From 576afecbfc11812d499f082ead84f7a4749f3c2a Mon Sep 17 00:00:00 2001 From: kichikuou Date: Sat, 20 Jan 2024 13:13:02 +0900 Subject: [PATCH] Update xsys35rc.sample and include it in the package --- .github/workflows/windows.yml | 2 +- xsys35rc.sample | 129 ++++++++++++++++------------------ 2 files changed, 63 insertions(+), 68 deletions(-) diff --git a/.github/workflows/windows.yml b/.github/workflows/windows.yml index 6c0b055..6fc19b1 100644 --- a/.github/workflows/windows.yml +++ b/.github/workflows/windows.yml @@ -58,7 +58,7 @@ jobs: - name: Package run: | - cp out/release/src/xsystem35.exe *.md COPYING dist/ + cp out/release/src/xsystem35.exe *.md COPYING xsys35rc.sample dist/ - name: Upload uses: actions/upload-artifact@v3 diff --git a/xsys35rc.sample b/xsys35rc.sample index 24ffb6d..2c09ea2 100644 --- a/xsys35rc.sample +++ b/xsys35rc.sample @@ -1,39 +1,84 @@ #---------------------------------------------------------- -# XSyetem35 設定ファイル +# XSyetem35 Configuration File # -# 行頭が '#' で始まる行はコメント行です +# XSystem35 reads configuration from ~/.xsys35rc and .xsys35rc in the current +# directory. The latter takes precedence over the former, so you should put +# general settings in ~/.xsys35rc and game-specific settings in .xsys35rc +# in the game directory. +# +# Lines starting with '#' are comments. # ------------------------------------------------------------ -# 使用するフォントの指定 +# Fonts # +# Gothic (sans-serif) and Mincho (serif) fonts. .ttf and .otf files are +# supported. + +#ttfont_gothic: /usr/local/share/xsystem35/fonts/MTLc3m.ttf #ttfont_mincho: /usr/local/share/xsystem35/fonts/mincho.otf -#ttfont_gothic: /usr/local/share/xsystem35/fonts/MTLc3m.ttf + +# Some fonts have multiple "faces" included. This specifies which face to use +# from the font file. -# True Type フォントのフェイス指定 #ttfont_mincho_face: 0 #ttfont_gothic_face: 0 -# ------------------------------------------------------------ -# フォントのアンチエイリアスを無効にする +# Disable font antialiasing. + #antialias: No # ------------------------------------------------------------ -# Enforce integer scaling +# Display +# + +# Enforce integer scaling. #integerscale: Yes +# Disable custom mouse cursor defined in resource files. + +#no_imagecursor: Yes + # ------------------------------------------------------------ -# Enables game-specific hacks. Usually auto-detected, but must be -# specified for games with modified / translated titles. +# Audio # -# Possible values are: toushin2, rance3_eng, rance4_eng, rance4_v2. -#game: rance4_v2 +# CD-ROM device name. + +#cdrom_device: /dev/cdrom + +# device name of the raw midi device or sequencer device. + +#midi_device: /dev/midi +#midi_device: /dev/sequencer + +# Audio buffer size in bytes. +# Too small value causes sound glitches, too large value causes sound delay. + +#audio_buffer_size: 2048 + +# MIDI Output method +# 'e' : SDL_mixer (default) +# 'pX' : via PortMidi (X is the device number, usually 0) +# 'r' : raw midi device +# 'sX' : sequencer device (X is the port number, usually 0) +# '0' : disable MIDI + +#midi_output_device: e # ------------------------------------------------------------ +# Input +# + +# joystick device number (0-) + +#joy_device: 0 + +# ----------------------------------------------------------- +# Miscellaneous +# -# ------------------------------------------------------------ # The format when writing save files. # xsystem35 : default # system36 : compatible with System3.5 v2 - System3.6 @@ -41,62 +86,12 @@ #saveformat: xsystem35 -# ------------------------------------------------------------ - -# ------------------------------------------------------------ -# CD-ROM のデバイス名 +# Enables game-specific hacks. Usually auto-detected, but must be +# specified for games with modified / translated titles. # +# Possible values are: toushin2, rance3_eng, rance4_eng, rance4_v2. -#cdrom_device: /dev/cdrom - -# ------------------------------------------------------------ - -# ------------------------------------------------------------ -# raw midi device または sequencer device のデバイス名 -# - -#midi_device: /dev/midi -##midi_device: /dev/sequencer - -# ------------------------------------------------------------ - -# ------------------------------------------------------------ -# オーディオバッファのバイト数 -# 小さすぎると音が途切れ、大きくすると効果音が遅れるようになります。 - -#audio_buffer_size: 2048 - -# ------------------------------------------------------------ - -# ------------------------------------------------------------ -# MIDI Output method -# 'e' : SDL_mixer (default) -# 'pX' : via PortMidi (X is the device number, usually 0) -# 'r' : raw midi device -# 'sX' : sequencer device (X is the port number, usually 0) -# '0' : disable MIDI -# - -#midi_output_device: e - -# ------------------------------------------------------------ - -# ------------------------------------------------------------ -# joystick device のデバイス番号 (0-) -# - -#joy_device: 0 - -# ------------------------------------------------------------ - -# ----------------------------------------------------------- -# リソースファイルによるマウスカーソルの形状変更を無効にする -# にする場合、以下を Yes にする (なにも指定しない場合は有効) -# - -#no_imagecursor: Yes - -# ----------------------------------------------------------- +#game: rance4_v2 # Enables the ZB command (change the font weight). It is disabled by default # because it makes the text too bold with our default fonts.