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https://github.com/kichikuou/system3-sdl2.git
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Add -game option
This overrides the title detection by CRC. For example, system3 -game rance41 forces system3 to work in Rance 4.1 mode. See nact_crc32.cpp for possible flag values. This is useful when running patched games.
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+8
-5
@@ -35,7 +35,8 @@ int main(int argc, char *argv[])
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#endif
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g_window = SDL_CreateWindow(buf, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 400, flags);
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const char *fontfile = DEFAULT_FONT_PATH "MTLc3m.ttf";
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const char* font_file = DEFAULT_FONT_PATH "MTLc3m.ttf";
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const char* game_id = NULL;
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for (int i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-gamedir") == 0)
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@@ -45,14 +46,16 @@ int main(int argc, char *argv[])
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else if (strcmp(argv[i], "-savedir") == 0)
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FILEIO::SetSaveDir(argv[++i]);
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else if (strcmp(argv[i], "-fontfile") == 0)
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fontfile = argv[++i];
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font_file = argv[++i];
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else if (strcmp(argv[i], "-game") == 0)
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game_id = argv[++i];
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}
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// system3 初期化
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NACT* nact = new NACT(fontfile);
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NACT* nact = new NACT(game_id, font_file);
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_TCHAR title[128];
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if(nact->get_title(title, 128)) {
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const _TCHAR* title = nact->get_title();
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if (title) {
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#if defined(_SYSTEM1)
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_stprintf_s(buf, 128, _T("Scenario Decoder SYSTEM1: %s"), title);
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#elif defined(_SYSTEM2)
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