import { MissionGrid } from "../model/mission"; export function mission(buf: Buffer): MissionGrid[] { const grids = new Array(); for (let gridNo = 0; gridNo < 5; gridNo++) { const grid: MissionGrid = { cells: [] }; for (let cellNo = 0; cellNo < 9; cellNo++) { let cell = 0; let mask = 1 << cellNo; for (let sliceNo = 0; sliceNo < 3; sliceNo++) { const slice = buf.readUInt16LE(0x0c * sliceNo + 0x02 * gridNo); if (slice & mask) { cell |= 1 << sliceNo; } } grid.cells.push(cell); } grids.push(grid); } return grids; }