mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-10-03 12:28:10 +03:00
401 lines
11 KiB
C++
401 lines
11 KiB
C++
/*
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ALICE SOFT SYSTEM 3 for Win32
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[ NACT - window ]
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*/
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#include "nact.h"
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#include "ags.h"
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#include "fileio.h"
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namespace {
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constexpr int MENU_TEXT_MARGIN = 2;
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}
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void NACT::Window::reset(int sx, int sy, int ex, int ey, bool frame, bool save) {
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this->sx = sx;
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this->sy = sy;
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this->ex = ex;
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this->ey = ey;
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this->frame = frame;
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this->save = save;
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screen.surface_.reset();
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window.surface_.reset();
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}
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void NACT::init_windows()
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{
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for (int i = 0; i < 10; i++) {
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// ウィンドウの初期位置はシステムによって異なる
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switch (game_id.game) {
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case GameId::BUNKASAI:
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text_w[i].reset(24, 304, 616, 384, false, false);
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menu_w[i].reset(440, 18, 620, 178, true, true);
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break;
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case GameId::CRESCENT:
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text_w[i].reset(24, 288, 616, 378, false, false);
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// 本来は横メニュー
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menu_w[i].reset(464, 50, 623, 240, true, true);
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break;
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case GameId::RANCE2:
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case GameId::RANCE2_HINT:
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text_w[i].reset(8, 285, 502, 396, false, false);
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menu_w[i].reset(431, 19, 624, 181, false, true);
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break;
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case GameId::DPS:
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case GameId::DPS_SG_FAHREN:
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case GameId::DPS_SG_KATEI:
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case GameId::DPS_SG_NOBUNAGA:
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case GameId::DPS_SG2_ANTIQUE:
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case GameId::DPS_SG2_IKENAI:
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case GameId::DPS_SG2_AKAI:
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case GameId::DPS_SG3_RABBIT:
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case GameId::DPS_SG3_SHINKON:
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case GameId::DPS_SG3_SOTSUGYOU:
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text_w[i].reset(48, 288, 594, 393, false, false);
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//menu_w[i].reset(48, 288, 584, 393, false, true);
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menu_w[i].reset(48, 288, 594, 393, false, true);
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break;
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case GameId::FUKEI:
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text_w[i].reset(44, 282, 593, 396, false, false);
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menu_w[i].reset(460, 14, 635, 214, false, true);
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break;
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case GameId::INTRUDER:
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text_w[i].reset(8, 280, 629, 393, false, false);
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menu_w[i].reset(448, 136, 623, 340, true, true);
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break;
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case GameId::TENGU:
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text_w[i].reset(44, 282, 593, 396, false, false);
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menu_w[i].reset(452, 14, 627, 214, false, true);
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break;
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case GameId::TOUSHIN_HINT:
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text_w[i].reset(8, 311, 623, 391, false, false);
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menu_w[i].reset(452, 14, 627, 214, true, true);
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break;
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case GameId::LITTLE_VAMPIRE:
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text_w[i].reset(8, 255, 615, 383, false, false);
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menu_w[i].reset(448, 11, 615, game_id.language == ENGLISH ? 234 : 224, false, true);
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break;
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case GameId::YAKATA:
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text_w[i].reset(48, 288, 594, 393, false, false);
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menu_w[i].reset(452, 14, 627, 214, false, true);
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break;
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case GameId::DALK_HINT:
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text_w[i].reset(24, 308, 376, 386, false, false);
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menu_w[i].reset(404, 28, 604, 244, true, true);
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break;
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case GameId::RANCE3_HINT:
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text_w[i].reset(104, 304, 615, 383, false, false);
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menu_w[i].reset(464, 24, 623, 200, true, true);
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break;
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case GameId::YAKATA2:
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text_w[i].reset(104, 304, 620, 382, false, false);
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menu_w[i].reset(420, 28, 620, 244, true, true);
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break;
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case GameId::GAKUEN_SENKI:
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text_w[i].reset(8, 260, 505, 384, false, false);
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if (i == 1) {
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menu_w[i].reset(128, 32, 337, 178, true, true);
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} else {
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menu_w[i].reset(288, 30, 433, 210, true, true);
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}
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break;
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case GameId::GAKUEN_KING:
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switch (i) {
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default:
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case 0: text_w[i].reset(112, 310, 623, 391, false, false); break;
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case 1: text_w[i].reset(48, 310, 591, 391, false, false); break;
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case 2: text_w[i].reset(0, 0, 639, 391, false, false); break;
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case 3: text_w[i].reset(24, 310, 183, 391, false, false); break;
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case 4: text_w[i].reset(464, 310, 623, 391, false, false); break;
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}
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switch (i) {
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default:
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case 0: menu_w[i].reset(416, 24, 591, 248, true, true); break;
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case 1: menu_w[i].reset(32, 16, 191, 216, true, true); break;
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case 2: menu_w[i].reset(448, 16, 607, 216, true, true); break;
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case 3: menu_w[i].reset(32, 223, 191, 383, true, true); break;
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case 4: menu_w[i].reset(448, 223, 607, 383, true, true); break;
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}
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break;
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default:
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text_w[i].reset(8, 311, 623, 391, true, false);
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menu_w[i].reset(464, 80, 623, 240, true, true);
