Files
kichikuou_system3-sdl2/src/sys/ags.cpp
T

638 lines
17 KiB
C++

/*
ALICE SOFT SYSTEM 3 for Win32
[ AGS ]
*/
#include "ags.h"
#include <string.h>
#include "nact.h"
#include "game_id.h"
#include "../config.h"
#include "../fileio.h"
extern SDL_Window* g_window;
extern SDL_Renderer* g_renderer;
static SDL_Surface* display_surface;
#define SET_TEXT(n, x1, y1, x2, y2, f) { \
text_w[n].sx = x1; \
text_w[n].sy = y1; \
text_w[n].ex = x2; \
text_w[n].ey = y2; \
text_w[n].frame = f; \
}
#define SET_MENU(n, x1, y1, x2, y2, f) { \
menu_w[n].sx = x1; \
menu_w[n].sy = y1; \
menu_w[n].ex = x2; \
menu_w[n].ey = y2; \
menu_w[n].frame = f; \
}
#define SET_BOX(n, c, x1, y1, x2, y2) { \
box[n].color = c; \
box[n].sx = x1; \
box[n].sy = y1; \
box[n].ex = x2; \
box[n].ey = y2; \
}
namespace {
const uint32 SCANLINE_ALPHA = 0x38; // 0-255
SDL_Texture* create_scanline_texture(SDL_Renderer* renderer, int width, int height)
{
SDL_Surface* sf = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_ARGB8888);
for (int y = 0; y < height; y++) {
uint32* p = surface_line(sf, y);
uint32 v = y % 2 ? (SCANLINE_ALPHA << 24) : 0;
for (int x = 0; x < width; x++) {
p[x] = v;
}
}
SDL_Texture* tx = SDL_CreateTextureFromSurface(renderer, sf);
SDL_SetTextureBlendMode(tx, SDL_BLENDMODE_BLEND);
SDL_FreeSurface(sf);
return tx;
}
} // namespace
AGS::AGS(const Config& config, const GameId& game_id) : game_id(game_id), dirty(false)
{
// 画面サイズ
if (game_id.is_gakuen()) {
window_width = 582;
screen_width = 512;
window_height = screen_height = 424;
} else {
window_width = screen_width = 640;
window_height = screen_height = 400;
}
scroll = screen_height;
SDL_SetWindowSize(g_window, window_width, window_height);
SDL_RenderSetLogicalSize(g_renderer, window_width, window_height);
sdlTexture = SDL_CreateTexture(g_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, screen_width, screen_height); // TOOD: pixelformat?
scanline_texture = NULL;
// DIBSection 8bpp * 3 (表, 裏, メニュー)
for(int i = 0; i < 3; i++) {
hBmpScreen[i] = SDL_CreateRGBSurface(0, 640, 480, 32, 0, 0, 0, 0);
SDL_LockSurface(hBmpScreen[i]);
// TODO: clear surface
// memset(lpBmpScreen[i], 0, 640 * 480 * sizeof(DWORD));
// 仮想VRAMへのポインタ取得
for(int j = 0; j < 480; j++) {
vram[i][j] = surface_line(hBmpScreen[i], j);
}
}
// DIBSection 24bpp * 1 (最終出力先)
display_surface = hBmpDest = SDL_CreateRGBSurface(0, 640, 480, 32, 0, 0, 0, 0);
SDL_LockSurface(hBmpDest);
// TODO: clear surface
// フォント
TTF_Init();
if (!config.font_file.empty()) {
rw_font = open_file(config.font_file.c_str());
if (!rw_font)
sys_error("Cannot open font file %s", config.font_file.c_str());
} else {
rw_font = open_resource(FONT_RESOURCE_NAME, "fonts");
if (!rw_font)
sys_error("Cannot open default font");
}
hFont16 = TTF_OpenFontRW(rw_font, 0, 16);
SDL_RWseek(rw_font, 0, SEEK_SET);
hFont24 = TTF_OpenFontRW(rw_font, 0, 24);
SDL_RWseek(rw_font, 0, SEEK_SET);
hFont32 = TTF_OpenFontRW(rw_font, 0, 32);
SDL_RWseek(rw_font, 0, SEEK_SET);
hFont48 = TTF_OpenFontRW(rw_font, 0, 48);
SDL_RWseek(rw_font, 0, SEEK_SET);
hFont64 = TTF_OpenFontRW(rw_font, 0, 64);
if (!hFont16 || !hFont24 || !hFont32 || !hFont48 || !hFont64) {
sys_error("TTF_OpenFontRW failed: %s", TTF_GetError());
}
if (config.no_antialias)
ags_setAntialiasedStringMode(0);
// カーソル初期化
for(int i = 0; i < 10; i++) {
hCursor[i] = NULL;
}
// GAIJI.DAT読み込み
memset(gaiji, 0, sizeof(gaiji));
