mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-09-28 09:58:07 +03:00
512 lines
9.2 KiB
C++
512 lines
9.2 KiB
C++
/*
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ALICE SOFT SYSTEM 3 for Win32
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[ NACT ]
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*/
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#include <stdarg.h>
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#include <stdlib.h>
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#include "nact.h"
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#include "encoding.h"
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#include "ags.h"
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#include "mako.h"
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#include "msgskip.h"
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#include "dri.h"
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#include "../config.h"
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#include "../fileio.h"
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#include "game_id.h"
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extern SDL_Window* g_window;
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// 初期化
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NACT::NACT(const Config& config, const GameId& game_id)
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: config(config),
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game_id(game_id),
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encoding(Encoding::create(game_id.encoding)),
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strings(config.get_strings(encoding.get(), game_id.language == ENGLISH)),
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seed(SDL_GetTicks())
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{
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platform_initialize();
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// AG00.DAT読み込み
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auto fio = FILEIO::open("AG00.DAT", FILEIO_READ_BINARY);
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if (fio) {
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int d0, d1, d2, d3;
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char string[MAX_CAPTION];
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fio->ag00_gets(string, MAX_CAPTION);
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if (sscanf_s(string, "%d,%d,%d,%d", &d0, &d1, &d2, &d3) != 4)
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sys_error("AG00.DAT: parse error");
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for(int i = 0; i < d1; i++) {
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// 動詞の読み込み
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fio->ag00_gets(string, MAX_CAPTION);
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memcpy(caption_verb[i], string, sizeof(string));
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}
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for(int i = 0; i < d2; i++) {
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// 目的語の読み込み
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fio->ag00_gets(string, MAX_CAPTION);
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memcpy(caption_obj[i], string, sizeof(string));
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}
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fio.reset();
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}
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// ADISK.DAT
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if (game_id.crc32_a == CRC32_PROG_OMAKE)
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sco.open("AGAME.DAT");
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else
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sco.open("ADISK.DAT");
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sco.page_jump(0, 2);
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// 各種クラス生成
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ags = new AGS(config, game_id);
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mako = new MAKO(config, game_id);
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msgskip = new MsgSkip();
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SDL_Init(SDL_INIT_GAMECONTROLLER);
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for (int i = 0; i < SDL_NumJoysticks(); ++i) {
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if (SDL_IsGameController(i)) {
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sdl_gamecontroller = SDL_GameControllerOpen(i);
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if (sdl_gamecontroller) {
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break;
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} else {
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WARNING("Could not open gamecontroller %i: %s\n", i, SDL_GetError());
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}
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}
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}
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}
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NACT::~NACT()
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{
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delete ags;
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delete mako;
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delete msgskip;
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platform_finalize();
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}
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int NACT::mainloop()
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{
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msgskip->load_from_file();
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int sleep_cnt = 0;
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while(!terminate) {
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execute();
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// 512コマンド実行毎にSleep(10)
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if(!(sleep_cnt = (sleep_cnt + 1) & 0x1ff)) {
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sys_sleep(10);
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}
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}
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while (exit_code == NACT_HALT) {
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// exit_code can change if the user selects restart or exit from the menu.
