Files
doomertheboomer_depthrush/depthrush/drs.h
T

44 lines
1.0 KiB
C++

#pragma once
namespace drs {
enum DRS_TOUCH_TYPE {
DRS_DOWN = 0,
DRS_UP = 1,
DRS_MOVE = 2,
};
typedef struct drs_touch_t {
int type = DRS_UP;
int id = 0;
double x = 0.0;
double y = 0.0;
double width = 1;
double height = 1;
};
struct VRFoot {
unsigned int id;
unsigned int index = 2;
float length = 3.1;
float size_base = 0.05;
float size_scale = 0.1;
float height = 3;
//linalg::aliases::float4 rotation {0, 0, 0, 1};
drs_touch_t event{};
//unsigned int get_index();
//linalg::aliases::float3 to_world(linalg::aliases::float3 pos);
};
extern char DRS_TAPELED[38 * 49][3];
//extern linalg::aliases::float3 VR_SCALE;
//extern linalg::aliases::float3 VR_OFFSET;
extern float VR_ROTATION;
extern VRFoot VR_FOOTS[2];
//void fire_touches(drs_touch_t* events, size_t event_count);
//void start_vr();
void hookDancepad();
}