mirror of
https://github.com/esuo1198/TaikoArcadeLoader.git
synced 2026-10-09 15:09:59 +03:00
Unify QR_CARD_READ to CARD_INSERT
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@@ -247,81 +247,6 @@ SetConfigValue (toml_table_t *table, const char *key, Keybindings *keybind) {
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}
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}
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void
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SetCardConfigValue (toml_table_t *table, const char *key, CardKeybindings **cards, size_t *leng) {
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toml_array_t *top_array = toml_array_in (table, key);
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if (!top_array) {
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printWarning ("%s (%s): Cannot find array\n", __func__, key);
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return;
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}
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*leng = toml_array_nelem(top_array);
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*cards = (CardKeybindings*) calloc (*leng, sizeof(CardKeybindings));
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for (size_t top_i = 0; top_i < *leng; ++top_i) {
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toml_table_t* card_obj = toml_table_at(top_array, top_i);
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if (card_obj) {
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std::string read_card = readConfigString (card_obj, "CARD", "");
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(*cards)[top_i].card = (char*) calloc (read_card.size() + 1, sizeof(char));
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strcpy((*cards)[top_i].card, read_card.c_str());
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toml_array_t *array = toml_array_in (card_obj, "READ_KEY");
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if (!array) {
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printWarning ("%s (%s): Cannot find READ_KEY in CARD_INFO\n", __func__, key);
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return;
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}
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Keybindings *keybind = &((*cards)[top_i].keybindings);
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memset (keybind, 0, sizeof (*keybind));
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for (size_t i = 0; i < COUNTOFARR (keybind->buttons); i++)
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keybind->buttons[i] = SDL_CONTROLLER_BUTTON_INVALID;
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for (size_t i = 0;; i++) {
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toml_datum_t bind = toml_string_at (array, i);
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if (!bind.ok) break;
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ConfigValue value = StringToConfigEnum (bind.u.s);
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free (bind.u.s);
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switch (value.type) {
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case keycode:
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for (size_t i = 0; i < COUNTOFARR (keybind->keycodes); i++) {
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if (keybind->keycodes[i] == 0) {
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keybind->keycodes[i] = value.keycode;
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break;
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}
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}
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break;
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case button:
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for (size_t i = 0; i < COUNTOFARR (keybind->buttons); i++) {
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if (keybind->buttons[i] == SDL_CONTROLLER_BUTTON_INVALID) {
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keybind->buttons[i] = value.button;
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break;
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}
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}
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break;
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case axis:
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for (size_t i = 0; i < COUNTOFARR (keybind->axis); i++) {
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if (keybind->axis[i] == 0) {
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keybind->axis[i] = value.axis;
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break;
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}
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}
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case scroll:
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for (size_t i = 0; i < COUNTOFARR (keybind->scroll); i++) {
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if (keybind->scroll[i] == 0) {
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keybind->scroll[i] = value.scroll;
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break;
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}
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}
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break;
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default:
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break;
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}
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}
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}
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}
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}
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bool
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InitializePoll (HWND windowHandle) {
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bool hasRumble = true;
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