Fix Y103 command (play_pcm)

* The parameter is the number of times to loop, e.g. Y103,2: will play
  the sound twice. This still does not work on Windows because
  PlaySound() does not support specifying the loop count.
* Get AMSE data size from its header. This fixes audio glitch at the end
  of sounds.
This commit is contained in:
kichikuou
2025-03-04 15:59:22 +09:00
parent c0d8566dbd
commit d97d49dbe7
5 changed files with 18 additions and 15 deletions
+5 -4
View File
@@ -100,7 +100,7 @@ void MAKO::get_mark(int* mark, int* loop)
}
}
void MAKO::play_pcm(int page, bool loop)
void MAKO::play_pcm(int page, int loops)
{
static const char header[44] = {
'R' , 'I' , 'F' , 'F' , 0x00, 0x00, 0x00, 0x00,
@@ -117,7 +117,8 @@ void MAKO::play_pcm(int page, bool loop)
std::vector<uint8_t> buffer = amse.load(page);
if (!buffer.empty()) {
// AMSE形式 (乙女戦記)
int samples = (buffer.size() - 12) * 2;
uint32_t amse_size = SDL_SwapLE32(*reinterpret_cast<uint32_t*>(&buffer[8]));
int samples = (amse_size - 12) * 2;
int total = samples + 0x24;
wav_buffer.resize(total + 8);
@@ -130,14 +131,14 @@ void MAKO::play_pcm(int page, bool loop)
wav_buffer[41] = (samples >> 8) & 0xff;
wav_buffer[42] = (samples >> 16) & 0xff;
wav_buffer[43] = (samples >> 24) & 0xff;
for (size_t i = 12, p = 44; i < buffer.size(); i++) {
for (uint32_t i = 12, p = 44; i < amse_size; i++) {
wav_buffer[p++] = buffer[i] & 0xf0;
wav_buffer[p++] = (buffer[i] & 0x0f) << 4;
}
}
}
if (muspcm_load_data(wav_buffer.data(), wav_buffer.size()))
EM_ASM({ xsystem35.audio.pcm_start(0, $0); }, loop ? 0 : 1);
EM_ASM({ xsystem35.audio.pcm_start(0, $0); }, loops);
}
void MAKO::stop_pcm() {