Stop message skip on unseen text

This makes System3-sdl2 stop message skip when it sees text that has not
been read by the player. Seen / unseen flags are stored in MSGSKIP.DAT
file in the save folder.
This commit is contained in:
kichikuou
2020-12-24 17:12:47 +09:00
parent 3a2d345521
commit c2ff6de675
12 changed files with 146 additions and 15 deletions
+2 -1
View File
@@ -9,6 +9,7 @@
#include "nact.h"
#include "ags.h"
#include "mako.h"
#include "msgskip.h"
#include "crc32.h"
#include "../fileio.h"
@@ -748,7 +749,7 @@ void NACT_Sys2::cmd_a()
{
output_console("A\n");
if(!text_skip_enb) {
if(!msgskip->is_skip_enabled()) {
// Pushマークの表示
if(show_push) {
ags->draw_push(text_window);