Files
kichikuou_system3-sdl2/src/sys/dri.cpp
T
kichikuou af69b3cfb3 Migrate to SDL3 (except for Android and Switch)
Switch desktop/emscripten builds from SDL2 to SDL3, applying only the
API changes that cannot compile through the SDL_oldnames.h aliases. Pure
renames will be swept in a follow-up commit.
2026-09-10 20:47:34 +09:00

308 lines
6.4 KiB
C++

/*
ALICE SOFT SYSTEM 3 for Win32
[ DRI ]
*/
#include "dri.h"
#include <memory>
#include <string.h>
#include <SDL3/SDL.h>
#include "game_id.h"
#include "fileio.h"
void Dri::open(const char* file_name)
{
link_table.clear();
fname = file_name;
auto fio = FILEIO::open(file_name, FILEIO_READ_BINARY);
if (!fio)
return;
int link_sector = fio->getw();
int data_sector = fio->getw();
link_table.resize((data_sector - link_sector) * 256);
fio->seek((link_sector - 1) * 256, SEEK_SET);
fio->read(link_table.data(), 256 * (data_sector - link_sector));
}
std::vector<uint8> Dri::load(int page)
{
if (static_cast<size_t>(page) >= link_table.size() / 2)
return {};
int disk_index = link_table[(page - 1) * 2];
int link_index = link_table[(page - 1) * 2 + 1];
if (disk_index == 0 || disk_index == 0x1a)
return {};
fname[0] = 'A' + disk_index - 1;
auto fio = FILEIO::open(fname.c_str(), FILEIO_READ_BINARY);
if (!fio)
return {};
fio->seek(link_index * 2, SEEK_SET);
int start_sector = fio->getw();
int end_sector = fio->getw();
if (end_sector <= start_sector)
return {};
std::vector<uint8_t> buffer((end_sector - start_sector) * 256);
fio->seek((start_sector - 1) * 256, SEEK_SET);
fio->read(buffer.data(), 256 * (end_sector - start_sector));
return buffer;
}
// static
std::vector<uint8> Dri::load_mda(const GameId& game_id, int page)
{
// データ取得
const char* name = NULL;
switch (game_id.game) {
case GameId::BUNKASAI:
name = "AMUS_AB.MDA";
break;
case GameId::CRESCENT:
name = "AMUS_CRS.MDA";
break;
case GameId::DPS:
name = "AMUS_DPS.MDA";
break;
case GameId::DPS_SG_FAHREN:
case GameId::DPS_SG_KATEI:
case GameId::DPS_SG_NOBUNAGA:
case GameId::DPS_SG2_ANTIQUE:
case GameId::DPS_SG2_IKENAI:
case GameId::DPS_SG2_AKAI:
case GameId::DPS_SG3_RABBIT:
case GameId::DPS_SG3_SHINKON:
case GameId::DPS_SG3_SOTSUGYOU:
name = "AMUS_SG.MDA";
break;
case GameId::FUKEI:
name = "AMUS_VX.MDA";
break;
case GameId::INTRUDER:
name = "AMUS_INT.MDA";
break;
case GameId::TENGU:
name = "AMUS_AT.MDA";
break;
case GameId::TOUSHIN_HINT:
name = "AMUS_T1.MDA";
break;
case GameId::LITTLE_VAMPIRE:
name = "AMUS_LP2.MDA";
break;
case GameId::YAKATA:
name = "AMUS_AL1.MDA";
break;
case GameId::AYUMI_FD:
case GameId::AYUMI_HINT:
case GameId::AYUMI_PROTO:
name = "AMUS_AYM.MDA";
break;
case GameId::DALK_HINT:
name = "AMUS_DLK.MDA";
break;
case GameId::DRSTOP:
name = "AMUS_DRS.MDA";
break;
case GameId::PROG_FD:
name = "AMUS_PSG.MDA";
break;
case GameId::RANCE3_HINT:
name = "AMUS_R3H.MDA";
break;
case GameId::SDPS_MARIA:
case GameId::SDPS_TONO:
case GameId::SDPS_KAIZOKU:
name = "AMUS_SDP.MDA";
break;
case GameId::YAKATA2:
name = "AMUS_AL2.MDA";
break;
case GameId::AMBIVALENZ_FD:
case GameId::AMBIVALENZ_CD:
name = "AMUS_AMB.MDA";
break;
case GameId::DPS_ALL:
