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Add support for UTF-8 encoded scenario files
If `encoding = utf8` is specified in system3.ini, system3-sdl2 uses UTF-8 as its multibyte character encoding. It will be used to run games translated into non-(Japanese|English) languages.
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@@ -5,7 +5,7 @@
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class Encoding {
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public:
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static std::unique_ptr<Encoding> create();
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static std::unique_ptr<Encoding> create(const char* name);
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virtual ~Encoding() = default;
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