auto fio = FILEIO::open("GAIJI.DAT", FILEIO_READ_BINARY);
if (fio) {
int d1, d2;
while((d1 = fio->getc()) != EOF) {
d2 = fio->getc();
// jis to sjis
d1 += (d2 & 1) ? 0x1f : 0x7d;
d1 += (d1 > 0x7f) ? 1 : 0;
d2 = ((d2 - 0x21) >> 1) + 0x81;
d2 += (d2 > 0x9f) ? 0x40 : 0;
uint16 code = (d1 & 0xff) | ((d2 & 0xff) << 8);
if(0xeb9f <= code && code <= 0xebfc) {
for(int i = 0; i < 32; i++) {
gaiji[code - 0xeb9f][i] = fio->getc();
}
} else if(0xec40 <= code && code <= 0xec9e) {
for(int i = 0; i < 32; i++) {
gaiji[code - 0xec40 + 94][i] = fio->getc();
}
} else {
fio->seek(32, SEEK_CUR);
}
}
}
fio.reset();
// SYSTEM3 初期化
acg.open("ACG.DAT");
// パレット
program_palette = {0};
program_palette[0x00] = SETPALETTE16(0x0, 0x0, 0x0);
program_palette[0x01] = SETPALETTE16(0x0, 0x0, 0xa);
program_palette[0x02] = SETPALETTE16(0xa, 0x0, 0x0);
program_palette[0x03] = SETPALETTE16(0xa, 0x0, 0xa);
program_palette[0x04] = SETPALETTE16(0x0, 0x0, 0x0);
program_palette[0x05] = SETPALETTE16(0x0, 0xa, 0xa);
program_palette[0x06] = SETPALETTE16(0xa, 0xa, 0x0);
program_palette[0x07] = SETPALETTE16(0xd, 0xd, 0xd);
program_palette[0x08] = SETPALETTE16(0x7, 0x7, 0x7);
program_palette[0x09] = SETPALETTE16(0x0, 0x0, 0xf);
program_palette[0x0a] = SETPALETTE16(0xf, 0x0, 0x0);
program_palette[0x0b] = SETPALETTE16(0xf, 0x0, 0xf);
program_palette[0x0c] = SETPALETTE16(0x0, 0xf, 0x0);
program_palette[0x0d] = SETPALETTE16(0x0, 0xf, 0xf);
program_palette[0x0e] = SETPALETTE16(0xf, 0xf, 0x0);
program_palette[0x0f] = SETPALETTE16(0xf, 0xf, 0xf);
if (game_id.sys_ver == 1) {
program_palette[0x10] = SETPALETTE16(0x0, 0x0, 0x0);
program_palette[0x11] = SETPALETTE16(0x0, 0x0, 0xf);
program_palette[0x12] = SETPALETTE16(0xf, 0x0, 0x0);
program_palette[0x13] = SETPALETTE16(0xf, 0x0, 0xf);
program_palette[0x14] = SETPALETTE16(0x0, 0xf, 0x0);
program_palette[0x15] = SETPALETTE16(0x0, 0xf, 0xf);
program_palette[0x16] = SETPALETTE16(0xf, 0xf, 0x0);
program_palette[0x17] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0x18] = SETPALETTE16(0x0, 0x0, 0x0);
program_palette[0x19] = SETPALETTE16(0x0, 0x0, 0xf);
program_palette[0x1a] = SETPALETTE16(0xf, 0x0, 0x0);
program_palette[0x1b] = SETPALETTE16(0xf, 0x0, 0xf);
program_palette[0x1c] = SETPALETTE16(0x0, 0xf, 0x0);
program_palette[0x1d] = SETPALETTE16(0x0, 0xf, 0xf);
program_palette[0x1e] = SETPALETTE16(0xf, 0xf, 0x0);
}
program_palette[0x1f] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0x2f] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0x3f] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0x4f] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0x5f] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0x6f] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0x7f] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0x8f] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0x9f] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0xaf] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0xbf] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0xcf] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0xdf] = SETPALETTE16(0xf, 0xf, 0xf);
program_palette[0xef] = SETPALETTE16(0xf, 0xf, 0xf);
// To improve the quality of text antialiasing, preset the antialiasing
// colors for text drawn in the primary colors (red, green, blue, yellow,
// magenta, cyan, and white) on a black background.
