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AGS: Refactor palette management to use SDL_Palette
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@@ -29,25 +29,6 @@ void AGS::load_gm3(uint8* data, int page, int transparent)
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base = (palette_bank & 0x0f) << 4;
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}
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/*
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// パレット取得
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if(get_palette) {
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for(int i = 0; i < 16; i++) {
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uint32 b = data[i * 3 + 0] & 0xf;
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uint32 r = data[i * 3 + 1] & 0xf;
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uint32 g = data[i * 3 + 2] & 0xf;
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program_palette[base + i] = SETPALETTE16(r, g, b);
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}
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}
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// パレット展開
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if(extract_palette && extract_palette_cg[page]) {
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for(int i = 0; i < 16; i++) {
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screen_palette[base + i] = program_palette[base + i];
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}
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}
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*/
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// GM3展開
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uint8 cgdata[3][80][3];
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int p = 0x36;
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