Refactor NACT_Sys1 introducing inheritance-based structure

System1 commands have very different meanings from game to game
(especially the Y and Z commands), so this moves game-specific logic to
separate derived classes (e.g., NACT_LittleVampire, NACT_GakuenSenki)
for better modularization.
This commit is contained in:
kichikuou
2025-01-11 10:25:03 +09:00
parent d98b2884ed
commit 5d1b8f82cf
2 changed files with 591 additions and 456 deletions
+591 -453
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