Files
kichikuou_system3-sdl2/src/sys/nact.cpp
T
kichikuou 20ba438300 Unify executables
Instead of building multiple executables using #ifdefs, create a single
executable (still called "system3") that can run all System1-3 games.
2020-02-22 16:15:47 +09:00

443 lines
8.2 KiB
C++

/*
ALICE SOFT SYSTEM 3 for Win32
[ NACT ]
*/
#include <stdarg.h>
#include "nact.h"
#include "ags.h"
#include "mako.h"
#include "dri.h"
#include "../fileio.h"
#include "crc32.h"
extern SDL_Window* g_window;
// 初期化
NACT::NACT(int sys_ver, uint32 crc32, const char* font_file, const char* playlist)
: sys_ver(sys_ver), crc32(crc32)
{
// デバッグコンソール起動
initialize_console();
// AG00.DAT読み込み
FILEIO* fio = new FILEIO();
if(fio->Fopen("AG00.DAT", FILEIO_READ_BINARY)) {
int d0, d1, d2, d3;
char string[MAX_CAPTION];
fio->Fgets(string);
sscanf_s(string, "%d,%d,%d,%d", &d0, &d1, &d2, &d3);
for(int i = 0; i < d1; i++) {
// 動詞の読み込み
fio->Fgets(string);
memcpy(caption_verb[i], string, sizeof(string));
}
for(int i = 0; i < d2; i++) {
// 目的語の読み込み
fio->Fgets(string);
memcpy(caption_obj[i], string, sizeof(string));
}
fio->Fclose();
}
delete fio;
// ADISK.DAT
#if defined(_PROG_OMAKE)
strcpy_s(adisk, 16, "AGAME.DAT");
#else
strcpy_s(adisk, 16, "ADISK.DAT");
#endif
// シナリオ管理
scenario_data = NULL;
load_scenario(0);
scenario_page = 0;
scenario_addr = 2;
label_depth = page_depth = 0;
// 変数初期化
memset(var, 0, sizeof(var));
memset(var_stack, 0, sizeof(var_stack));
memset(tvar, 0, sizeof(tvar));
memset(tvar_stack, 0, sizeof(tvar_stack));
// コマンド初期化
column = true; // 座標モード
wait_keydown = true; // ウェイト時のキー受付
seed = SDL_GetTicks(); // 乱数の種
text_wait_time = 100; // メッセージ表示のウェイト
text_wait_enb = false;
text_skip_enb = false;
mouse_sence = 16; // マウス移動感知
menu_window = text_window = 1;
menu_index = 0;
show_push = true;
clear_text = true;
verb_obj = false;
set_palette = false;
tvar_index = 0;
pcm_index = 0;
memset(pcm, 0, sizeof(pcm));
if (sys_ver == 1) {
// SYETEM1 初期化
menu_max = 6;
switch (crc32) {
case CRC32_DPS:
text_refresh = false;
strcpy_s(tvar[0], 22, "カスタム");
strcpy_s(tvar[1], 22, "リーナス");
strcpy_s(tvar[2], 22, "かつみ");
strcpy_s(tvar[3], 22, "由美子");
strcpy_s(tvar[4], 22, "いつみ");
strcpy_s(tvar[5], 22, "ひとみ");
strcpy_s(tvar[6], 22, "真理子");
break;
case CRC32_INTRUDER:
menu_max = 11;
paint_x = paint_y = map_page = 0;
break;
}
}
// 各種クラス生成
ags = new AGS(this, font_file);
mako = new MAKO(this, playlist);
#ifdef USE_JOY
// 入力初期化
joy_num = joyGetNumDevs();
if(joy_num) {
joyGetDevCaps(JOYSTICKID1, &joycaps, sizeof(JOYCAPS));
}
#endif
terminate = false;
}
NACT::~NACT()
{
// 各種クラス開放
if(ags) {
delete ags;
}
if(mako) {
delete mako;
}
// シナリオ開放
if(scenario_data) {
free(scenario_data);
}
// デバッグコンソール開放
release_console();
}
void NACT::mainloop()
{
int sleep_cnt = 0;
while(!terminate) {
execute();
// 512コマンド実行毎にSleep(10)
if(!(sleep_cnt = (sleep_cnt + 1) & 0x1ff)) {
SDL_Delay(10);
}
}
}
// コマンドパーサ
void NACT::execute()
{
// アドレスの確認
if(scenario_addr < 2 || scenario_addr >= scenario_size) {
fatal("Scenario error");
}
// 致命的なエラー発生 or 正常終了
if(fatal_error) {
if(!post_quit) {
terminate = true;
}
post_quit = true;
return;
}
if(sys_ver == 1 && scenario_page == 0 && scenario_addr == 2) {
opening();
}
// 1コマンド実行
uint8 cmd = getd();
if(set_palette && cmd != 'P') {
// パレット設定が終わった
ags->flush_screen(true);
set_palette = false;
}
if(verb_obj && cmd != '[' && cmd != ':') {
// 動詞-目的語メニューの表示
scenario_addr--;
cmd_open_verb();
return;
}
switch(cmd) {
case '!':
cmd_calc();
break;
case '{':
cmd_branch();
break;
case '}':
break;
case '@':
cmd_label_jump();
break;
