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AGS: Rename draw_screen() to invalidate_screen()
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@@ -402,7 +402,7 @@ void AGS::fade_in(int duration_ms)
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update_screen();
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}
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void AGS::draw_screen(int sx, int sy, int width, int height)
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void AGS::invalidate_screen(int sx, int sy, int width, int height)
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{
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SDL_Rect rect = {sx, sy, width, height};
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SDL_Rect screen_rect = {0, 0, screen_width, screen_height};
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