diff --git a/src/sys/ags.cpp b/src/sys/ags.cpp index ef468b4..db536c2 100644 --- a/src/sys/ags.cpp +++ b/src/sys/ags.cpp @@ -40,7 +40,7 @@ SDL_Texture* create_scanline_texture(SDL_Renderer* renderer, int width, int heig AGS::AGS(const Config& config, const GameId& game_id) : game_id(game_id) { // 画面サイズ - if (game_id.is(GameId::GAKUEN)) { + if (game_id.is(GameId::GAKUEN_SENKI)) { window_width = 582; screen_width = 512; window_height = screen_height = 424; @@ -481,7 +481,7 @@ bool AGS::save_screenshot(const char* path) int AGS::calculate_menu_max(int window) { if (game_id.is(GameId::INTRUDER)) return 6; - if (game_id.is(GameId::GAKUEN)) + if (game_id.is(GameId::GAKUEN_SENKI)) return (menu_w[window - 1].ey - menu_w[window - 1].sy) / (menu.font_size + 4); return 11; } diff --git a/src/sys/ags_draw.cpp b/src/sys/ags_draw.cpp index 9c583dd..aeb2d4a 100644 --- a/src/sys/ags_draw.cpp +++ b/src/sys/ags_draw.cpp @@ -47,7 +47,7 @@ CG AGS::load_cg_surface(int page, int transparent) case 1: switch (game_id.game) { case GameId::BUNKASAI: - case GameId::GAKUEN: + case GameId::GAKUEN_SENKI: cg = load_vsp(data, set_palette, transparent); break; case GameId::INTRUDER: diff --git a/src/sys/ags_vsp.cpp b/src/sys/ags_vsp.cpp index 18d36b3..635a558 100644 --- a/src/sys/ags_vsp.cpp +++ b/src/sys/ags_vsp.cpp @@ -56,11 +56,11 @@ CG AGS::load_vsp(const std::vector& data, bool set_palette, int transpa uint8_t g = (data[p++] & 0xf) * 0x11; colors[i] = {r, g, b, 255}; // In Gakuen Senki, zero entries should not be set to the palette. - if (game_id.is(GameId::GAKUEN) && (b | r | g) != 0) { + if (game_id.is(GameId::GAKUEN_SENKI) && (b | r | g) != 0) { SDL_SetPaletteColors(program_palette, colors + i, base + i, 1); } } - if (!game_id.is(GameId::GAKUEN)) { + if (!game_id.is(GameId::GAKUEN_SENKI)) { SDL_SetPaletteColors(program_palette, colors, base, 16); } } @@ -72,7 +72,7 @@ CG AGS::load_vsp(const std::vector& data, bool set_palette, int transpa // VSP展開 // Gakuen Senki uses exact sx values rather than 8x. - CG cg(game_id.is(GameId::GAKUEN) ? sx : sx * 8, sy, width * 8, height); + CG cg(game_id.is(GameId::GAKUEN_SENKI) ? sx : sx * 8, sy, width * 8, height); if (transparent >= 0) { SDL_SetColorKey(cg.surface(), SDL_TRUE, transparent | base); } @@ -155,7 +155,7 @@ CG AGS::load_vsp(const std::vector& data, bool set_palette, int transpa } } - if (game_id.is(GameId::GAKUEN)) { + if (game_id.is(GameId::GAKUEN_SENKI)) { // Gakuen Senki's images were converted to VSP for the modern port, but don't always adhere to VSP's width restrictions, which demand // every image width be a factor of 8. Thankfully, the exceptions are designed to fit into specific parts of the GUI, and so have // consistent widths for each output position. diff --git a/src/sys/ags_window.cpp b/src/sys/ags_window.cpp index 5029b70..c14052d 100644 --- a/src/sys/ags_window.cpp +++ b/src/sys/ags_window.cpp @@ -87,7 +87,7 @@ void AGS::init_windows() text_w[i].reset(104, 304, 620, 