case '\\':
cmd_label_call();
break;
case '&':
cmd_page_jump();
break;
case '%':
cmd_page_call();
break;
case '$':
cmd_set_menu();
break;
case '[':
cmd_set_verbobj();
break;
case ':':
cmd_set_verbobj2();
break;
case ']':
cmd_open_menu();
break;
case 'A':
cmd_a();
break;
case 'B':
cmd_b();
break;
case 'D':
cmd_d();
break;
case 'E':
cmd_e();
break;
case 'F':
cmd_f();
break;
case 'G':
cmd_g();
break;
case 'H':
cmd_h();
break;
case 'I':
cmd_i();
break;
case 'J':
cmd_j();
break;
case 'K':
cmd_k();
break;
case 'L':
cmd_l();
break;
case 'M':
cmd_m();
break;
case 'N':
cmd_n();
break;
case 'O':
cmd_o();
break;
case 'P':
cmd_p();
break;
case 'Q':
cmd_q();
break;
case 'R':
cmd_r();
break;
case 'S':
cmd_s();
break;
case 'T':
cmd_t();
break;
case 'U':
cmd_u();
break;
case 'V':
cmd_v();
break;
case 'W':
cmd_w();
break;
case 'X':
cmd_x();
break;
case 'Y':
cmd_y();
break;
case 'Z':
cmd_z();
break;
default:
if(cmd == 0x20 || (0xa1 <= cmd && cmd <= 0xdd)) {
// message (1 byte)
char string[2];
string[0] = cmd;
string[1] = '\0';
ags->draw_text(string);
if(crc32 == CRC32_DPS && !ags->draw_menu) {
text_refresh = false;
}
if(!ags->draw_menu && text_wait_enb && cmd != 0x20) {
Uint32 dwTime = SDL_GetTicks() + text_wait_time;
for(;;) {
if(terminate) {
return;
}
RND = get_key();
if(RND && wait_keydown) {
break;
}
if(dwTime <= SDL_GetTicks()) {
break;
}
SDL_Delay(16);
}
}
#if defined(_DEBUG_CONSOLE)
output_console(string);
#endif
} else if((0x81 <= cmd && cmd <= 0x9f) || 0xe0 <= cmd) {
// message (2 bytes)
char string[3];
string[0] = cmd;
string[1] = getd();
string[2] = '\0';
ags->draw_text(string);
if(crc32 == CRC32_DPS && !ags->draw_menu) {
text_refresh = false;
}
if(!ags->draw_menu && text_wait_enb) {
Uint32 dwTime = SDL_GetTicks() + text_wait_time;
for(;;) {
if(terminate) {
return;
}
RND = get_key();
if(RND && wait_keydown) {
break;
}
if(dwTime <= SDL_GetTicks()) {
break;
}
SDL_Delay(16);
}
}
#if defined(_DEBUG_CONSOLE)
output_console(string);
#endif
} else {
fatal("Unknown command %2x at %d", cmd, scenario_addr);
}
break;
}
}
void NACT::load_scenario(int page)
{
if(scenario_data) {
free(scenario_data);
}
DRI* dri = new DRI();
if((scenario_data = dri->load(adisk, page + 1, &scenario_size)) == NULL) {
fatal("Cannot load scenario %d", page);
}
delete dri;
}
// 下位関数
uint16 NACT::random(uint16 range)
{
// xorhift32
seed = seed ^ (seed << 13);
seed = seed ^ (seed >> 17);
seed = seed ^ (seed << 15);
return (uint16)(((uint32)range * (seed & 0xffff)) >> 16) + 1;
}
// WinMainとのインターフェース
int NACT::get_screen_height()
{
return ags->screen_height;
}
void NACT::select_cursor()
{
ags->select_cursor();
}
void NACT::select_sound(int dev)
{
// 強制的に音源を変更する
int page = mako->current_music;
int old_dev = (1 <= page && page <= 99 && mako->cd_track[page]) ? 1 : 0;
for(int i = 1; i <= 99; i++) {
mako->cd_track[i] = dev ? i : 0;
}
// デバイスが変更された場合は再演奏する
if(dev != old_dev && page) {
mako->stop_music();
mako->play_music(page);
}
}
void NACT::fatal(const char* format, ...) {
char buf[512];
va_list args;
va_start(args, format);
vsnprintf(buf, sizeof buf, format, args);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "system3", buf, g_window);
fatal_error = true;
}
NACT* NACT::create(const char* game_id, const char* font_file, const char* playlist) {
uint32 crc32 = NACT::calc_crc32(game_id);
int sys_ver = NACT::get_sys_ver(crc32);
switch (sys_ver) {
case 1:
return new NACT_Sys1(crc32, font_file, playlist);
case 2:
return new NACT_Sys2(crc32, font_file, playlist);
default:
return new NACT_Sys3(crc32, font_file, playlist);
}
}