for (int i = 1; i <= 7; i++) {
for (int j = 0; j <= 7; j++) {
int n = 255 * j / 7;
int r = (i & 4) ? n : 0;
int g = (i & 2) ? n : 0;
int b = (i & 1) ? n : 0;
program_palette[0xc0 + i * 8 + j] = SETPALETTE16(r, g, b);
}
}
screen_palette = program_palette;
// Bコマンド
for(int i = 0; i < 10; i++) {
// ウィンドウの初期位置はシステムによって異なる
switch (game_id.crc32_a) {
case CRC32_BUNKASAI:
SET_TEXT(i, 24, 304, 616, 384, false);
SET_MENU(i, 440, 18, 620, 178, true);
break;
case CRC32_CRESCENT:
SET_TEXT(i, 24, 288, 616, 378, false);
// 本来は横メニュー
SET_MENU(i, 464, 50, 623, 240, true);
break;
case CRC32_DPS:
case CRC32_DPS_SG:
//case CRC32_DPS_SG2:
case CRC32_DPS_SG3:
SET_TEXT(i, 48, 288, 594, 393, false);
//SET_MENU(i, 48, 288, 584, 393, false);
SET_MENU(i, 48, 288, 594, 393, false);
break;
case CRC32_FUKEI:
SET_TEXT(i, 44, 282, 593, 396, false);
SET_MENU(i, 460, 14, 635, 214, false);
break;
case CRC32_INTRUDER:
SET_TEXT(i, 8, 280, 629, 393, false);
SET_MENU(i, 448, 136, 623, 340, true);
break;
case CRC32_TENGU:
SET_TEXT(i, 44, 282, 593, 396, false);
SET_MENU(i, 452, 14, 627, 214, false);
break;
case CRC32_TOUSHIN_HINT:
SET_TEXT(i, 8, 311, 623, 391, false);
SET_MENU(i, 452, 14, 627, 214, true);
break;
case CRC32_VAMPIRE:
SET_TEXT(i, 8, 255, 615, 383, false);
SET_MENU(i, 448, 11, 615, 224, false);
case CRC32_VAMPIRE_ENG:
SET_TEXT(i, 8, 255, 615, 383, false);
SET_MENU(i, 448, 11, 615, 234, false);
break;
case CRC32_YAKATA:
SET_TEXT(i, 48, 288, 594, 393, false);
SET_MENU(i, 452, 14, 627, 214, false);
break;
case CRC32_DALK_HINT:
SET_TEXT(i, 24, 308, 376, 386, false);
SET_MENU(i, 404, 28, 604, 244, true);
break;
case CRC32_RANCE3_HINT:
SET_TEXT(i, 104, 304, 615, 383, false);
SET_MENU(i, 464, 24, 623, 200, true);
break;
case CRC32_YAKATA2:
SET_TEXT(i, 104, 304, 620, 382, false);
SET_MENU(i, 420, 28, 620, 244, true);
break;
case CRC32_GAKUEN:
case CRC32_GAKUEN_ENG:
SET_TEXT(i, 8, 260, 505, 384, false);
if (i == 1) {
SET_MENU(i, 128, 32, 337, 178, true);
} else {
SET_MENU(i, 288, 30, 433, 210, true);
}
break;
default:
SET_TEXT(i, 8, 311, 623, 391, true);
SET_MENU(i, 464, 80, 623, 240, true);
break;
}
text_w[i].push = false;
text_w[i].screen = NULL;
text_w[i].window = NULL;
menu_w[i].push = true;
menu_w[i].screen = NULL;
menu_w[i].window = NULL;
}
// Eコマンド
for(int i = 0; i < 20; i++) {
// SET_BOX(i, 0, 0, 0, 631, 399);
SET_BOX(i, 0, 0, 0, 639, 399);
}
if (game_id.sys_ver == 2) {
if (game_id.crc32_a == CRC32_SDPS && (game_id.crc32_b == CRC32_SDPS_TONO || game_id.crc32_b == CRC32_SDPS_KAIZOKU)) {
SET_BOX(0, 0, 40, 8, 598, 271);
} else if (game_id.crc32_a == CRC32_PROSTUDENTG_FD) {
SET_BOX(0, 0, 64, 13, 407, 289);
SET_BOX(1, 0, 24, 298, 111, 390);
SET_BOX(2, 0, 0, 0, 639, 307);
SET_BOX(3, 0, 0, 0, 319, 399);
SET_BOX(4, 0, (16*8), 310, ((77*8)-1), 390);
SET_BOX(5, 0, (4*8), 310, ((76*8)-1), 390);
SET_BOX(6, 0, (2*8), 317, ((56*8)-1), 389);
SET_BOX(7, 15, 64, 13, 407, 289);
SET_BOX(8, 0, 0, 0, 319, 399);
SET_BOX(9, 0, 320, 0, 639, 40);
}
}
// 画面選択
src_screen = dest_screen = 0;
// メッセージ表示
text_dest_x = text_w[0].sx;
text_dest_y = text_w[0].sy + 2;
text_font_maxsize = 0;
text_space = 2;
text_font_size = 16;
