mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-09-28 18:08:03 +03:00
- Added initial text / menu positions for newly-supported games - convert_zenkaku and convert_hankaku are now public - load_cg supports Ayumi Floppy - VSP: A transparency value of 101 now ignores get_palette
218 lines
5.5 KiB
C++
218 lines
5.5 KiB
C++
/*
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ALICE SOFT SYSTEM 3 for Win32
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[ AGS - draw ]
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*/
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#include "ags.h"
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#include "dri.h"
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#include "crc32.h"
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void AGS::load_cg(int page, int transparent)
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{
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if (nact->sys_ver == 3) {
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// あゆみちゃん物語 フルカラー実写版
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if(strncmp(acg, "CGA000.BMP", 10) == 0) {
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char file_name[_MAX_PATH];
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sprintf_s(file_name, _MAX_PATH, "CGA%03d.BMP", page);
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load_bmp(file_name);
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return;
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} else if(strncmp(acg, "CGB000.BMP", 10) == 0) {
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char file_name[_MAX_PATH];
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sprintf_s(file_name, _MAX_PATH, "CGB%03d.BMP", page);
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load_bmp(file_name);
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return;
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}
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}
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DRI* dri = new DRI();
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int size;
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uint8* data = dri->load(acg, page, &size);
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if(data && size > 0) {
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switch (nact->sys_ver) {
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case 1:
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switch (nact->crc32_a) {
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case CRC32_BUNKASAI:
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load_vsp(data, page, transparent);
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break;
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case CRC32_INTRUDER:
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// load_gm3(data, page, transparent);
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load_vsp(data, page, transparent); // 暫定
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break;
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case CRC32_VAMPIRE:
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load_vsp2l(data, page, transparent);
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break;
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default:
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load_gl3(data, page, transparent);
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break;
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}
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break;
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case 2:
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if(nact->crc32_a == CRC32_AYUMI_PROTO) {
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// あゆみちゃん物語 PROTO
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load_gl3(data, page, transparent);
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} else if(nact->crc32_a == CRC32_AYUMI_FD || nact->crc32_a == CRC32_AYUMI_HINT) {
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// あゆみちゃん物語
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load_vsp(data, page, transparent);
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} else if(nact->crc32_a == CRC32_SDPS) {
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// Super D.P.S
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load_pms(data, page, transparent);
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} else {
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if(data[0x8] == 0) {
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load_vsp(data, page, transparent);
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} else {
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load_pms(data, page, transparent);
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}
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}
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break;
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case 3:
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if(data[0x8] == 0) {
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load_vsp(data, page, transparent);
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} else {
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load_pms(data, page, transparent);
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}
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break;
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}
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}
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if (data)
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free(data);
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delete dri;
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}
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void AGS::copy(int sx, int sy, int ex, int ey, int dx, int dy)
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{
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#if 0
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int width = ex - sx + 1;
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int height = ey - sy + 1;
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uint32 tmp[640 * 480];
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memcpy(tmp, lpBmpScreen[src_screen], sizeof(tmp));
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for(int y = 0; y < height && y + sy < 480 && y + dy < 480; y++) {
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uint32* src = &tmp[640 * (479 - (y + sy))];
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uint32* dest = vram[dest_screen][y + dy];
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for(int x = 0; x < width && x + sx < 640 && x + dx < 640; x++) {
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dest[x + dx] = src[x + sx];
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}
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}
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if(dest_screen == 0) {
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draw_screen(dx, dy, width, height);
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}
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#else
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int width = ex - sx + 1;
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int height = ey - sy + 1;
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SDL_Rect srcrect = {sx, sy, width, height};
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SDL_Rect destrect = {dx, dy, width, height};
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SDL_UnlockSurface(hBmpScreen[src_screen]);
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if (src_screen != dest_screen)