name = "AMUS_ALL.MDA";
break;
case GameId::FUNNYBEE_CD:
case GameId::FUNNYBEE_FD:
name = "AMUS_BEE.MDA";
break;
case GameId::ONLYYOU:
case GameId::ONLYYOU_DEMO:
name = "AMUS_OY.MDA";
break;
case GameId::PROG_CD:
name = "AMUS_PSG.MDA";
break;
case GameId::RANCE4:
name = "AMUS_R4.MDA";
break;
case GameId::RANCE41:
name = "AMUS_R41.MDA";
break;
case GameId::RANCE42:
name = "AMUS_R42.MDA";
break;
case GameId::AYUMI_CD:
case GameId::AYUMI_LIVE_256:
case GameId::AYUMI_LIVE_FULL:
name = "AMUS_AYM.MDA";
break;
case GameId::YAKATA3_CD:
case GameId::YAKATA3_FD:
name = "AMUS_AL3.MDA";
break;
case GameId::HASHIRIONNA2:
name = "AMUS_RG2.MDA";
break;
case GameId::TOUSHIN2_GD:
name = "AMUS_T2.MDA";
break;
case GameId::OTOME:
name = "AMUS_OTM.MDA";
break;
case GameId::MUGEN:
name = "AMUS_MGN.MDA";
break;
case GameId::GAKUEN_KING:
name = "AMUS_KNG.MDA";
break;
}
if(name == NULL) {
return {};
}
SDL_RWops* rw = open_resource(name, "mda");
if (!rw)
return {};
uint8 buf[4];
// ページの位置を取得
SDL_ReadIO(rw, buf, 4);
int link_sector = buf[0] | (buf[1] << 8);
int data_sector = buf[2] | (buf[3] << 8);
if(page > (data_sector - link_sector) * 128 - 1) {
// ページ番号不正
SDL_RWclose(rw);
return {};
}
SDL_RWseek(rw, (link_sector - 1) * 256 + (page - 1) * 2, RW_SEEK_SET);
SDL_ReadIO(rw, buf, 2);
int disk_index = buf[0];
int link_index = buf[1];
if(disk_index == 0 || disk_index == 0x1a) {
// 欠番
SDL_RWclose(rw);
return {};
}
// AMUS.MDA以外にリンクされている場合はリソースを開き直す
if(disk_index == 2) {
SDL_RWclose(rw);
switch (game_id.game) {
case GameId::DPS_SG_FAHREN:
name = "BMUS_FAH.MDA";
break;
case GameId::DPS_SG_KATEI:
name = "BMUS_KAT.MDA";
break;
case GameId::DPS_SG_NOBUNAGA:
name = "BMUS_NOB.MDA";
break;
case GameId::DPS_SG2_ANTIQUE:
name = "BMUS_ANT.MDA";
break;
case GameId::DPS_SG2_IKENAI:
name = "BMUS_NAI.MDA";
break;
case GameId::DPS_SG2_AKAI:
name = "BMUS_AKA.MDA";
break;
case GameId::DPS_SG3_RABBIT:
name = "BMUS_RAB.MDA";
break;
case GameId::DPS_SG3_SHINKON:
name = "BMUS_SIN.MDA";
break;
case GameId::DPS_SG3_SOTSUGYOU:
name = "BMUS_SOT.MDA";
break;
case GameId::SDPS_MARIA:
name = "BMUS_MTK.MDA";
break;
case GameId::SDPS_TONO:
name = "BMUS_TNM.MDA";
break;
case GameId::SDPS_KAIZOKU:
name = "BMUS_KAM.MDA";
break;
default:
name = NULL;
break;
}
if(name == NULL) {
return {};
}
if((rw = open_resource(name, "mda")) == NULL) {
return {};
}
} else if(disk_index == 3) {
SDL_RWclose(rw);
switch (game_id.game) {
case GameId::TOUSHIN_HINT:
name = "CMUS_T1.MDA";
break;
default:
name = NULL;
break;
}
if(name == NULL) {
return {};
}
if((rw = open_resource(name, "mda")) == NULL) {
return {};
}
} else if(disk_index != 1) {
// AMUS.MDA以外にリンクされている場合は失敗
SDL_RWclose(rw);
return {};
}
// データ取得
SDL_RWseek(rw, link_index * 2, RW_SEEK_SET);
SDL_ReadIO(rw, buf, 4);
int start_sector = buf[0] | (buf[1] << 8);
int end_sector = buf[2] | (buf[3] << 8);
int size = (end_sector - start_sector) * 256;
if (size == 0) {
// サイズ不正
SDL_RWclose(rw);
return {};
}
std::vector<uint8_t> buffer(size);
SDL_RWseek(rw, (start_sector - 1) * 256, RW_SEEK_SET);
SDL_ReadIO(rw, buffer.data(), size);
SDL_RWclose(rw);
return buffer;
}