if (game_id.sys_ver == 1) {
text_font_color = 15 + 16;
text_frame_color = 15 + 16;
text_back_color = 0 + 16;
} else {
text_font_color = 15;
text_frame_color = 15;
text_back_color = 0;
}
// メニュー表示
menu_dest_x = 2;
menu_dest_y = 0;
menu_font_size = 16;
if (game_id.sys_ver == 1) {
menu_font_color = 15 + 16;
menu_frame_color = 15 + 16;
menu_back_color = 0 + 16;
} else {
menu_font_color = 15;
menu_frame_color = 15;
menu_back_color = 0;
}
menu_fix = false;
draw_hankaku = false;
draw_menu = false;
// CG表示
set_cg_dest = false;
cg_dest_x = cg_dest_y = 0;
for(int i = 0; i < MAX_CG; i++) {
extract_palette_cg[i] = true;
}
get_palette = extract_palette = extract_cg = true;
palette_bank = -1;
// マウスカーソル
cursor_color = 15;
cursor_index = 0;
set_scanline_mode(config.scanline);
}
AGS::~AGS()
{
// 退避領域の開放
for(int i = 0; i < 10; i++) {
if(menu_w[i].screen) {
free(menu_w[i].screen);
}
if(menu_w[i].window) {
free(menu_w[i].window);
}
if(text_w[i].screen) {
free(text_w[i].screen);
}
if(text_w[i].window) {
free(text_w[i].window);
}
}
// カーソル開放
for(int i = 0; i < 10; i++) {
if(hCursor[i]) {
SDL_FreeCursor(hCursor[i]);
}
}
// フォント開放
if (rw_font) {
TTF_CloseFont(hFont16);
TTF_CloseFont(hFont24);
TTF_CloseFont(hFont32);
TTF_CloseFont(hFont48);
TTF_CloseFont(hFont64);
SDL_RWclose(rw_font);
}
// surface開放
for(int i = 0; i < 3; i++) {
SDL_FreeSurface(hBmpScreen[i]);
}
SDL_FreeSurface(hBmpDest);
SDL_DestroyTexture(sdlTexture);
}
void AGS::set_cg_file(const char *file_name)
{
bmp_prefix = NULL;
if (game_id.sys_ver == 3) {
// あゆみちゃん物語 フルカラー実写版
if (!strcmp(file_name, "CGA000.BMP")) {
bmp_prefix = "CGA";
return;
} else if (!strcmp(file_name, "CGB000.BMP")) {
bmp_prefix = "CGB";
return;
}
}
acg.open(file_name);
}
void AGS::set_palette(int index, int r, int g, int b)
{
if(index < 16) {
screen_palette[index] = program_palette[index] = SETPALETTE16(r, g, b);
} else {
screen_palette[index] = program_palette[index] = SETPALETTE256(r, g, b);
}
}
uint8 AGS::get_pixel(int dest, int x, int y)
{
if(vram[dest][y][x] & 0x80000000) {
return 0;
} else {
return (uint8)vram[dest][y][x];
}
}
void AGS::set_pixel(int dest, int x, int y, uint8 color)
{
vram[dest][y][x] = color;
}
void AGS::fade_out(int duration_ms, bool white)
{
if (fade_level)
return;
fade_color = white ? 255 : 0;
Uint32 dwStart = SDL_GetTicks();
while (fade_level < 255) {
g_nact->sys_sleep(16);
int t = SDL_GetTicks() - dwStart;
fade_level = t >= duration_ms ? 255 : t * 255 / duration_ms;
dirty = true;
}
update_screen();
}
void AGS::fade_in(int duration_ms)
{
if (fade_level == 0)
return;
Uint32 dwStart = SDL_GetTicks();
while (fade_level > 0) {
g_nact->sys_sleep(16);
int t = SDL_GetTicks() - dwStart;
fade_level = t >= duration_ms ? 0 : (duration_ms - t) * 255 / duration_ms;
dirty = true;
}
update_screen();
}
void AGS::flush_screen(bool update)
{
if(update) {
for(int y = 0; y < screen_height; y++) {
uint32* src = vram[0][y];
uint32* dest = surface_line(hBmpDest, y);
for(int x = 0; x < screen_width; x++) {
if (game_id.sys_ver == 3 && src[x] & 0x80000000) {
// あゆみちゃん物語 フルカラー実写版
dest[x] = src[x] & 0xffffff;
} else {
dest[x] = screen_palette[src[x] & 0xff];
}
}
}
