Files
kichikuou_system3-sdl2/src/sys/ags_vsp.cpp
T

173 lines
4.4 KiB
C++

/*
ALICE SOFT SYSTEM 3 for Win32
[ AGS - vsp loader ]
*/
#include "ags.h"
#include "crc32.h"
void AGS::load_vsp(uint8* data, int page, int transparent)
{
// ヘッダ取得
int sx = data[0] | (data[1] << 8);
int sy = data[2] | (data[3] << 8);
int ex = data[4] | (data[5] << 8);
int ey = data[6] | (data[7] << 8);
int width = ex - sx;
int height = ey - sy;
uint8 base = (data[9] & 0x0f) << 4;
// Jコマンドの処理
if(set_cg_dest) {
sx = cg_dest_x >> 3;
sy = cg_dest_y;
ex = sx + width;
ey = sy + height;
set_cg_dest = false;
}
// Zコマンドの処理
#if defined(_SYSTEM3)
if(nact->crc32 == CRC32_AMBIVALENZ_FD || nact->crc32 == CRC32_AMBIVALENZ_CD) {
// Z 0,numを無視する
} else {
#endif
if(palette_bank != -1) {
base = (palette_bank & 0x0f) << 4;
}
#if defined(_SYSTEM3)
}
#endif
// パレット取得
if(get_palette) {
int p = 0x0a;
for(int i = 0; i < 16; i++) {
uint32 b = data[p++] & 0xf;
uint32 r = data[p++] & 0xf;
uint32 g = data[p++] & 0xf;
program_palette[base + i] = SETPALETTE16(r, g, b);
}
}
// パレット展開
#if defined(_SYSTEM3)
if(nact->crc32 == CRC32_FUNNYBEE_FD || nact->crc32 == CRC32_FUNNYBEE_CD || nact->crc32 == CRC32_FUNNYBEE_PATCH) {
if(extract_palette_cg[page]) {
for(int i = 0; i < 16; i++) {
screen_palette[base + i] = program_palette[base + i];
}
}
} else {
#endif
if(extract_palette && extract_palette_cg[page]) {
for(int i = 0; i < 16; i++) {
screen_palette[base + i] = program_palette[base + i];
}
}
#if defined(_SYSTEM3)
}
#endif
// VSP展開
uint8 cgdata[4][2][480], mask = 0;
int p = 0x3a;
memset(cgdata, 0, sizeof(cgdata));
for(int x = 0; x < width; x++) {
for(int pl = 0; pl < 4; pl++) {
int y = 0;
while(y < height) {
uint8 d1 = data[p++];
if(d1 == 0) {
int length = data[p++] + 1;
for(int i = 0; i < length; i++) {
cgdata[pl][0][y] = cgdata[pl][1][y];
y++;
}
} else if(d1 == 1) {
int length = data[p++] + 1;
uint8 d2 = data[p++];
for(int i = 0; i < length; i++) {
cgdata[pl][0][y++] = d2;
}
} else if(d1 == 2) {
int length = data[p++] + 1;
uint8 d2 = data[p++];
uint8 d3 = data[p++];
for(int i = 0; i < length; i++) {
cgdata[pl][0][y++] = d2;
cgdata[pl][0][y++] = d3;
}
} else if(d1 == 3) {
int length = data[p++] + 1;
for(int i = 0; i < length; i++) {
cgdata[pl][0][y] = cgdata[0][0][y] ^ mask;
y++;
}
mask = 0;
} else if(d1 == 4) {
int length = data[p++] + 1;
for(int i = 0; i < length; i++) {
cgdata[pl][0][y] = cgdata[1][0][y] ^ mask;
y++;
}
mask = 0;
} else if(d1 == 5) {
int length = data[p++] + 1;
for(int i = 0; i < length; i++) {
cgdata[pl][0][y] = cgdata[2][0][y] ^ mask;
y++;
}
mask = 0;
} else if(d1 == 6) {
mask = 0xff;
} else if(d1 == 7) {
cgdata[pl][0][y++] = data[p++];
} else {
cgdata[pl][0][y++] = d1;
}
}
}
// VRAMに転送
if(extract_cg) {
for(int y = 0; y < height; y++) {
uint8 b0, b1, b2, b3, c[8];
b0 = cgdata[0][1][y] = cgdata[0][0][y];
b1 = cgdata[1][1][y] = cgdata[1][0][y];
b2 = cgdata[2][1][y] = cgdata[2][0][y];
b3 = cgdata[3][1][y] = cgdata[3][0][y];
c[0] = ((b0 >> 7) & 1) | ((b1 >> 6) & 2) | ((b2 >> 5) & 4) | ((b3 >> 4) & 8);
c[1] = ((b0 >> 6) & 1) | ((b1 >> 5) & 2) | ((b2 >> 4) & 4) | ((b3 >> 3) & 8);
c[2] = ((b0 >> 5) & 1) | ((b1 >> 4) & 2) | ((b2 >> 3) & 4) | ((b3 >> 2) & 8);
c[3] = ((b0 >> 4) & 1) | ((b1 >> 3) & 2) | ((b2 >> 2) & 4) | ((b3 >> 1) & 8);
c[4] = ((b0 >> 3) & 1) | ((b1 >> 2) & 2) | ((b2 >> 1) & 4) | ((b3 ) & 8);
c[5] = ((b0 >> 2) & 1) | ((b1 >> 1) & 2) | ((b2 ) & 4) | ((b3 << 1) & 8);
c[6] = ((b0 >> 1) & 1) | ((b1 ) & 2) | ((b2 << 1) & 4) | ((b3 << 2) & 8);
c[7] = ((b0 ) & 1) | ((b1 << 1) & 2) | ((b2 << 2) & 4) | ((b3 << 3) & 8);
uint32* dest = &vram[dest_screen][y + sy][(x + sx) * 8];
if(transparent == -1) {
for(int i = 0; i < 8; i++) {
dest[i] = c[i] | base;
}
} else {
for(int i = 0; i < 8; i++) {
if(c[i] != transparent) {
dest[i] = c[i] | base;
}
}
}
}
}
}
// 画面更新
if(dest_screen == 0 && extract_cg) {
draw_screen(sx * 8, sy, width * 8, height);
}
}