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break;
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}
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}
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}
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void NACT::clear_text_window(int index, bool erase)
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{
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Window& w = text_w[index - 1];
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if (erase) {
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if (w.frame && ags->is_faded()) {
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ags->draw_window(w.sx - 8, w.sy - 8, w.ex + 8, w.ey + 8, true, text_style.frame_color, text_style.back_color);
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} else {
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ags->box_fill(SCREEN_FRONT, w.sx, w.sy, w.ex, w.ey, text_style.back_color);
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}
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}
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reset_text_pos(w.sx, w.sy + 2);
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}
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bool NACT::return_text_line(int index)
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{
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text_newline();
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// Return true if the next line exceeds the bottom of the window
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return text_pos.y + text_style.font_size > text_w[index - 1].ey;
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}
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void NACT::draw_push(int index)
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{
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static const uint8_t builtin_bitmap[32] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00,
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0x90, 0x00, 0x99, 0x74, 0xe9, 0x44, 0x89, 0x77,
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0x89, 0x15, 0x87, 0x75, 0x00, 0x00, 0xff, 0xff
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};
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Window& w = text_w[index - 1];
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int x = w.ex - 16;
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int y = w.ey - 16;
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ags->draw_gaiji(SCREEN_FRONT, x, y, push_bitmap ? push_bitmap : builtin_bitmap, 16, text_style.font_color);
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ags->invalidate_screen(x, y, 16, 16);
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}
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void NACT::open_text_window(int index, bool erase)
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{
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Window& w = text_w[index - 1];
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int sx = w.sx - (w.frame ? 8 : 0);
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int sy = w.sy - (w.frame ? 8 : 0);
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int ex = w.ex + (w.frame ? 8 : 0);
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int ey = w.ey + (w.frame ? 8 : 0);
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int width = ex - sx + 1;
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int height = ey - sy + 1;
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if (game_id.is(GameId::PROG_CD) && !erase) {
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// prostudent G オープニング画面化け対策
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w.screen = CG();
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w.window = CG();
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}
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if (w.save) {
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w.screen = ags->save_rect(sx, sy, width, height);
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}
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if (erase) {
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ags->draw_window(sx, sy, ex, ey, w.frame, text_style.frame_color, text_style.back_color);
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} else if (w.save && w.window) {
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ags->restore_rect(w.window);
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}
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reset_text_pos(w.sx, w.sy + text_style.line_space);
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}
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void NACT::close_text_window(int index, bool update)
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{
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Window& w = text_w[index - 1];
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int sx = w.sx - (w.frame ? 8 : 0);
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int sy = w.sy - (w.frame ? 8 : 0);
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int ex = w.ex + (w.frame ? 8 : 0);
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int ey = w.ey + (w.frame ? 8 : 0);
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int width = ex - sx + 1;
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int height = ey - sy + 1;
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if (w.save) {
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w.window = ags->save_rect(sx, sy, width, height);
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}
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if (w.save && w.screen) {
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ags->restore_rect(w.screen);
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}
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if (update) {
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reset_text_pos(w.sx, w.sy + text_style.line_space);
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}
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}
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void NACT::clear_menu_lines()
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{
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menu_lines.clear();
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pending_menu_line.reset();
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}
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void NACT::draw_menu_lines(int index)
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{
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Window &w = menu_w[index - 1];
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int y = w.sy + MENU_TEXT_MARGIN;
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for (const std::u16string& line : menu_lines) {
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ags->draw_text(SCREEN_FRONT, w.sx + MENU_TEXT_MARGIN, y, line, menu_style.font_size, menu_style.font_color);
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y += menu_style.font_size + menu_style.line_space;
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}
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}
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int NACT::menu_window_bottom(int index)
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{
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Window &w = menu_w[index - 1];
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if (menu_fix)
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return w.ey;
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return w.sy + static_cast<int>(menu_lines.size()) * (menu_style.font_size + menu_style.line_space) - 1;
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}
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void NACT::open_menu_window(int index)
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{
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Window &w = menu_w[index - 1];
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int sx = w.sx;
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int sy = w.sy;
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int ex = w.ex;
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int ey = menu_window_bottom(index);
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int wsx = sx - (w.frame ? 8 : 0);
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int wsy = sy - (w.frame ? 8 : 0);
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int wex = ex + (w.frame ? 8 : 0);
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int wey = ey + (w.frame ? 8 : 0);
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int wwidth = wex - wsx + 1;
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int wheight = wey - wsy + 1;
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if (w.save) {
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w.screen = ags->save_rect(wsx, wsy, wwidth, wheight);
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}
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ags->draw_window(wsx, wsy, wex, wey, w.frame, menu_style.frame_color, menu_style.back_color);
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draw_menu_lines(index);
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ags->box_line(SCREEN_FRONT, sx, sy, ex, sy + menu_style.font_size + 3, menu_style.frame_color);
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ags->invalidate_screen(wsx, wsy, wwidth, wheight);
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}
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void NACT::redraw_menu_window(int index, int selected)
