mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-10-03 04:18:04 +03:00
Centralize the differences between SDL2 and SDL3 behind compatibility interfaces and select the appropriate implementations with the SYSTEM3_SDL_VERSION CMake option. The default is SDL2 except on Android, which supports only SDL3.
181 lines
4.2 KiB
C++
181 lines
4.2 KiB
C++
#if SYSTEM3_SDL_VERSION == 3
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#include <SDL3/SDL_main.h>
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#endif
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#include <string>
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#include "common.h"
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#include "config.h"
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#include "fileio.h"
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#include "texthook.h"
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#include "nact.h"
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#include "debugger/debugger.h"
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#endif
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#ifdef __SWITCH__
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#include <switch.h>
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#endif
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SDL_Window* g_window;
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SDL_Renderer* g_renderer;
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std::unique_ptr<NACT> g_nact;
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namespace {
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SDL_Window* create_window(const Config& config, const GameId& game_id)
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{
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std::string title = "System3-sdl2 " SYSTEM3_VERSION;
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if (game_id.title) {
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title += ": ";
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title += game_id.title;
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}
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SDL_Init(SDL_INIT_VIDEO);
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SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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#if SYSTEM3_SDL_VERSION == 2
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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#endif
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#ifdef __EMSCRIPTEN__
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// Stop SDL from calling emscripten_sleep() in functions that are called
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// indirectly, which does not work with ASYNCIFY_IGNORE_INDIRECT=1. For
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// details, see https://github.com/emscripten-core/emscripten/issues/10746.
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SDL_SetHint(SDL_HINT_EMSCRIPTEN_ASYNCIFY, "0");
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#endif
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#ifdef __ANDROID__
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SDL_SetHint(SDL_HINT_ANDROID_TRAP_BACK_BUTTON, "1");
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SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight");
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Uint32 flags = SDL_WINDOW_FULLSCREEN;
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#else
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SDL_WindowFlags flags = config.fullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_RESIZABLE;
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#if SYSTEM3_SDL_VERSION == 2
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if (config.fullscreen)
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flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
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#endif
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#endif
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#ifdef __EMSCRIPTEN__
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EM_ASM_ARGS({ xsystem35.shell.setWindowTitle(UTF8ToString($0), UTF8ToString($1)); }, title.c_str(), game_id.name);
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const char *window_title = NULL; // Don't let SDL change document.title
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#else
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const char *window_title = title.c_str();
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#endif
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return sdl::CreateWindow(window_title, 640, 400, flags);
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}
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} // namespace
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uint32_t sdl_custom_event_type;
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int main(int argc, char *argv[])
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{
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#ifdef __SWITCH__
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romfsInit();
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#endif
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Config config(argc, argv);
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if (config.print_version) {
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puts(SYSTEM3_VERSION);
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return 0;
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}
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GameId game_id(config);
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g_window = create_window(config, game_id);
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g_renderer = sdl::CreateRenderer(g_window);
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sdl_custom_event_type = SDL_RegisterEvents(1);
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// system3 初期化
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g_nact.reset(NACT::create(config, game_id));
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if (!config.save_dir.empty()) {
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std::string path = config.save_dir;
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if (path[path.size() - 1] == '@') {
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path.pop_back();
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if (game_id.name) {
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path += game_id.name;
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#ifdef WIN32
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mkdir(path.c_str());
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#else
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mkdir(path.c_str(), 0777);
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#endif
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}
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}
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FILEIO::set_savedir(path);
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}
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#ifdef __EMSCRIPTEN__
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// Prevent SDL from calling emscripten_exit_fullscreen on visibilitychange
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emscripten_set_visibilitychange_callback(NULL, 0, NULL);
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EM_ASM( xsystem35.shell.windowSizeChanged(); );
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#endif
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texthook_set_mode(config.texthook_mode);
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texthook_set_suppression_list(config.texthook_suppressions.c_str());
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#ifdef ENABLE_DEBUGGER
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if (config.debugger_mode != DebuggerMode::DISABLED) {
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std::string symbols_path = std::string(NACT::get_scenario_filename(game_id)) + ".symbols";
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g_debugger = std::make_unique<debugger::Debugger>(symbols_path.c_str(), config.debugger_mode);
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g_debugger->init();
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}
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#endif
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int exit_code = 0;
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while (g_nact) {
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exit_code = g_nact->mainloop();
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g_nact.reset();
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if (exit_code == NACT_RESTART)
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g_nact.reset(NACT::create(config, game_id));
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}
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SDL_DestroyRenderer(g_renderer);
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SDL_DestroyWindow(g_window);
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SDL_Quit();
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#ifdef __SWITCH__
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romfsExit();
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#endif
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return exit_code;
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}
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[[noreturn]] void sys_error(const char* format, ...) {
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char buf[512];
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va_list args;
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va_start(args, format);
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vsnprintf(buf, sizeof buf, format, args);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Fatal Error: %s", buf);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "system3", buf, g_window);
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exit(1);
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}
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void sys_warning(const char* format, ...)
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{
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va_list args;
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va_start(args, format);
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#ifdef ENABLE_DEBUGGER
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if (g_debugger && g_debugger->console_vprintf(format, args))
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return;
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#endif
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char buf[1024];
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vsnprintf(buf, sizeof buf, format, args);
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "%s", buf);
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}
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#ifdef __EMSCRIPTEN__
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extern "C"
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EMSCRIPTEN_KEEPALIVE
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void sys_restart()
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{
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g_nact->quit(NACT_RESTART);
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}
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#endif
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