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sys_sleep(16);
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}
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return exit_code;
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}
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void NACT::quit(int code)
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{
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#ifdef __EMSCRIPTEN__
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code = EM_ASM_INT({ return xsystem35.shell.onExit($0); }, code);
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#endif
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exit_code = code;
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terminate = true;
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}
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// コマンドパーサ
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EMSCRIPTEN_KEEPALIVE // Prevent inlining, because this function is listed in ASYNCIFY_ADD
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void NACT::execute()
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{
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if (!sco.is_addr_valid()) {
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sys_error("Scenario error: invalid address %d:0x%x", sco.page(), sco.addr());
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return;
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}
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if (game_id.sys_ver == 1 && sco.page() == 0 && sco.addr() == 2) {
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opening();
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}
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sco.skip_syseng_rev_marker();
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// 1コマンド実行
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sco.mark_cmd_start();
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uint8 cmd = sco.getd();
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if(set_palette && cmd != 'P') {
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// パレット設定が終わった
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ags->flush_screen(true);
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set_palette = false;
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}
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if(verb_obj && cmd != '[' && cmd != ':') {
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// 動詞-目的語メニューの表示
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sco.ungetd();
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cmd_open_verb();
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return;
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}
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switch(cmd) {
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case '!':
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cmd_calc();
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break;
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case '{':
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cmd_branch();
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break;
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case '}':
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break;
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case '@':
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cmd_label_jump();
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break;
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case '\\':
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cmd_label_call();
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break;
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case '&':
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cmd_page_jump();
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break;
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case '%':
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cmd_page_call();
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break;
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case '$':
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cmd_set_menu();
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break;
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case '[':
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cmd_set_verbobj();
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break;
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case ':':
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cmd_set_verbobj2();
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break;
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case ']':
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cmd_open_menu();
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break;
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case 'A':
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cmd_a();
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break;
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case 'B':
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cmd_b();
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break;
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case 'D':
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cmd_d();
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break;
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case 'E':
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cmd_e();
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break;
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case 'F':
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cmd_f();
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break;
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case 'G':
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cmd_g();
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break;
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case 'H':
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cmd_h();
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break;
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case 'I':
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cmd_i();
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break;
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case 'J':
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cmd_j();
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break;
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case 'K':
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cmd_k();
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break;
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case 'L':
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cmd_l();
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break;
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case 'M':
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cmd_m();
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break;
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case 'N':
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cmd_n();
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break;
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case 'O':
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cmd_o();
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break;
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case 'P':
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cmd_p();
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break;
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case 'Q':
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cmd_q();
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break;
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case 'R':
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cmd_r();
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break;
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case 'S':
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cmd_s();
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break;
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case 'T':
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cmd_t();
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break;
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case 'U':
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cmd_u();
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break;
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case 'V':
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cmd_v();
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break;
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case 'W':
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cmd_w();
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break;
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case 'X':
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cmd_x();
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break;
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case 'Y':
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cmd_y();
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break;
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case 'Z':
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cmd_z();
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break;
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case '\'': case '"':
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message(cmd);
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break;
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default:
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if (is_message(cmd)) {
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sco.ungetd();
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message(0);
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} else {
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sco.unknown_command(cmd);
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}
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break;
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}
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}
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void NACT::cmd_label_jump()
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{
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int next_addr = sco.getw();
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sco.jump_to(next_addr);
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output_console("\n@%x:", next_addr);
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}
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void NACT::cmd_label_call()
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{
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int next_addr = sco.getw();
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sco.label_call(next_addr);
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output_console("\n\\%x:", next_addr);
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}
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void NACT::cmd_page_jump()
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{
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int next_page = cali();
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sco.page_jump(next_page, 2);
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output_console("\n&%d:", next_page);
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}
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void NACT::cmd_page_call()
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{
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int next_page = cali();
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sco.page_call(next_page);
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output_console("\n%%%d:", next_page);
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}
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void NACT::message(uint8 terminator)
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{
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char buf[200];
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if (terminator) { // SysEng
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sco.get_syseng_string(buf, sizeof(buf), encoding.get(), terminator);
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} else {
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const uint8* begin = sco.ptr();
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const uint8* p = begin;
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while (is_message(*p))
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p += encoding->mblen(p);
