mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-10-10 16:28:17 +03:00
384 lines
8.3 KiB
C++
384 lines
8.3 KiB
C++
/*
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ALICE SOFT SYSTEM 3 for Win32
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[ NACT ]
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*/
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#ifndef _NACT_H_
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#define _NACT_H_
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#include <memory>
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#include <string>
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#include <vector>
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#include <stdio.h>
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#include "../common.h"
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#include "config.h"
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#include "dri.h"
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#include "game_id.h"
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#include "scenario.h"
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#define RND var[ 0]
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#define D01 var[ 1]
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#define D02 var[ 2]
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#define D03 var[ 3]
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#define D04 var[ 4]
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#define D05 var[ 5]
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#define D06 var[ 6]
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#define D07 var[ 7]
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#define D08 var[ 8]
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#define D09 var[ 9]
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#define D10 var[10]
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#define D11 var[11]
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#define D12 var[12]
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#define D13 var[13]
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#define D14 var[14]
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#define D15 var[15]
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#define D16 var[16]
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#define D17 var[17]
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#define D18 var[18]
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#define D19 var[19]
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#define D20 var[20]
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#define U01 var[21]
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#define U02 var[22]
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#define U03 var[23]
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#define U04 var[24]
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#define U05 var[25]
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#define U06 var[26]
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#define U07 var[27]
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#define U08 var[28]
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#define U09 var[29]
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#define U10 var[30]
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#define U11 var[31]
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#define U12 var[32]
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#define U13 var[33]
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#define U14 var[34]
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#define U15 var[35]
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#define U16 var[36]
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#define U17 var[37]
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#define U18 var[38]
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#define U19 var[39]
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#define U20 var[40]
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#define B01 var[41]
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#define B02 var[42]
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#define B03 var[43]
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#define B04 var[44]
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#define B05 var[45]
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#define B06 var[46]
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#define B07 var[47]
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#define B08 var[48]
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#define B09 var[49]
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#define B10 var[50]
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#define B11 var[51]
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#define B12 var[52]
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#define B13 var[53]
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#define B14 var[54]
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#define B15 var[55]
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#define B16 var[56]
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#define M_X var[57]
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#define M_Y var[58]
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#define MAX_VERB 128
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#define MAX_OBJ 256
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#define MAX_PCM 256
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#define MAX_VAR 512
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#define MAX_STRVAR 10
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#define TRACE(fmt, ...) if (config.trace) trace(fmt "\n", ##__VA_ARGS__)
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class AGS;
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class MAKO;
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class MsgSkip;
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class Encoding;
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// special codes for NACT::exit_code
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const int NACT_HALT = -1;
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const int NACT_RESTART = -2;
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class NACT
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{
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public:
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static NACT* create(const Config& config, const GameId& game_id);
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NACT(const Config& config, const GameId& game_id);
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virtual ~NACT();
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Scenario sco;
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AGS* ags;
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protected:
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MAKO* mako;
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MsgSkip* msgskip;
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// コマンドパーサ
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void execute();
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// 変数
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uint16 var[MAX_VAR] = {};
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uint16 var_stack[30][20] = {};
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char tvar[MAX_STRVAR][33] = {};
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char tvar_stack[30][MAX_STRVAR][22] = {};
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int tvar_index = 0;
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int tvar_maxlen;
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void message(uint8_t first_byte);
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// Commands
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void cmd_calc();
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virtual void cmd_branch() = 0;
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void cmd_label_jump();
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void cmd_label_call();
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void cmd_page_jump();
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void cmd_page_call();
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void cmd_set_menu();
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void cmd_open_menu();
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void cmd_set_verbobj();
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void cmd_set_verbobj2();
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virtual void cmd_open_verb() = 0;
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void cmd_a();
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virtual void cmd_b() = 0;
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virtual void cmd_d() = 0;
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virtual void cmd_e() = 0;
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void cmd_f();
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virtual void cmd_g() = 0;
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virtual void cmd_h() = 0;
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virtual void cmd_i() = 0;
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virtual void cmd_j() = 0;
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virtual void cmd_k() = 0;
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virtual void cmd_l() = 0;
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virtual void cmd_m() = 0;
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virtual void cmd_n() = 0;
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virtual void cmd_o() = 0;
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virtual void cmd_p() = 0;
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virtual void cmd_q() = 0;
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void cmd_r();
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void cmd_s();
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virtual void cmd_t() = 0;
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virtual void cmd_u() = 0;
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virtual void cmd_v() = 0;
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virtual void cmd_w() = 0;
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void cmd_x();
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virtual void cmd_y() = 0;
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virtual void cmd_z() = 0;
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// SYSTEM1
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virtual void opening() {}
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// DPS
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bool text_refresh;
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bool column = true; // 座標モード
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bool wait_keydown = true; // ウェイト時のキー受付
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int text_wait_time = 100; // テキスト表示のウェイト
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bool text_wait_enb = false; // テキスト表示のウェイト有効/無効
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int mouse_sence = 16; // マウス感度
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int menu_window = 1; // メニューウィンドウ番号
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int text_window = 1; // メッセージウィンドウ番号
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bool show_push = true; // Push表示
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bool clear_text = true; // メニュー後のメッセージウィンドウ消去
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struct MenuItem {
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uint16_t addr;
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uint8_t verb;
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uint8_t obj;
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explicit MenuItem(uint16_t addr, uint8_t verb = 0, uint8_t obj = 0) : addr(addr), verb(verb), obj(obj) {}
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};
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std::vector<MenuItem> menu_items;
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std::string caption_verb[MAX_VERB];
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std::string caption_obj[MAX_OBJ];