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{
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Window &w = menu_w[index - 1];
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int sx = w.sx;
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int sy = w.sy;
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int ex = w.ex;
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int ey = menu_window_bottom(index);
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int width = ex - sx + 1;
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int height = ey - sy + 1;
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ags->box_fill(SCREEN_FRONT, sx, sy, ex, ey, menu_style.back_color);
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draw_menu_lines(index);
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ags->box_line(SCREEN_FRONT, sx, sy + (menu_style.font_size + 4) * selected, ex, sy + (menu_style.font_size + 4) * (selected + 1) - 1, menu_style.frame_color);
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ags->invalidate_screen(sx, sy, width, height);
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}
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void NACT::close_menu_window(int index)
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{
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Window &w = menu_w[index - 1];
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if (w.save && w.screen) {
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ags->restore_rect(w.screen);
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}
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}
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void NACT::get_menu_window_rect(int index, int* sx, int* sy, int* ex, int* ey)
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{
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Window &w = menu_w[index - 1];
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if (sx) *sx = w.sx;
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if (sy) *sy = w.sy;
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if (ex) *ex = w.ex;
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if (ey) *ey = w.ey;
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}
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int NACT::calculate_menu_max(int window)
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{
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if (game_id.is(GameId::INTRUDER))
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return 6;
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if (game_id.is(GameId::GAKUEN_SENKI))
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return (menu_w[window - 1].ey - menu_w[window - 1].sy) / (menu_style.font_size + 4);
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return 11;
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}
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void NACT::load_display_state(FILEIO* fio)
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{
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menu_style.font_size = fio->getw();
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text_style.font_size = fio->getw();
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ags->palette_bank = fio->getw();
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if (!ags->palette_bank) {
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ags->palette_bank = -1;
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}
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text_style.font_color = fio->getw();
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menu_style.font_color = fio->getw();
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menu_style.frame_color = fio->getw();
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menu_style.back_color = fio->getw();
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text_style.frame_color = fio->getw();
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text_style.back_color = fio->getw();
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for (int i = 0; i < 10; i++) {
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int sx = fio->getw();
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int sy = fio->getw();
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int ex = fio->getw();
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int ey = fio->getw();
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bool save = fio->getw() ? true : false;
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bool frame = fio->getw() ? true : false;
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menu_w[i].reset(sx, sy, ex, ey, frame, save);
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fio->getw();
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fio->getw();
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}
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for (int i = 0; i < 10; i++) {
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int sx = fio->getw();
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int sy = fio->getw();
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int ex = fio->getw();
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int ey = fio->getw();
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bool save = fio->getw() ? true : false;
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bool frame = fio->getw() ? true : false;
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text_w[i].reset(sx, sy, ex, ey, frame, save);
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fio->getw();
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fio->getw();
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}
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}
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void NACT::save_display_state(FILEIO* fio)
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{
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fio->putw(menu_style.font_size);
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fio->putw(text_style.font_size);
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fio->putw(ags->palette_bank == -1 ? 0 : ags->palette_bank);
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fio->putw(text_style.font_color);
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fio->putw(menu_style.font_color);
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fio->putw(menu_style.frame_color);
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fio->putw(menu_style.back_color);
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fio->putw(text_style.frame_color);
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fio->putw(text_style.back_color);
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for (int i = 0; i < 10; i++) {
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fio->putw(menu_w[i].sx);
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fio->putw(menu_w[i].sy);
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fio->putw(menu_w[i].ex);
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fio->putw(menu_w[i].ey);
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fio->putw(menu_w[i].save ? 1 : 0);
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fio->putw(menu_w[i].frame ? 1 : 0);
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fio->putw(0);
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fio->putw(0);
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}
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for (int i = 0; i < 10; i++) {
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fio->putw(text_w[i].sx);
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fio->putw(text_w[i].sy);
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fio->putw(text_w[i].ex);
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fio->putw(text_w[i].ey);
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fio->putw(text_w[i].save ? 1 : 0);
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fio->putw(text_w[i].frame ? 1 : 0);
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fio->putw(0);
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fio->putw(0);
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}
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}
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void NACT::draw_box(int index)
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{
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if (index == 0) {
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// Clear the entire screen
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ags->box_fill(ags->dest_screen, 0, 0, 639, 479, 0);
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return;
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}
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Box& b = box[index - 1];
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if (1 <= index && index <= 10) {
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ags->box_fill(ags->dest_screen, b.sx, b.sy, b.ex, b.ey, b.color);
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} else if (11 <= index && index <= 20) {
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ags->box_line(ags->dest_screen, b.sx, b.sy, b.ex, b.ey, b.color);
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}
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}
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void NACT::load_cg(int page, int transparent)
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{
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ags->load_cg(page, transparent, cg_flags);
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}
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