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Run a compiled System 1/2/3 scenarios with SDL's dummy video and audio drivers, and report failures through the text hook and exit status.
111 lines
1.6 KiB
C
111 lines
1.6 KiB
C
#ifndef _GAMEID_H_
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#define _GAMEID_H_
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#include <stdint.h>
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struct Config;
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enum Language {
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JAPANESE = 0,
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ENGLISH = 1,
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};
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struct GameId {
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enum Game {
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UNKNOWN,
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// System 1
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SYSTEM1_GENERIC,
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BUNKASAI,
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CRESCENT,
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DPS,
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DPS_SG_FAHREN,
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DPS_SG_KATEI,
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DPS_SG_NOBUNAGA,
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DPS_SG2_ANTIQUE,
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DPS_SG2_IKENAI,
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DPS_SG2_AKAI,
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DPS_SG3_RABBIT,
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DPS_SG3_SHINKON,
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DPS_SG3_SOTSUGYOU,
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FUKEI,
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INTRUDER,
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RANCE,
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RANCE2,
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RANCE2_HINT,
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TENGU,
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TOUSHIN,
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TOUSHIN_HINT,
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LITTLE_VAMPIRE,
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YAKATA,
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GAKUEN,
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// System 2
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SYSTEM2_GENERIC,
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AYUMI_FD,
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AYUMI_HINT,
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AYUMI_PROTO,
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DALK,
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DALK_HINT,
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DRSTOP,
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PROG_FD,
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RANCE3,
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RANCE3_HINT,
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RANCE4,
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RANCE4_OPT,
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SDPS_MARIA,
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SDPS_TONO,
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SDPS_KAIZOKU,
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YAKATA2,
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// System 3
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SYSTEM3_GENERIC,
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AMBIVALENZ_FD,
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AMBIVALENZ_CD,
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DPS_ALL,
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FUNNYBEE_CD,
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FUNNYBEE_FD,
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ONLYYOU,
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ONLYYOU_DEMO,
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PROG_CD,
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PROG_OMAKE,
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RANCE41,
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RANCE42,
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AYUMI_CD,
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AYUMI_LIVE_256,
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AYUMI_LIVE_FULL,
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YAKATA3_CD,
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YAKATA3_FD,
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HASHIRIONNA2,
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TOUSHIN2,
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TOUSHIN2_GD,
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TOUSHIN2_SP,
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OTOME,
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NINGYO,
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MUGEN,
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NISE_NAGURI,
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GAKUEN_KING,
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};
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int game;
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const char* name;
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int sys_ver;
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const char* title;
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Language language;
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const char* encoding;
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explicit GameId(const Config& config);
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bool is(Game g) const { return game == g; }
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bool is_valid() const { return game != UNKNOWN; }
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bool is_system1_dps() const {
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return DPS <= game && game <= DPS_SG3_SOTSUGYOU;
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}
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bool is_sdps() const {
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return game == SDPS_MARIA || game == SDPS_TONO || game == SDPS_KAIZOKU;
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}
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bool is_rance4x() const {
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return game == RANCE41 || game == RANCE42;
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}
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};
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#endif // _GAMEID_H_
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