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int len = p - begin;
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sco.skip(len);
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strncpy(buf, reinterpret_cast<const char*>(begin), len);
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buf[len] = '\0';
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}
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ags->draw_text(buf, text_wait_enb);
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if (game_id.crc32_a == CRC32_DPS || game_id.crc32_a == CRC32_DPS_SG || game_id.crc32_a == CRC32_DPS_SG2 || game_id.crc32_a == CRC32_DPS_SG3) {
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if(!ags->draw_menu) {
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text_refresh = false;
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}
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}
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if (!ags->draw_menu)
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msgskip->on_message(sco.page(), sco.addr());
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// TODO: Convert hankaku to zenkaku
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output_console(buf);
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}
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void NACT::text_wait()
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{
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Uint32 dwTime = SDL_GetTicks() + text_wait_time;
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for(;;) {
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if(terminate) {
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return;
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}
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RND = get_key();
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if(RND && wait_keydown) {
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break;
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}
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if(dwTime <= SDL_GetTicks()) {
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break;
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}
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sys_sleep(16);
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}
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}
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// 下位関数
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int NACT::menu_select(int num_items)
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{
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if (msgskip->get_flags() & MSGSKIP_STOP_ON_MENU)
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msgskip->activate(false);
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// メニュー表示
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ags->open_menu_window(menu_window);
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// マウス移動
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int sx = ags->menu_w[menu_window - 1].sx;
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int sy = ags->menu_w[menu_window - 1].sy;
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int ex = ags->menu_w[menu_window - 1].ex;
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int mx = ex - 16;
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int my = sy + 10;
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int height = ags->menu_font_size + 4;
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int current_index = 0;
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set_cursor(mx, my);
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wait_after_open_menu();
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// メニュー選択
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for(bool selectable = true;;) {
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// 入力待機
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int val = 0, current_mx = mx, current_my = my;
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for(;;) {
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if(terminate) {
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return -1;
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}
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get_cursor(¤t_mx, ¤t_my);
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int dx = mx - current_mx;
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int dy = my - current_my;
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if (dx*dx + dy*dy > 10)
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break;
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if((val = get_key()) != 0) {
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sys_sleep(100);
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break;
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}
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sys_sleep(16);
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}
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if(val) {
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for(;;) {
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if(terminate) {
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return -1;
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}
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if(!get_key()) {
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break;
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}
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sys_sleep(16);
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}
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}
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if(val == 0) {
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// マウス操作
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mx = current_mx; my = current_my;
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int index = (my - sy) / height;
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if(sx <= mx && mx <= ex && 0 <= index && index < num_items) {
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current_index = index;
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ags->redraw_menu_window(menu_window, current_index);
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selectable = true;
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} else {
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selectable = false;
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}
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} else if(val == 1 || val == 2 || val == 4 || val == 8) {
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if(val == 1) {
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current_index = current_index ? current_index - 1 : num_items - 1;
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} else if(val == 2) {
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current_index = (current_index < num_items - 1) ? current_index + 1 : 0;
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} else if(val == 4) {
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current_index = 0;
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} else if(val == 8) {
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current_index = num_items - 1;
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}
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ags->redraw_menu_window(menu_window, current_index);
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selectable = true;
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} else if(val == 16 && selectable) {
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break;
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} else if(val == 32) {
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current_index = -1;
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break;
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}
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}
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// 画面更新
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ags->close_menu_window(menu_window);
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if(clear_text) {
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ags->clear_text_window(text_window, true);
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}
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return current_index;
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}
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uint16 NACT::random(uint16 range)
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{
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// xorshift32
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seed = seed ^ (seed << 13);
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seed = seed ^ (seed >> 17);
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seed = seed ^ (seed << 15);
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return (uint16)(((uint32)range * (seed & 0xffff)) >> 16) + 1;
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}
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void NACT::wait_after_open_menu()
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{
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if (mouse_move_enabled) {
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// 連打による誤クリック防止
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Uint32 dwTime = SDL_GetTicks();
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Uint32 dwWait = dwTime + 400;
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while(dwTime < dwWait) {
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if(terminate) {
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return;
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}
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sys_sleep(10);
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dwTime = SDL_GetTicks();
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}
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}
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// クリック中の間は待機
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for(;;) {
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if(terminate) {
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return;
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}
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if(!get_key()) {
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break;
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}
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sys_sleep(10);
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}
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}
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void NACT::sys_sleep(int ms) {
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pump_events();
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ags->update_screen();
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(ms);
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#else
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SDL_Delay(ms);
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#endif
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}
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// WinMainとのインターフェース
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int NACT::get_screen_height()
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{
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return ags->screen_height;
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}
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void NACT::select_cursor()
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{
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ags->select_cursor();
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}
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NACT* NACT::create(const Config& config, const GameId& game_id) {
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switch (game_id.sys_ver) {
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case 1:
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return new NACT_Sys1(config, game_id);
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case 2:
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return new NACT_Sys2(config, game_id);
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default:
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return new NACT_Sys3(config, game_id);
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}
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}
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