kichikuou
56bb588ca7
Support building with Microsoft Visual Studio
2021-01-02 09:10:51 +09:00
kichikuou
a0af5ef10c
Windows: Embed default font as a resource
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After this, embedded MTLc3m.ttf is used unless the -fontfile option is
specified.
2020-05-24 22:01:32 +09:00
kichikuou
b683924564
MDA loading on non-Windows platforms
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- On Android, MDAs are now loaded from APK assets.
- On Mac/Linux, MDAs are now installed by 'make install', and loaded
from installation directory.
- MDAs and fonts are moved into a new toplevel directory, resources/.
2020-05-24 16:39:18 +09:00
kichikuou
47e86d9a05
Load MDA from resource on Windows
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Fixes #1 .
2020-05-24 12:07:57 +09:00
kichikuou
6d39b6feee
Merge upstream changes: Merge DRI changes
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- Fail if file entry's size is 0
- load_mda() can now load MDA from subsequent disks.
2020-05-22 19:39:47 +09:00
kichikuou
e8d254328a
Merge upstream changes: Merge FILEIO changes
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FILEIO has been updated to resolve relative paths inside FILEIO::Fopen(),
which has been already done in System3-sdl2.
FILEIO::Fgets() now uses a length param.
Callsites for these functions are also updated to reduce the diff from
upstream.
2020-05-22 12:04:36 +09:00
kichikuou
7a1cc2a483
Convert all Shift_JIS files to UTF-8
2020-02-24 18:06:38 +09:00
kichikuou
20ba438300
Unify executables
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Instead of building multiple executables using #ifdefs, create a single
executable (still called "system3") that can run all System1-3 games.
2020-02-22 16:15:47 +09:00
kichikuou
387c5febf2
Remove tchar.h shim
2020-02-16 15:57:05 +09:00
kichikuou
f35990d1a4
Prepend g_root in FILEIO
2017-04-30 15:05:03 +09:00
kichikuou
f51f224fe4
Input dialog
2016-04-02 20:49:37 +09:00
kichikuou
fff314587b
Load MDA from file
2016-04-02 19:45:05 +09:00
kichikuou
65221695d8
Import system3 for win32 2016-01-16, downloaded from
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http://homepage3.nifty.com/takeda-toshiya/alice/index.html
2016-03-27 15:01:10 +09:00