Files
kichikuou_system3-sdl2/src/sys/nact.cpp
T

512 lines
9.2 KiB
C++

/*
ALICE SOFT SYSTEM 3 for Win32
[ NACT ]
*/
#include <stdarg.h>
#include <stdlib.h>
#include "nact.h"
#include "encoding.h"
#include "ags.h"
#include "mako.h"
#include "msgskip.h"
#include "dri.h"
#include "../config.h"
#include "../fileio.h"
#include "game_id.h"
extern SDL_Window* g_window;
// 初期化
NACT::NACT(const Config& config, const GameId& game_id)
: config(config),
game_id(game_id),
encoding(Encoding::create(game_id.encoding)),
strings(config.get_strings(encoding.get(), game_id.language == ENGLISH)),
seed(SDL_GetTicks())
{
platform_initialize();
// AG00.DAT読み込み
auto fio = FILEIO::open("AG00.DAT", FILEIO_READ_BINARY);
if (fio) {
int d0, d1, d2, d3;
char string[MAX_CAPTION];
fio->ag00_gets(string, MAX_CAPTION);
if (sscanf_s(string, "%d,%d,%d,%d", &d0, &d1, &d2, &d3) != 4)
sys_error("AG00.DAT: parse error");
for(int i = 0; i < d1; i++) {
// 動詞の読み込み
fio->ag00_gets(string, MAX_CAPTION);
memcpy(caption_verb[i], string, sizeof(string));
}
for(int i = 0; i < d2; i++) {
// 目的語の読み込み
fio->ag00_gets(string, MAX_CAPTION);
memcpy(caption_obj[i], string, sizeof(string));
}
fio.reset();
}
// ADISK.DAT
if (game_id.crc32_a == CRC32_PROG_OMAKE)
sco.open("AGAME.DAT");
else
sco.open("ADISK.DAT");
sco.page_jump(0, 2);
// 各種クラス生成
ags = new AGS(config, game_id);
mako = new MAKO(config, game_id);
msgskip = new MsgSkip();
SDL_Init(SDL_INIT_GAMECONTROLLER);
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
if (SDL_IsGameController(i)) {
sdl_gamecontroller = SDL_GameControllerOpen(i);
if (sdl_gamecontroller) {
break;
} else {
WARNING("Could not open gamecontroller %i: %s\n", i, SDL_GetError());
}
}
}
}
NACT::~NACT()
{
delete ags;
delete mako;
delete msgskip;
platform_finalize();
}
int NACT::mainloop()
{
msgskip->load_from_file();
int sleep_cnt = 0;
while(!terminate) {
execute();
// 512コマンド実行毎にSleep(10)
if(!(sleep_cnt = (sleep_cnt + 1) & 0x1ff)) {
sys_sleep(10);
}
}
while (exit_code == NACT_HALT) {
// exit_code can change if the user selects restart or exit from the menu.
sys_sleep(16);
}
return exit_code;
}
void NACT::quit(int code)
{
#ifdef __EMSCRIPTEN__
code = EM_ASM_INT({ return xsystem35.shell.onExit($0); }, code);
#endif
exit_code = code;
terminate = true;
}
// コマンドパーサ
EMSCRIPTEN_KEEPALIVE // Prevent inlining, because this function is listed in ASYNCIFY_ADD
void NACT::execute()
{
if (!sco.is_addr_valid()) {
sys_error("Scenario error: invalid address %d:0x%x", sco.page(), sco.addr());
return;
}
if (game_id.sys_ver == 1 && sco.page() == 0 && sco.addr() == 2) {
opening();
}
sco.skip_syseng_rev_marker();
// 1コマンド実行
sco.mark_cmd_start();
uint8 cmd = sco.getd();
if(set_palette && cmd != 'P') {
// パレット設定が終わった
ags->flush_screen(true);
set_palette = false;
}
if(verb_obj && cmd != '[' && cmd != ':') {
// 動詞-目的語メニューの表示
sco.ungetd();
cmd_open_verb();
return;
}
switch(cmd) {
case '!':
cmd_calc();
break;
case '{':
cmd_branch();
break;
case '}':
break;
case '@':
cmd_label_jump();
break;
case '\\':
cmd_label_call();
break;
case '&':
cmd_page_jump();
break;
case '%':
cmd_page_call();
break;
case '$':
cmd_set_menu();
break;
case '[':
cmd_set_verbobj();
break;
case ':':
cmd_set_verbobj2();
break;
case ']':
cmd_open_menu();
break;
case 'A':
cmd_a();
break;
case 'B':
cmd_b();
break;
case 'D':
cmd_d();
break;
case 'E':
cmd_e();
break;
case 'F':
cmd_f();
break;
case 'G':
cmd_g();
break;
case 'H':
cmd_h();
break;
case 'I':
cmd_i();
break;
case 'J':
cmd_j();
break;
case 'K':
cmd_k();
break;
case 'L':
cmd_l();
break;
case 'M':
cmd_m();
break;
case 'N':
cmd_n();
break;
case 'O':
cmd_o();
break;
case 'P':
cmd_p();
break;
case 'Q':
cmd_q();
break;
case 'R':
cmd_r();
break;
case 'S':
cmd_s();
break;
case 'T':
cmd_t();
break;
case 'U':
cmd_u();
break;
case 'V':
cmd_v();
break;
case 'W':
cmd_w();
break;
case 'X':
cmd_x();
break;
case 'Y':
cmd_y();
break;
case 'Z':
cmd_z();
break;
case '\'': case '"':
message(cmd);
break;
default:
if (is_message(cmd)) {
sco.ungetd();
message(0);
} else {
sco.unknown_command(cmd);
}
break;
}
}
void NACT::cmd_label_jump()
{
int next_addr = sco.getw();
sco.jump_to(next_addr);
output_console("\n@%x:", next_addr);
