mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-10-01 03:18:07 +03:00
Convert linebreaks from CRLF to LF
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+46
-46
@@ -1,46 +1,46 @@
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/*
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ALICE SOFT SYSTEM 3 for Win32
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[ AGS - bmp loader ]
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*/
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#include "ags.h"
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#include "../fileio.h"
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void AGS::load_bmp(const char* file_name)
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{
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// ヘッダ取得
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int sx = 0, sy = 0;
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// Jコマンドの処理
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if(set_cg_dest) {
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sx = cg_dest_x;
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sy = cg_dest_y;
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set_cg_dest = false;
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}
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if(extract_cg) {
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assert(false);
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#if 0
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// BMP読み込み
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WCHAR wszFilePath[_MAX_PATH];
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MultiByteToWideChar(CP_ACP, 0, FILEIO::GetFilePath(file_name), -1, wszFilePath, _MAX_PATH);
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Gdiplus::Bitmap *pBitmap = Gdiplus::Bitmap::FromFile(wszFilePath);
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for(unsigned int y = 0; y < pBitmap->GetHeight(); y++) {
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for(unsigned int x = 0; x < pBitmap->GetWidth(); x++) {
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Gdiplus::Color srcColor;
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pBitmap->GetPixel(x, y, &srcColor);
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vram[dest_screen][y + sy][sx + x] = SETPALETTE256(srcColor.GetR(), srcColor.GetG(), srcColor.GetB()) | 0x80000000;
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}
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}
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// 画面更新
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if(dest_screen == 0) {
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draw_screen(sx, sy, pBitmap->GetWidth(), pBitmap->GetHeight());
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}
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// BMP開放
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delete pBitmap;
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#endif
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}
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}
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/*
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ALICE SOFT SYSTEM 3 for Win32
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[ AGS - bmp loader ]
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*/
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#include "ags.h"
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#include "../fileio.h"
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void AGS::load_bmp(const char* file_name)
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{
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// ヘッダ取得
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int sx = 0, sy = 0;
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// Jコマンドの処理
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if(set_cg_dest) {
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sx = cg_dest_x;
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sy = cg_dest_y;
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set_cg_dest = false;
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}
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if(extract_cg) {
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assert(false);
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#if 0
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// BMP読み込み
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WCHAR wszFilePath[_MAX_PATH];
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MultiByteToWideChar(CP_ACP, 0, FILEIO::GetFilePath(file_name), -1, wszFilePath, _MAX_PATH);
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Gdiplus::Bitmap *pBitmap = Gdiplus::Bitmap::FromFile(wszFilePath);
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for(unsigned int y = 0; y < pBitmap->GetHeight(); y++) {
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for(unsigned int x = 0; x < pBitmap->GetWidth(); x++) {
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Gdiplus::Color srcColor;
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pBitmap->GetPixel(x, y, &srcColor);
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vram[dest_screen][y + sy][sx + x] = SETPALETTE256(srcColor.GetR(), srcColor.GetG(), srcColor.GetB()) | 0x80000000;
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}
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}
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// 画面更新
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if(dest_screen == 0) {
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draw_screen(sx, sy, pBitmap->GetWidth(), pBitmap->GetHeight());
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}
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// BMP開放
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delete pBitmap;
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#endif
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}
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}
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