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https://github.com/kichikuou/system3-sdl2.git
synced 2026-09-30 02:48:10 +03:00
Android: CD-DA emulation support
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@@ -72,7 +72,7 @@ class GameActivity : SDLActivity() {
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}
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// These functions are called in the SDL thread by JNI.
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@Suppress("unused") fun cddaStart(track: Int, loop: Int) = cdda.start(track, loop)
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@Suppress("unused") fun cddaStart(track: Int, loop: Boolean) = cdda.start(track, loop)
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@Suppress("unused") fun cddaStop() = cdda.stop()
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@Suppress("unused") fun cddaCurrentPosition() = cdda.currentPosition()
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@Suppress("unused") fun midiStart(buf: ByteArray, loop: Int) = midi.start(buf, loop)
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@@ -92,18 +92,18 @@ private class CddaPlayer(private val playlistPath: File) {
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private val player = MediaPlayer()
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private var playerPaused = false
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fun start(track: Int, loop: Int) {
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fun start(track: Int, loop: Boolean) {
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val f = playlist.elementAtOrNull(track)
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if (f.isNullOrEmpty()) {
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Log.w("cddaStart", "No playlist entry for track $track")
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return
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}
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Log.v("cddaStart", f)
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Log.v("cddaStart", "${f} Loop:${loop}")
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try {
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player.apply {
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reset()
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setDataSource(File(playlistPath.parent, f).path)
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isLooping = loop == 0
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isLooping = loop
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prepare()
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start()
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}
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