108 lines
3.7 KiB
TypeScript
108 lines
3.7 KiB
TypeScript
import iconv from "iconv-lite";
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import { encodeBitmap } from "./_bitmap";
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import { encodeCar } from "./_car";
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import { encodeChara } from "./_chara";
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import { encodeMission } from "./_mission";
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import { LoadProfileResponse3 } from "../response/loadProfile";
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export function loadProfile3(res: LoadProfileResponse3) {
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const buf = Buffer.alloc(0x0ea0);
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// Initialize all TA grades to uhh... fuck knows
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buf.fill(0xff, 0x07e4, 0x080c);
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for (const score of res.timeAttack) {
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const { routeNo } = score;
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buf.writeUInt32LE(
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(new Date(score.timestamp).getTime() / 1000) | 0, // Date ctor hack
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0x00e4 + routeNo * 4
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);
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buf.writeUInt16LE(0, 0x067c + 2 * routeNo); // ???
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buf.writeUInt16LE(0xffff, 0x0184 + 2 * routeNo); // National rank
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buf.writeUInt32LE((score.totalTime * 1000) | 0, 0x05dc + 4 * routeNo);
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buf.writeUInt8(score.flags, 0x06cc + routeNo);
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buf.writeUInt8(score.grade, 0x07e4 + routeNo);
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for (let i = 0; i < 3; i++) {
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buf.writeUInt16LE(
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(score.sectionTimes[i] * 1000) >> 2,
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0x06f4 + 6 * routeNo + 2 * i
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);
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}
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}
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// Not sure it actually goes up to 27, but there seem to be 512 bytes of
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// space for story cells, and 27 rows * 19 bytes per row = 513 bytes, which
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// is the max that will fit (the final byte of each row is unused).
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for (let i = 0; i < 27 && i < res.story.rows.length; i++) {
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const row = res.story.rows[i];
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const rowOffset = 0x0256 + i * 0x13;
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for (let j = 0; j < 9 && j < row.cells.length; j++) {
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const cell = row.cells[j];
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const cellOffset = rowOffset + j * 2;
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buf.writeUInt8(cell.a, cellOffset + 0);
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buf.writeUInt8(cell.b, cellOffset + 1);
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}
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}
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for (const [courseId, playCount] of res.coursePlays.entries()) {
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if (courseId < 0 || courseId >= 20) {
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throw new Error(`Course id out of range: ${courseId}`);
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}
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buf.writeUInt16LE(playCount, 0x053c + 2 * courseId);
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}
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const { freeCar, freeContinue } = res.tickets;
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if (freeCar) {
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buf.writeUInt32LE((freeCar.validFrom.getTime() / 1000) | 0, 0x0214);
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}
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if (freeContinue) {
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buf.writeUInt32LE((freeContinue.validFrom.getTime() / 1000) | 0, 0x04b8);
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buf.writeUInt32LE((freeContinue.validTo.getTime() / 1000) | 0, 0x04bc);
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}
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buf.writeUInt16LE(0x012e, 0x0000);
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buf.writeUInt16LE(res.unlocks.auras, 0x00b0);
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buf.writeUInt8(res.unlocks.cup, 0x00b4);
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buf.writeUInt16LE(res.unlocks.gauges, 0x00b8);
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buf.writeUInt32LE(res.unlocks.lastMileageReward, 0x0218);
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buf.writeUInt16LE(res.unlocks.music, 0x021c);
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buf.writeUInt16LE(res.teamLeader ? 1 : 0, 0x0456); // Team leader
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encodeMission(res.missions.team).copy(buf, 0x0460);
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buf.writeUInt16LE(0xffff, 0x0462); // [1]
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buf.writeUInt32LE(res.aimeId, 0x0494);
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buf.writeUInt32LE(res.mileage, 0x0498);
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buf.writeUInt16LE(res.settings.music, 0x04a4);
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buf.writeUInt16LE(res.lv, 0x04a8);
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buf.writeUInt32LE(res.exp, 0x04ac);
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buf.writeUInt32LE(res.settings.pack, 0x04b4);
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buf.writeUInt32LE(res.dpoint, 0x04c4);
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buf.writeUInt32LE(res.fame, 0x04e0);
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iconv.encode(res.name + "\0", "shift_jis").copy(buf, 0x04ca);
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buf.writeUInt8(res.story.y, 0x080c);
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buf.writeUInt16LE(res.story.x, 0x0828);
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encodeMission(res.missions.solo).copy(buf, 0x0858);
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encodeChara(res.chara).copy(buf, 0x0880);
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encodeBitmap(res.titles, 0xb4).copy(buf, 0x0894);
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buf.writeUInt8(res.settings.aura, 0x094a);
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buf.writeUInt8(res.settings.paperCup, 0x094d);
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buf.writeUInt8(res.settings.gauges, 0x094e);
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buf.writeUInt32LE(res.teamId || 0xffffffff, 0x0954);
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buf.writeUInt32LE(res.carCount, 0x0dd0);
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encodeCar(res.car).copy(buf, 0x0dd4);
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// [1] Currently unknown, but if this field is zero then the player will have
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// a "model record" emblem in their profile card.
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return buf;
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}
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