382, false, false); menu_w[i].reset(420, 28, 620, 244, true, true); break; - case GameId::GAKUEN: + case GameId::GAKUEN_SENKI: text_w[i].reset(8, 260, 505, 384, false, false); if (i == 1) { menu_w[i].reset(128, 32, 337, 178, true, true); diff --git a/src/sys/game_id.cpp b/src/sys/game_id.cpp index 27c5c24..b3c775b 100644 --- a/src/sys/game_id.cpp +++ b/src/sys/game_id.cpp @@ -33,8 +33,8 @@ #define CRC32_VAMPIRE 0x957bcfbf // Little Vampire #define CRC32_VAMPIRE_ENG 0x61985a7f // Little Vampire (English) Patch 2.0 #define CRC32_YAKATA 0x8cef6fa6 // ALICEの館 -#define CRC32_GAKUEN 0xe4d6ec66 // 学園戦記 (unofficial system1 port) 1.0JP -#define CRC32_GAKUEN_ENG 0x6ba8c102 // Gakuen Senki (English) 1.2 +#define CRC32_GAKUEN_SENKI 0xe4d6ec66 // 学園戦記 (unofficial system1 port) 1.0JP +#define CRC32_GAKUEN_SENKI_ENG 0x6ba8c102 // Gakuen Senki (English) 1.2 // SYSTEM2 @@ -120,8 +120,8 @@ const struct CRCTable { {GameId::LITTLE_VAMPIRE, "little_vampire", 1, "Little Vampire", JAPANESE, CRC32_VAMPIRE}, {GameId::LITTLE_VAMPIRE, "little_vampire_eng", 1, "Little Vampire", ENGLISH, CRC32_VAMPIRE_ENG}, {GameId::YAKATA, "yakata", 1, "ALICEの館", JAPANESE, CRC32_YAKATA}, - {GameId::GAKUEN, "gakuen", 1, "学園戦記", JAPANESE, CRC32_GAKUEN}, - {GameId::GAKUEN, "gakuen_eng", 1, "Gakuen Senki", ENGLISH, CRC32_GAKUEN_ENG}, + {GameId::GAKUEN_SENKI, "gakuen", 1, "学園戦記", JAPANESE, CRC32_GAKUEN_SENKI}, + {GameId::GAKUEN_SENKI, "gakuen_eng", 1, "Gakuen Senki", ENGLISH, CRC32_GAKUEN_SENKI_ENG}, {GameId::SYSTEM2_GENERIC, "system2_generic", 2, "System 2", JAPANESE}, {GameId::AYUMI_FD, "ayumi_fd", 2, "あゆみちゃん物語", JAPANESE, CRC32_AYUMI_FD}, diff --git a/src/sys/game_id.h b/src/sys/game_id.h index c6bf125..1a387e5 100644 --- a/src/sys/game_id.h +++ b/src/sys/game_id.h @@ -38,7 +38,7 @@ struct GameId { TOUSHIN_HINT, LITTLE_VAMPIRE, YAKATA, - GAKUEN, + GAKUEN_SENKI, // System 2 SYSTEM2_GENERIC, diff --git a/src/sys/nact.cpp b/src/sys/nact.cpp index a7971a7..f9d6a83 100644 --- a/src/sys/nact.cpp +++ b/src/sys/nact.cpp @@ -334,7 +334,7 @@ void NACT::cmd_set_menu() menu_items.emplace_back(sco.getw()); ags->draw_menu = true; - if (game_id.is(GameId::GAKUEN)) + if (game_id.is(GameId::GAKUEN_SENKI)) menu_window = 2; TRACE("$%x,", menu_items.back().addr); diff --git a/src/sys/nact_sys1.cpp b/src/sys/nact_sys1.cpp index 3cbb1f6..0a4e13b 100644 --- a/src/sys/nact_sys1.cpp +++ b/src/sys/nact_sys1.cpp @@ -179,7 +179,7 @@ void NACT_Sys1::cmd_open_verb() bool chk[MAX_VERB] = {}; int page = 0; - if (game_id.is(GameId::GAKUEN)) + if (game_id.is(GameId::GAKUEN_SENKI)) menu_window = 1; int menu_max = ags->calculate_menu_max(menu_window); @@ -1052,7 +1052,7 @@ NACT* NACT::create_system1(const Config& config, const GameId& game_id) switch (game_id.game) { case GameId::LITTLE_VAMPIRE: return new NACT_LittleVampire(config, game_id); - case GameId::GAKUEN: + case GameId::GAKUEN_SENKI: return new NACT_GakuenSenki(config, game_id); case GameId::INTRUDER: return new NACT_Intruder(config, game_id);