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AGS: Make VRAM 8 bits per pixel
Before this, the virtual VRAM was 32 bits per pixel, with each pixel holding an 8-bit index color or 0x80RRGGBB. The latter was for Ayumi- chan Monogatari Jisshaban, which has been unsupported since system3-sdl2 was forked from System3 for Win32. This change removes the 0x80RRGGBB format and makes the virtual VRAM 8 bits per pixel.
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@@ -141,7 +141,7 @@ void AGS::load_vsp(uint8* data, int page, int transparent)
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c[6] = ((b0 >> 1) & 1) | ((b1 ) & 2) | ((b2 << 1) & 4) | ((b3 << 2) & 8);
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c[7] = ((b0 ) & 1) | ((b1 << 1) & 2) | ((b2 << 2) & 4) | ((b3 << 3) & 8);
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uint32* dest;
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uint8_t* dest;
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// Gakuen Senki uses exact sx values rather than 8x.
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if (game_id.is(GameId::GAKUEN))
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dest = &vram[dest_screen][y + sy][(x * 8) + sx];
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