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Stop message skip on unseen text
This makes System3-sdl2 stop message skip when it sees text that has not been read by the player. Seen / unseen flags are stored in MSGSKIP.DAT file in the save folder.
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@@ -24,6 +24,10 @@ void NACT::output_console(const char *format, ...)
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#endif
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}
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void NACT::set_skip_menu_state(bool enabled, bool checked)
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{
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}
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bool NACT::handle_platform_event(const SDL_Event& e)
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{
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return false;
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