Files
djhackersdev_minime/src/idz/encoder/loadProfile3.ts
T

108 lines
3.7 KiB
TypeScript

import iconv from "iconv-lite";
import { encodeBitmap } from "./_bitmap";
import { encodeCar } from "./_car";
import { encodeChara } from "./_chara";
import { encodeMission } from "./_mission";
import { LoadProfileResponse3 } from "../response/loadProfile";
export function loadProfile3(res: LoadProfileResponse3) {
const buf = Buffer.alloc(0x0ea0);
// Initialize all TA grades to uhh... fuck knows
buf.fill(0xff, 0x07e4, 0x080c);
for (const score of res.timeAttack) {
const { routeNo } = score;
buf.writeUInt32LE(
(new Date(score.timestamp).getTime() / 1000) | 0, // Date ctor hack
0x00e4 + routeNo * 4
);
buf.writeUInt16LE(0, 0x067c + 2 * routeNo); // ???
buf.writeUInt16LE(0xffff, 0x0184 + 2 * routeNo); // National rank
buf.writeUInt32LE((score.totalTime * 1000) | 0, 0x05dc + 4 * routeNo);
buf.writeUInt8(score.flags, 0x06cc + routeNo);
buf.writeUInt8(score.grade, 0x07e4 + routeNo);
for (let i = 0; i < 3; i++) {
buf.writeUInt16LE(
(score.sectionTimes[i] * 1000) >> 2,
0x06f4 + 6 * routeNo + 2 * i
);
}
}
// Not sure it actually goes up to 27, but there seem to be 512 bytes of
// space for story cells, and 27 rows * 19 bytes per row = 513 bytes, which
// is the max that will fit (the final byte of each row is unused).
for (let i = 0; i < 27 && i < res.story.rows.length; i++) {
const row = res.story.rows[i];
const rowOffset = 0x0256 + i * 0x13;
for (let j = 0; j < 9 && j < row.cells.length; j++) {
const cell = row.cells[j];
const cellOffset = rowOffset + j * 2;
buf.writeUInt8(cell.a, cellOffset + 0);
buf.writeUInt8(cell.b, cellOffset + 1);
}
}
for (const [courseId, playCount] of res.coursePlays.entries()) {
if (courseId < 0 || courseId >= 20) {
throw new Error(`Course id out of range: ${courseId}`);
}
buf.writeUInt16LE(playCount, 0x053c + 2 * courseId);
}
const { freeCar, freeContinue } = res.tickets;
if (freeCar) {
buf.writeUInt32LE((freeCar.validFrom.getTime() / 1000) | 0, 0x0214);
}
if (freeContinue) {
buf.writeUInt32LE((freeContinue.validFrom.getTime() / 1000) | 0, 0x04b8);
buf.writeUInt32LE((freeContinue.validTo.getTime() / 1000) | 0, 0x04bc);
}
buf.writeUInt16LE(0x012e, 0x0000);
buf.writeUInt16LE(res.unlocks.auras, 0x00b0);
buf.writeUInt8(res.unlocks.cup, 0x00b4);
buf.writeUInt16LE(res.unlocks.gauges, 0x00b8);
buf.writeUInt32LE(res.unlocks.lastMileageReward, 0x0218);
buf.writeUInt16LE(res.unlocks.music, 0x021c);
buf.writeUInt16LE(res.teamLeader ? 1 : 0, 0x0456); // Team leader
encodeMission(res.missions.team).copy(buf, 0x0460);
buf.writeUInt16LE(0xffff, 0x0462); // [1]
buf.writeUInt32LE(res.aimeId, 0x0494);
buf.writeUInt32LE(res.mileage, 0x0498);
buf.writeUInt16LE(res.settings.music, 0x04a4);
buf.writeUInt16LE(res.lv, 0x04a8);
buf.writeUInt32LE(res.exp, 0x04ac);
buf.writeUInt32LE(res.settings.pack, 0x04b4);
buf.writeUInt32LE(res.dpoint, 0x04c4);
buf.writeUInt32LE(res.fame, 0x04e0);
iconv.encode(res.name + "\0", "shift_jis").copy(buf, 0x04ca);
buf.writeUInt8(res.story.y, 0x080c);
buf.writeUInt16LE(res.story.x, 0x0828);
encodeMission(res.missions.solo).copy(buf, 0x0858);
encodeChara(res.chara).copy(buf, 0x0880);
encodeBitmap(res.titles, 0xb4).copy(buf, 0x0894);
buf.writeUInt8(res.settings.aura, 0x094a);
buf.writeUInt8(res.settings.paperCup, 0x094d);
buf.writeUInt8(res.settings.gauges, 0x094e);
buf.writeUInt32LE(res.teamId || 0xffffffff, 0x0954);
buf.writeUInt32LE(res.carCount, 0x0dd0);
encodeCar(res.car).copy(buf, 0x0dd4);
// [1] Currently unknown, but if this field is zero then the player will have
// a "model record" emblem in their profile card.
return buf;
}