}
void NACT::cmd_label_call()
{
int next_addr = sco.getw();
sco.label_call(next_addr);
output_console("\n\\%x:", next_addr);
}
void NACT::cmd_page_jump()
{
int next_page = cali();
sco.page_jump(next_page, 2);
output_console("\n&%d:", next_page);
}
void NACT::cmd_page_call()
{
int next_page = cali();
sco.page_call(next_page);
output_console("\n%%%d:", next_page);
}
void NACT::message(uint8 terminator)
{
char buf[200];
if (terminator) { // SysEng
sco.get_syseng_string(buf, sizeof(buf), encoding.get(), terminator);
} else {
const uint8* begin = sco.ptr();
const uint8* p = begin;
while (is_message(*p))
p += encoding->mblen(p);
int len = p - begin;
sco.skip(len);
strncpy(buf, reinterpret_cast<const char*>(begin), len);
buf[len] = '\0';
}
ags->draw_text(buf, text_wait_enb);
if (game_id.crc32_a == CRC32_DPS || game_id.crc32_a == CRC32_DPS_SG || game_id.crc32_a == CRC32_DPS_SG2 || game_id.crc32_a == CRC32_DPS_SG3) {
if(!ags->draw_menu) {
text_refresh = false;
}
}
if (!ags->draw_menu)
msgskip->on_message(sco.page(), sco.addr());
// TODO: Convert hankaku to zenkaku
output_console(buf);
}
void NACT::text_wait()
{
Uint32 dwTime = SDL_GetTicks() + text_wait_time;
for(;;) {
if(terminate) {
return;
}
RND = get_key();
if(RND && wait_keydown) {
break;
}
if(dwTime <= SDL_GetTicks()) {
break;
}
sys_sleep(16);
}
}
// 下位関数
int NACT::menu_select(int num_items)
{
if (msgskip->get_flags() & MSGSKIP_STOP_ON_MENU)
msgskip->activate(false);
// メニュー表示
ags->open_menu_window(menu_window);
// マウス移動
int sx = ags->menu_w[menu_window - 1].sx;
int sy = ags->menu_w[menu_window - 1].sy;
int ex = ags->menu_w[menu_window - 1].ex;
int mx = ex - 16;
int my = sy + 10;
int height = ags->menu_font_size + 4;
int current_index = 0;
set_cursor(mx, my);
wait_after_open_menu();
// メニュー選択
for(bool selectable = true;;) {
// 入力待機
int val = 0, current_mx = mx, current_my = my;
for(;;) {
if(terminate) {
return -1;
}
get_cursor(&current_mx, &current_my);
int dx = mx - current_mx;
int dy = my - current_my;
if (dx*dx + dy*dy > 10)
break;
if((val = get_key()) != 0) {
sys_sleep(100);
break;
}
sys_sleep(16);
}
if(val) {
for(;;) {
if(terminate) {
return -1;
}
if(!get_key()) {
break;
}
sys_sleep(16);
}
}
if(val == 0) {
// マウス操作
mx = current_mx; my = current_my;
int index = (my - sy) / height;
if(sx <= mx && mx <= ex && 0 <= index && index < num_items) {
current_index = index;
ags->redraw_menu_window(menu_window, current_index);
selectable = true;
} else {
selectable = false;
}
} else if(val == 1 || val == 2 || val == 4 || val == 8) {
if(val == 1) {
current_index = current_index ? current_index - 1 : num_items - 1;
} else if(val == 2) {
current_index = (current_index < num_items - 1) ? current_index + 1 : 0;
} else if(val == 4) {
current_index = 0;
} else if(val == 8) {
current_index = num_items - 1;
}
ags->redraw_menu_window(menu_window, current_index);
selectable = true;
} else if(val == 16 && selectable) {
break;
} else if(val == 32) {
current_index = -1;
break;
}
}
// 画面更新
ags->close_menu_window(menu_window);
if(clear_text) {
ags->clear_text_window(text_window, true);
}
return current_index;
}
uint16 NACT::random(uint16 range)
{
// xorshift32
seed = seed ^ (seed << 13);
seed = seed ^ (seed >> 17);
seed = seed ^ (seed << 15);
return (uint16)(((uint32)range * (seed & 0xffff)) >> 16) + 1;
}
void NACT::wait_after_open_menu()
{
if (mouse_move_enabled) {
// 連打による誤クリック防止
Uint32 dwTime = SDL_GetTicks();
Uint32 dwWait = dwTime + 400;
while(dwTime < dwWait) {
if(terminate) {
return;
}
sys_sleep(10);
dwTime = SDL_GetTicks();
}
}
// クリック中の間は待機
for(;;) {
if(terminate) {
return;
}
if(!get_key()) {
break;
}
sys_sleep(10);
}
}
void NACT::sys_sleep(int ms) {
pump_events();
ags->update_screen();
#ifdef __EMSCRIPTEN__
emscripten_sleep(ms);
#else
SDL_Delay(ms);
#endif
}
// WinMainとのインターフェース
int NACT::get_screen_height()
{
return ags->screen_height;
}
void NACT::select_cursor()
{
ags->select_cursor();
}
NACT* NACT::create(const Config& config, const GameId& game_id) {
switch (game_id.sys_ver) {
case 1:
return new NACT_Sys1(config, game_id);
case 2:
return new NACT_Sys2(config, game_id);
default:
return new NACT_Sys3(config, game_id);
}
}