Files
kichikuou_system3-sdl2/src/sys/ags_gl3.cpp
T

151 lines
3.8 KiB
C++

/*
ALICE SOFT SYSTEM 1 for Win32
[ AGS - gl3 loader ]
*/
#include "ags.h"
void AGS::load_gl3(uint8* data, int page, int transparent)
{
// ヘッダ取得
uint16 tmp = (data[0x30] | (data[0x31] << 8)) - 0x8000;
int sx = tmp % 80;
int sy = tmp / 80;
int width = data[0x32] | (data[0x33] << 8);
int height = data[0x34] | (data[0x35] << 8);
uint8 base = 0;
// Jコマンドの処理
if(set_cg_dest) {
sx = cg_dest_x >> 3;
sy = cg_dest_y;
set_cg_dest = false;
}
// Zコマンドの処理
if(palette_bank != -1) {
base = (palette_bank & 0x0f) << 4;
}
// パレット取得
if(get_palette) {
for(int i = 0; i < 16; i++) {
uint32 b = data[i * 3 + 0];
uint32 r = data[i * 3 + 1];
uint32 g = data[i * 3 + 2];
program_palette[base + i] = SETPALETTE16(r, g, b);
}
}
// パレット展開
if(extract_palette && extract_palette_cg[page]) {
for(int i = 0; i < 16; i++) {
screen_palette[base + i] = program_palette[base + i];
}
}
// GL3展開
uint8 cgdata[4][80][3];
int p = 0x36;
memset(cgdata, 0, sizeof(cgdata));
for(int y = 0; y < height; y++) {
for(int pl = 0; pl < 4; pl++) {
int x = 0;
while(x < width) {
uint8 d1 = data[p++];
if(d1 == 0x0) {
uint8 d2 = data[p++];
if(d2 < 0x80) {
uint8 d3 = data[p++];
for(int i = 0; i < d2; i++) {
cgdata[pl][x++][0] = d3;
}
} else {
uint8 d3 = cgdata[pl][x + 1][2];
for(int i = 0; i < d2 - 0x80; i++) {
cgdata[pl][x++][0] = d3;
}
}
} else if(d1 == 0x1) {
cgdata[pl][x++][0] = data[p++];
} else if(0x2 <= d1 && d1 <= 0x7) {
uint8 d2 = data[p++];
for(int i = 0; i < d1; i++) {
cgdata[pl][x++][0] = d2;
}
} else if(0x8 <= d1 && d1 <= 0xd) {
uint8 d2 = cgdata[pl][x + 1][2];
for(int i = 0; i < d1 - 6; i++) {
cgdata[pl][x++][0] = d2;
}
} else if(d1 == 0xe) {
uint8 d2 = data[p++];
for(int i = 0; i < d2; i++) {
cgdata[pl][x][0] = cgdata[2][x][0];
x++;
}
} else if(d1 == 0xf) {
uint8 d2 = data[p++];
if(d2 < 0x80) {
for(int i = 0; i < d2; i++) {
cgdata[pl][x][0] = cgdata[0][x][0];
x++;
}
} else {
for(int i = 0; i < d2 - 0x80; i++) {
cgdata[pl][x][0] = cgdata[1][x][0];
x++;
}
}
} else {
cgdata[pl][x++][0] = d1;
}
}
}
// VRAMに転送
if(extract_cg) {
for(int x = 0; x < width; x++) {
for(int pl = 0; pl < 4; pl++) {
cgdata[pl][x][2] = cgdata[pl][x][1];
cgdata[pl][x][1] = cgdata[pl][x][0];
}
uint8 b0, b1, b2, b3, c[8];
b0 = cgdata[0][x][0];
b1 = cgdata[1][x][0];
b2 = cgdata[2][x][0];
b3 = cgdata[3][x][0];
c[0] = ((b0 >> 7) & 1) | ((b1 >> 6) & 2) | ((b2 >> 5) & 4) | ((b3 >> 4) & 8);
c[1] = ((b0 >> 6) & 1) | ((b1 >> 5) & 2) | ((b2 >> 4) & 4) | ((b3 >> 3) & 8);
c[2] = ((b0 >> 5) & 1) | ((b1 >> 4) & 2) | ((b2 >> 3) & 4) | ((b3 >> 2) & 8);
c[3] = ((b0 >> 4) & 1) | ((b1 >> 3) & 2) | ((b2 >> 2) & 4) | ((b3 >> 1) & 8);
c[4] = ((b0 >> 3) & 1) | ((b1 >> 2) & 2) | ((b2 >> 1) & 4) | ((b3 ) & 8);
c[5] = ((b0 >> 2) & 1) | ((b1 >> 1) & 2) | ((b2 ) & 4) | ((b3 << 1) & 8);
c[6] = ((b0 >> 1) & 1) | ((b1 ) & 2) | ((b2 << 1) & 4) | ((b3 << 2) & 8);
c[7] = ((b0 ) & 1) | ((b1 << 1) & 2) | ((b2 << 2) & 4) | ((b3 << 3) & 8);
uint32* dest = &vram[dest_screen][y + sy][(x + sx) * 8];
if(transparent == -1) {
for(int i = 0; i < 8; i++) {
dest[i] = c[i] | base;
}
} else {
for(int i = 0; i < 8; i++) {
if(c[i] != transparent) {
dest[i] = c[i] | base;
}
}
}
}
}
}
// 画面更新
if(dest_screen == 0 && extract_cg) {
draw_screen(sx * 8, sy, width * 8, height);
}
}