Introduce GameId class

This commit is contained in:
kichikuou
2024-12-11 10:43:28 +09:00
parent 930fdfab4e
commit 9173742ffb
22 changed files with 197 additions and 234 deletions
+15 -20
View File
@@ -14,19 +14,17 @@
#include "dri.h"
#include "../config.h"
#include "../fileio.h"
#include "crc32.h"
#include "game_id.h"
extern SDL_Window* g_window;
// 初期化
NACT::NACT(int sys_ver, uint32 crc32_a, uint32 crc32_b, const Config& config)
: sys_ver(sys_ver),
crc32_a(crc32_a),
crc32_b(crc32_b),
config(config),
encoding(Encoding::create(get_encoding_name())),
strings(config.get_strings(encoding.get(), get_language() == ENGLISH))
NACT::NACT(const Config& config, const GameId& game_id)
: config(config),
game_id(game_id),
encoding(Encoding::create(game_id.encoding)),
strings(config.get_strings(encoding.get(), game_id.language == ENGLISH))
{
platform_initialize();
@@ -52,7 +50,7 @@ NACT::NACT(int sys_ver, uint32 crc32_a, uint32 crc32_b, const Config& config)
}
// ADISK.DAT
if (crc32_a == CRC32_PROG_OMAKE)
if (game_id.crc32_a == CRC32_PROG_OMAKE)
sco.open("AGAME.DAT");
else
sco.open("ADISK.DAT");
@@ -91,7 +89,7 @@ NACT::NACT(int sys_ver, uint32 crc32_a, uint32 crc32_b, const Config& config)
// 各種クラス生成
ags = new AGS(this, config);
mako = new MAKO(this, config);
mako = new MAKO(config, game_id);
msgskip = new MsgSkip(this);
SDL_Init(SDL_INIT_GAMECONTROLLER);
@@ -156,7 +154,7 @@ void NACT::execute()
return;
}
if(sys_ver == 1 && sco.page() == 0 && sco.addr() == 2) {
if (game_id.sys_ver == 1 && sco.page() == 0 && sco.addr() == 2) {
opening();
}
@@ -351,7 +349,7 @@ void NACT::message(uint8 terminator)
ags->draw_text(buf, text_wait_enb);
if(crc32_a == CRC32_DPS || crc32_a == CRC32_DPS_SG || crc32_a == CRC32_DPS_SG2 || crc32_a == CRC32_DPS_SG3) {
if (game_id.crc32_a == CRC32_DPS || game_id.crc32_a == CRC32_DPS_SG || game_id.crc32_a == CRC32_DPS_SG2 || game_id.crc32_a == CRC32_DPS_SG3) {
if(!ags->draw_menu) {
text_refresh = false;
}
@@ -533,16 +531,13 @@ void NACT::select_cursor()
ags->select_cursor();
}
NACT* NACT::create(const Config& config) {
uint32 crc32_a = NACT::calc_crc32("ADISK.DAT", config.game_id);
uint32 crc32_b = NACT::calc_crc32("BDISK.DAT", config.game_id);
int sys_ver = NACT::get_sys_ver(crc32_a, crc32_b);
switch (sys_ver) {
NACT* NACT::create(const Config& config, const GameId& game_id) {
switch (game_id.sys_ver) {
case 1:
return new NACT_Sys1(crc32_a, crc32_b, config);
return new NACT_Sys1(config, game_id);
case 2:
return new NACT_Sys2(crc32_a, crc32_b, config);
return new NACT_Sys2(config, game_id);
default:
return new NACT_Sys3(crc32_a, crc32_b, config);
return new NACT_Sys3(config, game_id);
}
}