mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-09-29 18:38:13 +03:00
153 lines
3.7 KiB
C++
153 lines
3.7 KiB
C++
/*
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ALICE SOFT SYSTEM 3 for Win32
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[ AGS - pms loader ]
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*/
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#include "ags.h"
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#include "game_id.h"
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#include <string.h>
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void AGS::load_pms(uint8* data, bool set_palette, int transparent)
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{
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// ヘッダ取得
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int sx = data[0x0] | (data[0x1] << 8);
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int sy = data[0x2] | (data[0x3] << 8);
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int ex = data[0x4] | (data[0x5] << 8);
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int ey = data[0x6] | (data[0x7] << 8);
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int width = ex - sx + 1;
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int height = ey - sy + 1;
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uint8 mask = data[0xa];
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// Jコマンドの処理
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if(set_cg_dest) {
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sx = cg_dest_x;
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sy = cg_dest_y;
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ex = sx + width - 1;
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ey = sy + height - 1;
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set_cg_dest = false;
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}
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if(get_palette) {
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SDL_Color colors[256];
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int p = 0x20;
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for(int i = 0; i < 16; i++) {
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for(int j = 0; j < 16; j++) {
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uint8_t r = data[p++];
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uint8_t g = data[p++];
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uint8_t b = data[p++];
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colors[i * 16 + j] = {r, g, b, 255};
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}
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}
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if (game_id.is_rance4x() || game_id.is(GameId::HASHIRIONNA2)) {
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// 上下16色は取得しない
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for(int i = 1; i < 15; i++) {
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if (!(mask & 1 << i)) {
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SDL_SetPaletteColors(program_palette, colors + i * 16, i * 16, 16);
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}
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}
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} else if (game_id.is(GameId::MUGEN) && transparent != -1) {
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// Uコマンドでは上下32色は取得しない
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for(int i = 2; i < 14; i++) {
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if (!(mask & 1 << i)) {
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SDL_SetPaletteColors(program_palette, colors + i * 16, i * 16, 16);
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}
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}
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} else {
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for(int i = 0; i < 16; i++) {
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if (!(mask & 1 << i)) {
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SDL_SetPaletteColors(program_palette, colors + i * 16, i * 16, 16);
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}
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}
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}
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}
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// パレット展開
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if (set_palette) {
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if (game_id.is_rance4x() || game_id.is(GameId::HASHIRIONNA2)) {
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// 上下16色は展開しない
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for(int i = 1; i < 15; i++) {
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if (!(mask & 1 << i)) {
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SDL_SetPaletteColors(screen_palette, program_palette->colors + i * 16, i * 16, 16);
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}
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}
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} else if (game_id.is(GameId::MUGEN) && transparent != -1) {
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// Uコマンドでは上下32色は展開しない
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for(int i = 2; i < 14; i++) {
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if (!(mask & 1 << i)) {
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SDL_SetPaletteColors(screen_palette, program_palette->colors + i * 16, i * 16, 16);
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}
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}
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} else {
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for(int i = 0; i < 16; i++) {
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if (!(mask & 1 << i)) {
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SDL_SetPaletteColors(screen_palette, program_palette->colors + i * 16, i * 16, 16);
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}
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}
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}
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}
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// PMS展開
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uint8 cgdata[3][640];
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int p = 0x320;
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memset(cgdata, 0, sizeof(cgdata));
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for(int y = 0; y < height; y++) {
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int x = 0;
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while(x < width) {
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uint8 d1 = data[p++];
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if(d1 == 0xff) {
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int length = data[p++] + 3;
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memcpy(cgdata[0] + x, cgdata[1] + x, length);
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x += length;
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} else if(d1 == 0xfe) {
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int length = data[p++] + 3;
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memcpy(cgdata[0] + x, cgdata[2] + x, length);
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x += length;
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} else if(d1 == 0xfd) {
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int length = data[p++] + 4;
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uint8 d2 = data[p++];
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memset(cgdata[0] + x, d2, length);
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x += length;
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} else if(d1 == 0xfc) {
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int length = data[p++] + 3;
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uint8 d2 = data[p++];
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uint8 d3 = data[p++];
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for(int i = 0; i < length; i++) {
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cgdata[0][x++] = d2;
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cgdata[0][x++] = d3;
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}
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} else if(d1 == 0xfb || d1 == 0xfa || d1 == 0xf9 || d1 == 0xf8) {
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cgdata[0][x++] = data[p++];
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} else {
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cgdata[0][x++] = d1;
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}
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}
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// VRAMに転送
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if(extract_cg) {
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uint8_t* dest = &vram[dest_screen][y + sy][sx];
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if(transparent == -1) {
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for(int x = 0; x < width; x++) {
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cgdata[2][x] = cgdata[1][x];
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cgdata[1][x] = cgdata[0][x];
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dest[x] = cgdata[0][x];
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}
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} else {
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for(int x = 0; x < width; x++) {
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cgdata[2][x] = cgdata[1][x];
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cgdata[1][x] = cgdata[0][x];
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if(cgdata[0][x] != transparent) {
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dest[x] = cgdata[0][x];
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}
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}
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}
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}
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}
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// 画面更新
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if(dest_screen == 0 && extract_cg) {
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draw_screen(sx, sy, width, height);
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}
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}
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