}
invalidate_screen(0, 0, screen_width, screen_height);
}
void AGS::draw_screen(int sx, int sy, int width, int height)
{
SDL_Rect rect = {sx, sy, width, height};
SDL_Rect screen = {0, 0, screen_width, screen_height};
SDL_Rect clip;
SDL_IntersectRect(&rect, &screen, &clip);
for (int y = clip.y; y < clip.y + clip.h; y++) {
uint32* src = vram[0][y];
uint32* dest = surface_line(hBmpDest, y);
for(int x = clip.x; x < clip.x + clip.w; x++) {
uint32 a=src[x];
if (game_id.sys_ver == 3 && src[x] & 0x80000000) {
// あゆみちゃん物語 フルカラー実写版
dest[x] = src[x] & 0xffffff;
} else {
dest[x] = screen_palette[src[x] & 0xff];
}
}
}
invalidate_screen(clip.x, clip.y, clip.w, clip.h);
}
void AGS::invalidate_screen(int sx, int sy, int width, int height)
{
int top = screen_height == 400 ? sy + (scroll - 400) : sy;
if (top < 0) {
height += top;
top = 0;
}
uint32* pixels = surface_line(hBmpDest, top) + sx;
if (sy + height > screen_height)
height = screen_height - sy;
if (sx + width > hBmpDest->w)
width = hBmpDest->w - sx;
SDL_Rect rect = {sx, sy, width, height};
SDL_UpdateTexture(sdlTexture, &rect, pixels, hBmpDest->pitch);
dirty = true;
}
void AGS::update_screen()
{
if (!dirty)
return;
SDL_RenderClear(g_renderer);
SDL_RenderCopy(g_renderer, sdlTexture, NULL, NULL);
if (fade_level) {
SDL_SetRenderDrawBlendMode(g_renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(g_renderer, fade_color, fade_color, fade_color, fade_level);
SDL_RenderFillRect(g_renderer, NULL);
SDL_SetRenderDrawColor(g_renderer, 0, 0, 0, 255);
SDL_SetRenderDrawBlendMode(g_renderer, SDL_BLENDMODE_NONE);
}
if (scanline_texture)
SDL_RenderCopy(g_renderer, scanline_texture, NULL, NULL);
SDL_RenderPresent(g_renderer);
dirty = false;
}
void AGS::set_scanline_mode(bool enable)
{
if (enable && !scanline_texture) {
scanline_texture = create_scanline_texture(g_renderer, screen_width, screen_height);
dirty = true;
update_screen();
} else if (!enable && scanline_texture) {
SDL_DestroyTexture(scanline_texture);
scanline_texture = NULL;
dirty = true;
update_screen();
}
}
void AGS::save_screenshot(const char* path)
{
SDL_Surface* sf = SDL_CreateRGBSurface(0, screen_width, screen_height, 32, 0, 0, 0, 0);
SDL_Rect r = {0, 0, screen_width, screen_height};
SDL_UnlockSurface(hBmpDest);
SDL_BlitSurface(hBmpDest, &r, sf, NULL);
SDL_LockSurface(hBmpDest);
if (scanline_texture) {
SDL_Renderer* renderer = SDL_CreateSoftwareRenderer(sf);
SDL_Texture *tx = create_scanline_texture(renderer, screen_width, screen_height);
SDL_RenderCopy(renderer, tx, NULL, NULL);
SDL_DestroyTexture(tx);
SDL_DestroyRenderer(renderer);
}
if (SDL_SaveBMP(sf, path) != 0) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "system3",
SDL_GetError(), g_window);
SDL_ClearError();
}
SDL_FreeSurface(sf);
}
int AGS::calculate_menu_max(int window) {
if (game_id.crc32_a == CRC32_INTRUDER)
return 6;
if (game_id.is_gakuen())
return (menu_w[window - 1].ey - menu_w[window - 1].sy) / (menu_font_size + 4);
return 11;
}
#ifdef __EMSCRIPTEN__
extern "C" {
void* EMSCRIPTEN_KEEPALIVE sdl_getDisplaySurface() {
if (SDL_MUSTLOCK(display_surface))
return NULL;
return display_surface->pixels;
}
}
#endif