer.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/bgm.sdlmixer.c b/src/bgm.sdlmixer.c index 0c5fb49..c3b3f2a 100644 --- a/src/bgm.sdlmixer.c +++ b/src/bgm.sdlmixer.c @@ -64,9 +64,9 @@ static Mix_Music *bgm_load(int no) { SDL_RWops *rwops = SDL_RWFromConstMem(dfile->data, dfile->size); - mix_music = Mix_LoadMUSType_RW(rwops, MUS_WAV, SDL_TRUE /* freesrc */); + mix_music = Mix_LoadMUS_RW(rwops, SDL_TRUE /* freesrc */); if (mix_music == NULL) { - WARNING("not .wav file\n"); + WARNING("Failed to load BGM %d: %s\n", no, SDL_GetError()); free_music(); return NULL; }