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https://github.com/kichikuou/system3-sdl2.git
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Implement GameController through SDL2
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@@ -102,6 +102,19 @@ uint8 NACT::get_key()
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}
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#endif
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#ifdef USE_JOY_SDL
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if(sdl_gamecontroller) {
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if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_DPAD_UP) || SDL_GameControllerGetAxis(sdl_gamecontroller, SDL_CONTROLLER_AXIS_LEFTY) <= -8000) val |= 0x01;
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if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_DPAD_DOWN) || SDL_GameControllerGetAxis(sdl_gamecontroller, SDL_CONTROLLER_AXIS_LEFTY) >= 8000) val |= 0x02;
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if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_DPAD_LEFT) || SDL_GameControllerGetAxis(sdl_gamecontroller, SDL_CONTROLLER_AXIS_LEFTX) <= -8000) val |= 0x04;
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if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT) || SDL_GameControllerGetAxis(sdl_gamecontroller, SDL_CONTROLLER_AXIS_LEFTX) >= 8000) val |= 0x08;
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if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_A)) val |= 0x10;
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if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_B)) val |= 0x20;
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if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_X)) val |= 0x40;
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if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_Y)) val |= 0x80;
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}
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#endif
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return val;
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}
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