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SDL_UnlockSurface(hBmpScreen[dest_screen]);
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SDL_BlitSurface(hBmpScreen[src_screen], &srcrect, hBmpScreen[dest_screen], &destrect);
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if (src_screen != dest_screen)
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SDL_LockSurface(hBmpScreen[dest_screen]);
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SDL_LockSurface(hBmpScreen[src_screen]);
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if(dest_screen == 0) {
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draw_screen(dx, dy, ex - sx + 1, ey - sy + 1);
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}
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#endif
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}
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void AGS::gcopy(int gsc, int gde, int glx, int gly, int gsw)
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{
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// N88-BASIC時代のコピーコマンド
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int src = (gsw == 0 || gsw == 2) ? 0 : 1;
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int dest = (gsw == 0 || gsw == 3) ? 0 : 1;
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int sx = (gsc % 80) * 8;
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int sy = gsc / 80;
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int dx = (gde % 80) * 8;
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int dy = gde / 80;
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SDL_Rect srcrect = {sx, sy, glx * 8, gly};
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SDL_Rect destrect = {dx, dy, glx * 8, gly};
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SDL_UnlockSurface(hBmpScreen[src]);
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if (src_screen != dest_screen)
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SDL_UnlockSurface(hBmpScreen[dest]);
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SDL_BlitSurface(hBmpScreen[src], &srcrect, hBmpScreen[dest], &destrect);
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if (src_screen != dest_screen)
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SDL_LockSurface(hBmpScreen[dest]);
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SDL_LockSurface(hBmpScreen[src]);
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if(dest == 0) {
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draw_screen(dx, dy, glx * 8, gly);
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}
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}
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void AGS::paint(int x, int y, uint8 color)
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{
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assert(false);
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#if 0
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HBRUSH hBrush = CreateSolidBrush(RGB(color, color, color));
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SelectObject(hdcDibScreen[0], hBrush);
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ExtFloodFill(hdcDibScreen[0], x, y, GetPixel(hdcDibScreen[0], x, y), FLOODFILLSURFACE);
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draw_screen(0, 0, 640, screen_height);
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#endif
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}
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void AGS::draw_box(int index)
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{
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if(index == 0) {
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// 全画面消去
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box_fill(dest_screen, 0, 0, 639, 479, 0);
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return;
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}
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int sx = box[index - 1].sx;
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int sy = box[index - 1].sy;
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int ex = box[index - 1].ex;
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int ey = box[index - 1].ey;
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uint8 color = box[index - 1].color;
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if(1 <= index && index <= 10) {
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box_fill(dest_screen, sx, sy, ex, ey, color);
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} else if(11 <= index && index <= 20) {
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box_line(dest_screen, sx, sy, ex, ey, color);
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}
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}
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void AGS::draw_mesh(int sx, int sy, int width, int height)
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{
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// super d.p.s
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for(int y = sy, h = 0; h < height && y < 480; y += 2, h += 2) {
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for(int x = sx, w = 0; w < width && x < 640; x += 2, w += 2) {
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vram[0][y][x] = 255;
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}
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for(int x = sx + 1, w = 1; w < width && x < 640; x += 2, w += 2) {
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vram[0][y + 1][x] = 255;
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}
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}
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draw_screen(sx, sy, width, height);
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}
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void AGS::box_fill(int dest, int sx, int sy, int ex, int ey, uint8 color)
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{
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for(int y = sy; y <= ey && y < 480; y++) {
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for(int x = sx; x <= ex && x < 640; x++) {
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vram[dest][y][x] = color;
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}
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}
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if(dest == 0) {
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draw_screen(sx, sy, ex - sx + 1, ey - sy + 1);
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}
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}
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void AGS::box_line(int dest, int sx, int sy, int ex, int ey, uint8 color)
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{
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for(int x = sx; x <= ex && x < 640; x++) {
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vram[dest][sy][x] = color;
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vram[dest][ey][x] = color;
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}
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for(int y = sy; y <= ey && y < 480; y++) {
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vram[dest][y][sx] = color;
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vram[dest][y][ex] = color;
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}
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if(dest == 0) {
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draw_screen(sx, sy, ex - sx + 1, ey - sy + 1);
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}
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}
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