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bool verb_obj = false; // 動詞-形容詞型メニューの定義中
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bool set_palette = false;
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int pcm_index = 0;
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int pcm[MAX_PCM] = {};
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// 下位関数
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bool is_message(uint8_t c) { return c == ' ' || c & 0x80; }
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uint16 random(uint16 range);
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uint32 seed; // 乱数の種
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bool load(int index);
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bool save(int index, const char header[112]);
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int menu_select(int num_items);
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void wait_after_open_menu();
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uint8 get_key();
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void get_cursor(int* x, int* y);
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void set_cursor(int x, int y);
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SDL_GameController *sdl_gamecontroller = NULL;
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int mouse_x = 0, mouse_y = 0;
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// Y27 ダイアログ
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void text_dialog();
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// 終了フラグ
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bool terminate = false;
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int exit_code;
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// Platform-specific setup / cleanup code
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void platform_initialize();
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void platform_finalize();
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public:
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int mainloop();
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void sys_sleep(int ms);
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void quit(int code);
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void process_next_event();
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bool is_terminating() const { return terminate; }
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int get_screen_height();
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void select_cursor();
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void text_wait();
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void set_skip_menu_state(bool enabled, bool checked);
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virtual uint16 cali() = 0;
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bool mouse_move_enabled = true;
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const Config& config;
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const GameId& game_id;
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std::unique_ptr<Encoding> encoding;
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Strings strings;
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void trace(const char *format, ...);
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int get_scenario_page() const { return sco.page(); }
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uint16 get_var(int index) const { return var[index]; }
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void set_var(int index, uint16_t value) { var[index] = value; }
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const char* get_string(int index) const { return tvar[index]; }
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void set_string(int index, const char* value);
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private:
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void pump_events();
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void handle_event(SDL_Event e);
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bool handle_platform_event(const SDL_Event& e);
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};
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class NACT_Sys1 final : public NACT {
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public:
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NACT_Sys1(const Config& config, const GameId& game_id);
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protected:
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void cmd_branch() override;
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void cmd_open_verb() override;
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void cmd_b() override;
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void cmd_d() override;
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void cmd_e() override;
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void cmd_g() override;
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void cmd_h() override;
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void cmd_i() override;
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void cmd_j() override;
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void cmd_k() override;
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void cmd_l() override;
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void cmd_m() override;
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void cmd_n() override;
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void cmd_o() override;
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void cmd_p() override;
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void cmd_q() override;
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void cmd_t() override;
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void cmd_u() override;
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void cmd_v() override;
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void cmd_w() override;
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void cmd_y() override;
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void cmd_z() override;
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void opening() override;
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uint16 cali() override;
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private:
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void cmd_open_obj(int verb);
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// Intruder Zコマンド
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int paint_x;
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int paint_y;
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int map_page;
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// GAKUEN
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bool enable_graphics = true;
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// Rance 2
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int last_paint_x = -1, last_paint_y = -1;
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};
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class NACT_Sys2 final : public NACT {
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public:
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NACT_Sys2(const Config& config, const GameId& game_id) : NACT(config, game_id) {}
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protected:
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void cmd_branch() override;
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void cmd_open_verb() override;
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void cmd_b() override;
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void cmd_d() override;
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void cmd_e() override;
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void cmd_g() override;
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void cmd_h() override;
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void cmd_i() override;
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void cmd_j() override;
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void cmd_k() override;
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void cmd_l() override;
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void cmd_m() override;
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void cmd_n() override;
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void cmd_o() override;
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void cmd_p() override;
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void cmd_q() override;
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void cmd_t() override;
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void cmd_u() override;
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void cmd_v() override;
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void cmd_w() override;
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void cmd_y() override;
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void cmd_z() override;
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uint16 cali() override;
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private:
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void cmd_open_obj(int verb);
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};
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class NACT_Sys3 final : public NACT {
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public:
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NACT_Sys3(const Config& config, const GameId& game_id) : NACT(config, game_id) {}
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protected:
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void cmd_branch() override;
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void cmd_open_verb() override;
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void cmd_b() override;
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void cmd_d() override;
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void cmd_e() override;
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void cmd_g() override;
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void cmd_h() override;
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void cmd_i() override;
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void cmd_j() override;
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void cmd_k() override;
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void cmd_l() override;
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void cmd_m() override;
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void cmd_n() override;
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void cmd_o() override;
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void cmd_p() override;
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void cmd_q() override;
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void cmd_t() override;
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void cmd_u() override;
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void cmd_v() override;
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void cmd_w() override;
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void cmd_y() override;
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void cmd_z() override;
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uint16 cali() override;
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private:
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void cmd_open_obj(int verb);
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uint16 cali2();
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struct K3HackInfo;
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static const K3HackInfo yakata3cd_k3_hack_table[];
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static const K3HackInfo yakata3fd_k3_hack_table[];
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static const K3HackInfo onlyyou_k3_hack_table[];
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bool k3_hack(const K3HackInfo* info_table);
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};
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extern std::unique_ptr<NACT> g_nact;
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#endif // _NACT_H_
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