b166fe48b91eb09f279b79a4ecf57b2f8f0d3705
87de79ef12
idz: Fix loadTeamRanking mapping
2021-02-03 23:43:43 +00:00
Tau
f1386f8e3d
idz: Split/fix loadConfig messages
2021-02-03 23:43:42 +00:00
Tau
6d581c114d
idz: Split/fix load2on2 messages
2021-02-03 23:43:42 +00:00
b166fe48b91eb09f279b79a4ecf57b2f8f0d3705
2474879c89
idz: Add idz2 decoders
2021-02-03 23:43:42 +00:00
b166fe48b91eb09f279b79a4ecf57b2f8f0d3705
ccd5fd72c8
idz: Add field "c" to story cell tuple
2021-02-03 23:43:41 +00:00
b166fe48b91eb09f279b79a4ecf57b2f8f0d3705
46499a5425
idz: Add UpdateExpedition command
2021-02-03 23:43:41 +00:00
b166fe48b91eb09f279b79a4ecf57b2f8f0d3705
f79c4a4370
idz: Add idz_settings.driving_style column
2021-02-03 23:43:41 +00:00
Tau
03d0e87b55
idz: Push story geometry down into codecs
...
Sparsify the data model returned from the repository layer. Different
versions of the game can have drastically different dimensions for the
story data grid, so handling those dimensions is best done in the
encoders themselves.
2021-02-03 23:43:40 +00:00
Tau
2a546c0d9d
idz: Generalize msg00AD
...
The purpose of this request is unknown, but its message code
changed in idz2.
2021-02-03 23:43:40 +00:00
Tau
63627eaf78
idz: Combine loadConfig requests
2021-02-03 23:43:40 +00:00
Tau
ed7c461fe1
idz: Dispatch on declared protocol version
2021-02-03 23:43:39 +00:00
Tau
198256e6ff
idz: Add implicit version field to requests
2021-02-03 23:43:38 +00:00
Tau
04dac7279e
idz: Remove some dead code
2021-02-03 23:43:37 +00:00
Tau
8c164b6130
idz: Use string I/O helpers
2021-02-03 23:43:37 +00:00
Tau
4abc04e9f6
idz: Port userdb/ onto common/
2020-09-01 01:10:31 +00:00
Tau
76583f17ce
idz: Fix userdb msg 00AD block alignment
2020-09-01 01:10:31 +00:00
Tau
f959993197
idz: Hoist userdb code
2020-09-01 01:10:31 +00:00