Stop message skip on unseen text

This makes System3-sdl2 stop message skip when it sees text that has not
been read by the player. Seen / unseen flags are stored in MSGSKIP.DAT
file in the save folder.
This commit is contained in:
kichikuou
2020-12-24 17:12:47 +09:00
parent 3a2d345521
commit c2ff6de675
12 changed files with 146 additions and 15 deletions
+4
View File
@@ -24,6 +24,10 @@ void NACT::output_console(const char *format, ...)
#endif
}
void NACT::set_skip_menu_state(bool enabled, bool checked)
{
}
bool NACT::handle_platform_event(const SDL_Event& e)
{
return false;